May 16, 20206 yr 8 hours ago, GSalden said: Unlimited VSync on 30 hertz AGL : 0-4000 ft / 0.01 - 0.25 How are these settings? 59 frames in sim, 59 frames set in Nvidia control panel. Vsync on in sim FFTF settings Frame Range 23-30 FFTF Value update to sim - 4 times/sec AGL Range Feet - 4000 FFTF Range - 0.01 - 0.25 Not sure I know what I am doing, but sim runs well mostly. Eventually get no texture on planes, but it eventually comes around rather quickly. Stan
May 16, 20206 yr 42 minutes ago, spilok said: How are these settings? 59 frames in sim, 59 frames set in Nvidia control panel. Vsync on in sim FFTF settings Frame Range 23-30 FFTF Value update to sim - 4 times/sec AGL Range Feet - 4000 FFTF Range - 0.01 - 0.25 Not sure I know what I am doing, but sim runs well mostly. Eventually get no texture on planes, but it eventually comes around rather quickly. Stan Stan, why would you use 59 in the sim and 59 in the NVCP while only setting 23-30 FFTF Dynamic in Frame rade mode ? What Framerate do you want ? 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
May 16, 20206 yr 2 hours ago, skysurfer said: Greg. I had same issue and I have my address saved in the account. I spoke to support. They told me to create new address as delivery address even though it is the same address in your account. When you create new address do not select Create or link address to invoice, it will give you even more headache. Just create new address again, check box to agree with terms and conditions and select a payment option. It will let you to finish checkout. I just purchased it. Good luck Thanks Edward, nice to know I'm not the only one. I tried your recomendations and still no joy. I've deleted and then re-added my address for both a Billing and Delivery Address. It insists that I have a company name and VAT number... I'm not buying this product for my company, and I'm from the U.S. I appreciate your time and effort but I'll be updating to P3Dv5 without this app. Simply not worth the grief! Greg
May 16, 20206 yr Commercial Member 59 minutes ago, lownslo said: Thanks Edward, nice to know I'm not the only one. I tried your recomendations and still no joy. I've deleted and then re-added my address for both a Billing and Delivery Address. It insists that I have a company name and VAT number... I'm not buying this product for my company, and I'm from the U.S. I appreciate your time and effort but I'll be updating to P3Dv5 without this app. Simply not worth the grief! Greg Hi, As some are confusing delivery address with invoice address, we disabled the invoice address. Invoice is only for companies. Normal users needs to fill up only the delivery address Achilles Flight Simulator Plaform Solutions
May 16, 20206 yr 3 hours ago, GSalden said: Stan, why would you use 59 in the sim and 59 in the NVCP while only setting 23-30 FFTF Dynamic in Frame rade mode ? What Framerate do you want ? 59 or 60. Oh, I see. Sorry. I should change that, shouldn't I. Stan
May 17, 20206 yr 1 hour ago, Achilles Philippopoulos said: Hi, As some are confusing delivery address with invoice address, we disabled the invoice address. Invoice is only for companies. Normal users needs to fill up only the delivery address Why is Simmarket slow on the update? v4 still listed in my account. Maurice J I9 12900k \ EVGA 3080ti \ G-Skill 32GB \ Samsung 4K TV
May 17, 20206 yr FFTF Dynamic modulates the FFTF value, which impacts how much CPU resource is dedicated to distance scenery loading versus doing everything else the executable is doing in the primary thread. If this is the case, the question then becomes: with a 6+ core processor, where multiple LPs are exploited to load distance scenery, how does manipulating the FFTF value in realtime have any meaningful affect at all? Seems likely no more than setting a fixed FFTF value would in this context. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
May 17, 20206 yr Another simple test. PMDG 747-8 on runway 28R Aerosoft EGLL with my long term setup ie vsync on and unlimited frames my fps is 28 without FFTF dynamic. With FFTF dynamic and the AGL scenario no difference same frames. Now with Vsync off and frames set to 120 in sim and 29 in ncp my fps drops to 24 without FFTF dynamic and with FFTF dynamic it recovers back to 28. Now I don't notice any difference in "smoothness" between any of these setups so I am at a loss to see any benefit of FFTF dynamic for me. However if this is all a case of user error I am more that happy to be put right as I paid good money for this utility. Bruceb Bruce Bartlett Frodo: "I wish none of this had happened." Gandalf: "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
May 17, 20206 yr 5 hours ago, brucewtb said: Another simple test. PMDG 747-8 on runway 28R Aerosoft EGLL with my long term setup ie vsync on and unlimited frames my fps is 28 without FFTF dynamic. With FFTF dynamic and the AGL scenario no difference same frames. Now with Vsync off and frames set to 120 in sim and 29 in ncp my fps drops to 24 without FFTF dynamic and with FFTF dynamic it recovers back to 28. Now I don't notice any difference in "smoothness" between any of these setups so I am at a loss to see any benefit of FFTF dynamic for me. However if this is all a case of user error I am more that happy to be put right as I paid good money for this utility. Bruceb Hi Bruce "smoothness" might not be an issue in your scenario. If you are flying in a straight line or sitting on the tarmac the scenery beneath is transitioning gradually so there is already a good balance between processing and scenery loading and no need for a dynamic FFTF. Put the plane into a tight bank now look at the scenery rotating with the bank then test smoothness. I "used" FFTF in v4 precisely because I needed smoothness in a steeply banked aircraft over ORBX scenery. That is where the low FFTF number like 0.1 or 0.01 helped because all CPU was dedicated to processing and not being diverted into scenery loading jobs as well. Then once the plane is flying in a straight line more FFTF (eg 0.33) can be dedicated to scene loading because in a straight line the CPU doesn't have to process scene as much. It seems from reports that this is still the same in V5.
