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SDK Discussion for MSFS

Featured Replies

6 minutes ago, snglecoil said:

I'm just saying that may be part of the reason why the discussion is a little tense at this point.

 Let's just say, for instance, I decided to get into this 3rd party developer thing 6 months ago. I have a line of projects mapped out for P3D or X-Plane. I've done the research and have a solid business plan in place. I'm feeling pretty confident at this point. Then June 9th happens. The 800 lb gorilla enters the room. Once I get over the initial shock, I know there is no ignoring it. And the more information that is trickled out the, the more people talk about it, the more people start thinking they are going to hold off on buying products for the platforms I was counting on for my income....I'm a little freaked out. And right now, I don't have enough information to adjust my plan to the new reality.

 That's all I'm saying.

Well, it's sad for that developer, but it's not up to MS to deal with other's financial problems. They've been developing it for 3 years now and they have the right to follow their own timelines/roadmaps/strategic plans. They are a business afterall.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

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This whole thread brings me up to an idea: Would it be more transparent if MS publishes a list with SOME of the developpers who are involved already? 

I mean: In normal projects users are more "calmed down" as sson as they know who are part of the project (if the right people are in of course).

Marcus

Regards,

Marcus P.

xaP1VAU.png

4 minutes ago, ca_metal said:

Well, it's sad for that developer, but it's not up to MS to deal with other's financial problems. They've been developing it for 3 years now and they have the right to follow their own timelines/roadmaps/strategic plans. They are a business afterall.

Hmmm......that would be possible IF the product don´t needs this developpers to make the product come alive!

But in this case (Flightsim), the product will ONLY stay alive when the developpers are IN at time. At least the key-devs.

 

Regards,

Marcus P.

xaP1VAU.png

My impression was that some of the bigger/key developers had already been given something, or at least had had visits (or had visited) from Microsoft quite soon after the e3 announcement. I’ve seen so many videos and articles about it now though that I’m not sure if I’ve just made that up. It may have been in the polygon article. But anyway, from subsequent interviews it certainly looks like the sdk will be available to a much wider group when the alpha is released anyway. 

1 hour ago, ErichB said:

Not all developers have been contacted.  So there is some concern about how collaborative and inclusive it really is. 

Airports and Aircraft are the only two things at the moment I can see benefitting from 3rd party development.  How many developers are out there creating cloud textures, ground textures and many other things that will no longer be needed?  Those developers may need to use their skills in a different area of the gaming world unless everyone decides to stick with P3D and XP....

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

2 minutes ago, Flic1 said:

Airports and Aircraft are the only two things at the moment I can see benefitting from 3rd party development.  How many developers are out there creating cloud textures, ground textures and many other things that will no longer be needed?  Those developers may need to use their skills in a different area of the gaming world unless everyone decides to stick with P3D and XP....

That I agree with

 

 

15 minutes ago, Superdelphinus said:

My impression was that some of the bigger/key developers had already been given something, or at least had had visits (or had visited) from Microsoft quite soon after the e3 announcement. I’ve seen so many videos and articles about it now though that I’m not sure if I’ve just made that up. It may have been in the polygon article. But anyway, from subsequent interviews it certainly looks like the sdk will be available to a much wider group when the alpha is released anyway. 

Froogle said they are talking to developers and it's the ones you would expect. So that seems to confirm that it's not just talk but that they actually told Froogle some of the developers they are working with right now. 

It's going to be limited though. Sucks for some smaller developers, but with the sim in such flux, working with a selected group makes more sense right now until the wide release of the SDK. 

  • Commercial Member
17 minutes ago, Flic1 said:

Airports and Aircraft are the only two things at the moment I can see benefitting from 3rd party development.  How many developers are out there creating cloud textures, ground textures and many other things that will no longer be needed?  Those developers may need to use their skills in a different area of the gaming world unless everyone decides to stick with P3D and XP....

