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Microsoft Flight Simulator Preview - 30th September

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1 hour ago, EGLD said:

These last couple of years I've completely switched to X-Plane - I can no longer fly a sim that doesn't present a real world view out of the window.

Flying over generic textures, however they are arranged, just seems such a dated concept now - I want to travel the world

However, that means I am in that limbo place of almost no "proper" airliners and missing all the great high quality airport addons P3D has. GSX would be nice too.

But this has the potential to completely blow X-Plane and Ortho out of the water - it's as big of a jump forward as X-Plane ortho was to P3D scenery, in fact it makes Ortho4xp generated scenery look very poor now in comparison, which is quite incredible

My personal opinion is that MS just threw the futures of Orbx and Laminar into serious doubt - I'd go back to P3D with it's 747, 787, 777 and soon A330 in a heartbeat if I could also have proper scenery

The clouds, atmospherics, flight model improvements are just the icing on that delicious cake

HYPE

Re: seasons - let's give them some time - what's the alternative? we ask them to deliver generic textures so we can have snow? no thanks! gimme what you got and we can figure out snow later! 😄

I made the switch a few months ago for the same reasons, leaving behind more than a thousand dollars in addons for P3D that have since been deleted and forgotten.  X-plane blew me out of the water because of orthos, consistent dynamic lighting and a development team that was fun to watch.  However, X-plane has failed to deliver just as P3D has in terms of decent weather, environment and realism, and consequently, have ignored the desires of the community for years about these issues.  On the other hand, developers have been slow to bring bug-free, realistic and fully-functional alternatives to the table too.  So, believe me, as long as this has the main features I want out of the box, I will be ditching both sims in a heartbeat.  Of course, there's still time for them to catch up and produce something good, but it's doubtful.  

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1 minute ago, dal330200 said:

However, X-plane has failed to deliver just as P3D has in terms of decent weather, environment and realism, and consequently, have ignored the desires of the community for years about these issues. 

And I don't believe XP ever will, simply due to the head of the snake there.

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45 minutes ago, threegreen said:

Can you post the link please? I can't seem to find it.

 

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Lukas Dalton

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This is the most interesting FS related news I've seen in quite a while. Time to start saving some disposable income 🙂


Gavin Barbara

 

Over 10 years here and AVSIM is still my favourite FS site :-)

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4 hours ago, Rob_Ainscough said:

The possibility of subscription for "online mode" still seems to be a possibility.

That depends on who was asked. This far out, with no preorders up as yet, the go to answer will be "can't comment". Most devs won't open their mouths and potentially get in trouble. They'll leave that to marketing.

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3 hours ago, Rob_Ainscough said:

But again, who is Asobo?

Asobo is the company that have created what appears to be a silk purse from a sow's ear. They are a very active French company who're on the cutting edge of both graphics assets and systems coding. They have apparently used FSX as a "template" to guide them as to what needs to be developed, but are writing much (most?) of the code from scratch.

They are the company that have ditched both table lookup and blade-element and come up with a fresh approach that can calculate in real time >1,000 data points to simulate much more accurate aerodynamics.

MS may be paying the bills, but Asobo are doing the work! With >200 members of their team, I'm fairly certain that they have the means to complete the task... :biggrin:

See also: https://en.wikipedia.org/wiki/Asobo_Studio

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Fr. Bill    

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Interests: Gauge Programming - 3d Modeling for Milviz

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25 minutes ago, Krakin said:

That depends on who was asked.

The MFS development team was asked and they said they don't know yet.  I don't think this is a big deal, most XBOX Live gamers are used to subscriptions so long as it brings them value ... serving world geo data is the value. 

Cheers, Rob.

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6 minutes ago, n4gix said:

They are a very active French company who're on the cutting edge of both graphics assets and systems coding.

I did find their website, but I see a lot of younger kids (very young kids) cartoon like games ... nothing wrong with that, but I didn't see a wealth of knowledge about flight?  https://www.asobostudio.com/games  I must admit, I've never used/played/exposed to any of their products/games and I love "Garfield" 🙂

It does look like great company to work for with internships for the younger generation of 3D modelers and programmers, but I say that about most entertainment companies.

Cheers, Rob.

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2 hours ago, threegreen said:

Have you watched Froogle's video? I can't remember for certain but I think it has been said an SDK will be there from the start. Like I said above, they are also talking to 3rd party developers already so you would think there was some kind of SDK already for them to work with.

FYI, Froogle videos are removed when found as they are used to advertise and/or subscriptions to his service which is against our Terms of Service (what becoming well known and a flight sim guru can create).  Links to his website are allowed or members can simply Google his name. 


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1 minute ago, Rob_Ainscough said:

I did find their website, but I see a lot of younger kids (very young kids) cartoon like games ... nothing wrong with that, but I didn't see a wealth of knowledge about flight?  https://www.asobostudio.com/games  I must admit, I've never used/played/exposed to any of their products/games and I love "Garfield" 🙂

It does look like great company to work for with internships for the younger generation of 3D modelers and programmers, but I say that about most entertainment companies.

Cheers, Rob.

Just because it shows they made games for younger kids does not mean they can't focus on other technologies. Some of which, are "proof of concepts". These concepts get eaten up from other development studios and various companies if the technology suits their needs. (Exactly what happened in Microsoft's case). The concept was brought forward and this is the result. 

 I can tell you from experience that having all your eggs in one basket is considered suicide in the development industry. 

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Flyinside sim is already using streaming worldwide orthos (for free) though their building placement is very primitive.

And they have far less than 200 employees. As world data becomes more and more complete and available, I think following in Microsoft's footsteps will only become easier......

I wonder what could be done with Outerras new ability to accomodate orthos into its fractal algorithms....

Which is only to say that as groundbreaking as this all seems, it's probably not completely out of range for smaller companies to try and compete, especially if Ms really does eschew VR...

The future could be very interesting now that the ice (and some firmly held community technical assumptions) has been broken.

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10 minutes ago, Rob_Ainscough said:

I did find their website, but I see a lot of younger kids (very young kids) cartoon like games ... nothing wrong with that, but I didn't see a wealth of knowledge about flight?  

Quote

In 2016, Asobo Studio partners with Microsoft again to release 2 games on HoloLens: Fragments and Young Conker. Both games are available in the Developer Edition, released on March 30, 2016. Asobo Studio is the first independent developer in Holographic Entertainment and wins the 2016 French Video Game Creator Prize awarded by Syntec Numérique EY and SNJV.

Did you miss the part where ASOBO paid for their team member's flight lessons? Most of them now have their PPL. Now that is most certainly a sign that the company takes this seriously! :gaul:

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Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556

Interests: Gauge Programming - 3d Modeling for Milviz

Many Thanks to All That Donated To Our Server Drive!

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27 minutes ago, Rob_Ainscough said:

I did find their website, but I see a lot of younger kids (very young kids) cartoon like games ... nothing wrong with that, but I didn't see a wealth of knowledge about flight?  https://www.asobostudio.com/games 

They did work for "The Crew 2" racing game, which includes a few fixed wing aircraft and (I think?) one helicopter. Arcade-level, but at least they're familiar with the 3D modeling. And as said above, some of them are getting flight training.

I think the "200 member team" might be the combined ASOBO and MS people, with MS managing the world database?


Primary sim is X-Plane 11 on Windows 10
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

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