May 17, 20206 yr 5 hours ago, brucewtb said: Another simple test. PMDG 747-8 on runway 28R Aerosoft EGLL with my long term setup ie vsync on and unlimited frames my fps is 28 without FFTF dynamic. With FFTF dynamic and the AGL scenario no difference same frames. Now with Vsync off and frames set to 120 in sim and 29 in ncp my fps drops to 24 without FFTF dynamic and with FFTF dynamic it recovers back to 28. Now I don't notice any difference in "smoothness" between any of these setups so I am at a loss to see any benefit of FFTF dynamic for me. However if this is all a case of user error I am more that happy to be put right as I paid good money for this utility. Bruceb Unlimited + VSync (default without FFTF Dynamic) is 0.01. Gives the highest franerate but the slowest terrain loading. A fixed framerate (default without FFTF Dynamic) is 0.33. Lower franerate but better terrain loading. The idea of FFTF Dynamic is to have a low FFTF value for max FPS on the ground or when flying low over heavy scenery and a higher FFTF value when flying higher where the higher value helps with preventing blurry ground scenery. FFTF Dynamic helps to get the best of both worlds.... You can use it with both Unlimited as a Locked franerate. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
May 17, 20206 yr 6 hours ago, Noel said: with a 6+ core processor, where multiple LPs are exploited to load distance scenery, how does manipulating the FFTF value in realtime have any meaningful affect at all? I was wondering about the same thing, but it does have an effect. In the program's GUI you can slide the FFTF value up and down real-time, and it has an effect on the FPS real-time. FFTF value up - FPS down, and vice versa. Best regards, Dimitrios 9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets
May 17, 20206 yr 1 hour ago, GSalden said: Unlimited + VSync (default without FFTF Dynamic) is 0.01. Gives the highest franerate but the slowest terrain loading. A fixed framerate (default without FFTF Dynamic) is 0.33. Lower franerate but better terrain loading. The idea of FFTF Dynamic is to have a low FFTF value for max FPS on the ground or when flying low over heavy scenery and a higher FFTF value when flying higher where the higher value helps with preventing blurry ground scenery. FFTF Dynamic helps to get the best of both worlds.... You can use it with both Unlimited as a Locked franerate. Gerard i think I read in this thread that unlimited is not supported anymore in V5.V5 has to use a FPS limiter in P3D GUI. Thats why i asked if you saw differens. Michael Moe Michael Moe
May 17, 20206 yr 3 hours ago, Michael Moe said: Gerard i think I read in this thread that unlimited is not supported anymore in V5.V5 has to use a FPS limiter in P3D GUI. Thats why i asked if you saw differens. Michael Moe Where exactly did you read that and how did you come to that understanding? You or the person who ostensibly wrote that? It all works here perfectly well with Unlimited in P3D GUI and VSYNC ON just in case you ask me. Thanks. Edited May 17, 20206 yr by Dirk98
May 17, 20206 yr 41 minutes ago, Dirk98 said: Where exactly did you read that and how did you come to that understanding? You or the person who ostensibly wrote that? It all works here perfectly well with Unlimited in P3D GUI and VSYNC ON just in case you ask me. Thanks. Thanks I cant find it. Will upgrade Thanks Michael Moe Michael Moe
May 17, 20206 yr 6 hours ago, GSalden said: Unlimited + VSync (default without FFTF Dynamic) is 0.01. Gives the highest franerate but the slowest terrain loading. A fixed framerate (default without FFTF Dynamic) is 0.33. Lower franerate but better terrain loading. The idea of FFTF Dynamic is to have a low FFTF value for max FPS on the ground or when flying low over heavy scenery and a higher FFTF value when flying higher where the higher value helps with preventing blurry ground scenery. FFTF Dynamic helps to get the best of both worlds.... You can use it with both Unlimited as a Locked franerate. I did an acid test of sorts last night w/ NGXu into KSFO-HD in ORBX NCA regional scenery and the outcome was essentially identical to not using FFTF. I could see the FFTF value in FFTF Dynamic was stuck right at where you would want it in this very hard to process scenario the closer I got to KSFO-HD, at 0.01. And here's the thing--it was no better than w/o FFTF. Frames dropped into the toilet in the worst spots just as it does w/ a fixed value of 0.33. This suggests to me the amount of work the main thread is tasked with for terrain loading is small relative to the total work involved the non-terrain loading domains for the main thread. The bulk of the work for terrain loading is being accomplished by all of those other logical processors in the 8 core CPU. So at an FFTF value of say 0.33, maybe 10% of the total capability of the LP assigned to the main thread is involved in preparing terrain to be sent to the other LPs which do the bigger part of the work of terrain loading. And at an FFTF of 0.01 maybe that 10% goes down to 0.1%. In either case there is simply nowhere near enough resources to borrow from the terrain loading prep work done by the main thread to overcome the non-terrain loading work the main thread is tasked with in these types of scenarios. So this suggests to me there will be some scenarios where it will matter, when that extra 10% more frame rate may keep me at >= 30fps, the critical value to maintain when you run unlimited/vsync to 30Hz. It is therefore a tool to use when you already have your sliders set up for a given flight such that very likely you're going to be able to maintain 30fps, but if you misjudged (by 10% or less!) FFTF Dynamic may help you maintain that 30. I learned quickly the best way to grapple w/ the above scenario is simply to deselect ORBX NCA for airplanes as hard on processing as the NGXu is, and it's totally fine that way. In fact, in may ways in the bay area it can look better w/ FTX Global only. My early conclusion therefore is: FFTF Dynamic adds just a little value when you have a higher end CPU in P3D4.x, and the real challenge is getting your sliders set up optimally for plane and scenery you're going to be in, as it's always been! Edited May 17, 20206 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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