  • Camera effects.
  • Airplane extra effects, imagine condensation on wings, engines, smoke systems, etc., etc.
  • Share cockpit modules.
  • What about extra plugins that simulate passengers in your IFR flights?
  • What about the extra plugins that simulate emergencies depending of your airplane usage, maintenance you have created, and your flying bheaviours?.
  • What about extra flight control panels? like GTN750 modules to install in your GA airplanes with real GTN functions so it helps you to get familiar with the real instruments for real flying?
  • Etc.
  • Etc.

I have over 100 ideas in my head.. so.. just go over the "what we want" topic and every 5 lines you can see a new add-on being created for this sim, because let's face MS cannot just do everything you all users wish for from day one.. so for those that do not have a narrow view like me, I do see lot's of potential new stuff created for this simulator as long of course, the required tools are provided for it. And that is what I want to see! 

S.

 

Edited by simbol

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Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

Of course I don't know the answer to this question, but how many in the flight sim community out there actually require a workable SDK app right off the bat when 2020 is finally released for purchase?

2 minutes ago, overspeed3 said:

Of course I don't know the answer to this question, but how many in the flight sim community out there actually require a workable SDK app right off the bat when 2020 is finally released for purchase?

Not many, but those who make our sims better will.  Whether it's 10 or 100

3 hours ago, 188AHC said:

I don't understand all this heated discussion about the SDK.  MS has already stated the SDK is a vital tool for 3rd party developers and will appear along with Tech Alpha or shortly thereafter. They have also stated that the SDK will be included at launch. However, they admit that it will need to be "polished" over time.

 

I've seen some comments over the past 24 hours that indicate they are either frustrated, nervous, jealous or that a new sim might make them obsolete. Or a combination of all those items 😎

Sante Sottile
 
13 minutes ago, overspeed3 said:

actually require a workable SDK app

Oh Gawd, please don't let it be an app.

End users don't need it but anyone making anything for the sim will.  Given the amount of modding I tend to do I'll need one myself.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

2 hours ago, snglecoil said:

I'm just saying that may be part of the reason why the discussion is a little tense at this point.

Let's just say, for instance, I decided to get into this 3rd party developer thing 6 months ago. I have a line of projects mapped out for P3D or X-Plane. I've done the research and have a solid business plan in place. I'm feeling pretty confident at this point. Then June 9th happens. The 800 lb gorilla enters the room. Once I get over the initial shock, I know there is no ignoring it. And the more information that is trickled out the, the more people talk about it, the more people start thinking they are going to hold off on buying products for the platforms I was counting on for my income....I'm a little freaked out. And right now, I don't have enough information to adjust my plan to the new reality.

That's all I'm saying.

This is nothing new in the development world. Dev's need to evolve with technologies. Some can't control the outcome of that. At least an SDK will be provided. I agree, it's the unfortunate side of developing products for any platform, really.

It's been the same story for every release of a new flight sim. Developers adapt and bring forth their knowledge to make something great for a new platform.

Sante Sottile
 
3 hours ago, mpo910 said:

Hmmm......that would be possible IF the product don´t needs this developpers to make the product come alive!

But in this case (Flightsim), the product will ONLY stay alive when the developpers are IN at time. At least the key-devs.

 

In one of their updates they said they were already in contact with the devs, they never said they were in contact with ALL devs. They probably contacted the ones they think would help to build the SDK. I know we need add-ons to make the sim flourish, but it doesn't mean they have do it in the way some devs want. They have their own roadmap/strategy.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

6 hours ago, domkle said:

I am no developer just a simmer who does his own sceneries from time to time for the fun of it. I wouldn't be so harsh on the existing P3D SDK. Not perfect by far but you can do a lot with it when you read it carefully.  Also, the guys at FSDeveloper have done a magnificent job over the years to help us  but we need all these tools integrated in a toolset.  

 

 

It was pretty time-consuming and tedious (for me, anyway) to design scenery using gmax/gmax plug-in, and then have to load the sim to properly position the object.    I bet you I spent more time looking at the load bar than I did designing.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

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