May 1, 20206 yr 37 minutes ago, Christopher Low said: I will need to be certain that I can run Prepar3D v5 with exactly the same settings that I use in v4 before I decide to upgrade. Lowering the Level of Detail Radius/Scenery Complexity/Autogen Density/Autogen Draw Distance settings is not an option that I am prepar3d to accept. Chris...I run v5 harder than my v4.5 and have better FPS in v5. If that helps...
May 1, 20206 yr Commercial Member 1 hour ago, Shylock_35 said: Simbol did FSPXAI get their issues figured out with their lighting? You’re undercharging for your addon. One of the best addons for FS See my forums for an statement of default landing lights and other issues with V5.. short version it is a work in progress and LM told me they will continue working on it. FSElite also wrote about it quoting me form my Facebook page post. Thanks for your kind and positive feedback regarding AI Lights Reborn Professional.. funny you say that lots of people want me to basically give it away for free lol.. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
May 1, 20206 yr Commercial Member 3 minutes ago, vgbaron said: Raul - we have gone through this with every new version of MSFS through FSX and now with P3D. In FSX the "normal" settnmg was equivalent to "high" in Fs9 etc. Somehow many users just do not grasp that concept. Usually they are members of the "I have all my sliders to the right" club. 🙂 Exactly hehe.. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
May 1, 20206 yr Uninstalled and did a complete re-install with HF1, all went well. Using the RealAir Legacy, I did a test flight departing LatinVFR's KEYW and flew along the keys toward Miami, intending to fly to LatinVFR's KFLL after passing LatinVFR's KMIA...intentionally this was a gradual VRAM torture test. Performance at KEYW and over the keys was amazing, generally stayed in the 60FPS range with most sliders one step below all the way right. VRAM around 3.7-4.0. As I approached the Miami area, VRAM gradually grew and FPS gradually declined. When I flew past Downtown Miami I was around 6.2/6.7GB VRAM and around 35FPS. Then, I had a pause (which I assume was KFLL loading) and I got the error message pointing to me being out of VRAM and it crashed. So guess the moral of the story is that while the efforts to reduce VRAM usage can help mitigate the crashing issue, we'll still need to use diligence. It's not a miracle cure nor does it seem to be able to react to large spikes in VRAM usage when it's already near the maximum in this case. This was in 1440p using 16GB RAM, i7 7700k, GTX1070 using both MAIW and AIG-OCI traffic. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
May 1, 20206 yr 1 minute ago, regis9 said: It's not a miracle cure nor does it seem to be able to react to large spikes in VRAM usage when it's already near the maximum in this case. Well it is just a hotfix after all. I expect further adjustments towards more aggressive texture streaming in future hotfixes or the first point release.
May 1, 20206 yr 31 minutes ago, SAS443 said: I think you are in the wrong thread. But thanks for stopping by. No mate, I know exactly what thread I'm in. Eric
May 1, 20206 yr After installing the Hot Fix, I have found that the only way I can finish a flight without VRAM crashing is to not change views or open menus, even if I have more than 1GB free of VRAM. There still seems to be some work needed here. Now, in the interest of simulation accuracy, It is not realistic to pop out of the cockpit and externally view your bus while circling 360s... Nor is its accurate to open a menu and change the conditions of the flight environment. But since these options are provided, my expectation is that using them should not crash your simulation. LM needs to fix this...
May 1, 20206 yr 10 minutes ago, regis9 said: Uninstalled and did a complete re-install with HF1, all went well. Using the RealAir Legacy, I did a test flight departing LatinVFR's KEYW and flew along the keys toward Miami, intending to fly to LatinVFR's KFLL after passing LatinVFR's KMIA...intentionally this was a gradual VRAM torture test. Performance at KEYW and over the keys was amazing, generally stayed in the 60FPS range with most sliders one step below all the way right. VRAM around 3.7-4.0. As I approached the Miami area, VRAM gradually grew and FPS gradually declined. When I flew past Downtown Miami I was around 6.2/6.7GB VRAM and around 35FPS. Then, I had a pause (which I assume was KFLL loading) and I got the error message pointing to me being out of VRAM and it crashed. So guess the moral of the story is that while the efforts to reduce VRAM usage can help mitigate the crashing issue, we'll still need to use diligence. It's not a miracle cure nor does it seem to be able to react to large spikes in VRAM usage when it's already near the maximum in this case. This was in 1440p using 16GB RAM, i7 7700k, GTX1070 using both MAIW and AIG-OCI traffic. exactly, I have two scenarios for stress test: 1. EGLL with simwings + TE GB South + ORBX Global + Open LC = FPS locked at 30 VRAM max 8GB 2. LatinVFR KMIA and KFLL + ORBX Global + Open LC = FPS 26 (locked at 30) VRAM max 9.2GB and CTD Same settings as below screenshots. I think some developers may start to think about texture savings in order to avoid these spikes in VRAM which now the new limit. performance is great but this is a new boundary brought by DX12. LatinVFR sceneries are top of the notch, I loved them all, but I think we reach a point in which they should give us an option to pick"lite" textures in order to avoid CTD while appoaching KMIA , or KFLL or LEMD (which is also another VRAM eater). Edited May 1, 20206 yr by ttbq1 Ramon De Valencia AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU MSFS 2020 and 2024
May 1, 20206 yr Commercial Member Which plane are you flying on?😄 In jurisprudence, there is a principle - you look for the person who benefits.
May 1, 20206 yr Just now, BMW969 said: Which plane are you flying on?😄 This pic before HF Ramon De Valencia AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU MSFS 2020 and 2024
May 1, 20206 yr Commercial Member I do not see trees in some wooded places TE GB In jurisprudence, there is a principle - you look for the person who benefits.
May 1, 20206 yr 15 minutes ago, Farlis said: Well it is just a hotfix after all. I expect further adjustments towards more aggressive texture streaming in future hotfixes or the first point release. What exactly is the "Texture Streaming"? Thanks Ed Windows 11 PRO-AMD RYZEN 9 9950X3D-MSI MAG X870E TOMAHAWK-NVIDIA RTX 5080 16GB-64GB GSKILL 6000-2TB NVMe-1050PSU- It goes to Eleven! Si ATC. IRL Pilot C152 - C172SP - PA-28-181 Archer II - Piper PA-28 Cherokee - Evektor Harmony - AOPA# 09053717 https://www.flightventuresaviationacademy.com/ https://www.pcflyers.org/
May 1, 20206 yr One thing to try is to run with a lower texture resolution. I've found that it reduces VRAM usage by quite a bit and if you're running a 4K monitor you probably won't notice the change. I9-9900, 32 GB RAM, RTX 3090 FTW
May 1, 20206 yr 6 minutes ago, Ed_S_Pilot said: What exactly is the "Texture Streaming"? Thanks A technique that you have to use to conserve VRAM. Textures get dynamically reduced in resolution and size to avoid VRAM overload. It can now be switched on and off in the menu. It reduces performance but conserves VRAM. But in some cases still not enough or not fast enough.
May 1, 20206 yr 7 hours ago, Farlis said: So basically the sim is still usesless. Because without real weather it is not really a sim. It was always like that....with every version... and never accurate anyway....that's why you have ASP, so not sure what is a problem there....? ASP coming with ASP (5) Alex
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