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REX Weather Force 2020 for Microsoft's Flight Simulator

Featured Replies

  • Commercial Member
10 minutes ago, aniiran said:

And this was an issue with the REX version I had for FSX.  Repeating bizarre cloud patterns and a bad draw distance.

How MSFS is drawing the clouds will be the same with or without REX WF.

MSFS vs FSX vs P3D are using totally different technologies to render (no grid in MSFS) so doing an analogy on the FSX pattern would be an inaccurate statement.

Edited by fs1

Federico Sucari

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10 minutes ago, Richard Sennett said:

Can you help me out  - why am I hearing thunder outside cockpit but nothing inside - I have all sounds 100% thanks 

Since I haven't noticed that, I can't help you, but I doubt that Weatherforce has any control over the sounds that the sim emits. The only noise that Weatherforce makes is the jarring thunderclap when it starts up.

3 minutes ago, jabloomf1230 said:

Since I haven't noticed that, I can't help you, but I doubt that Weatherforce has any control over the sounds that the sim emits. The only noise that Weatherforce makes is the jarring thunderclap when it starts up.

I had thunder sounds in the TBM.  *shrugs*

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

7 minutes ago, fs1 said:

How MSFS is drawing the clouds will be the same with or without REX WF.

MSFS vs FSX vs P3D are using totally different technologies to render (no grid in MSFS) so doing an analogy on the FSX pattern would be an inaccurate statement.

Did you look at the picture?  Do you have an explanation for the way it looks?

  • Commercial Member

The link is broken. Can you repost? Thanks 

Federico Sucari

3 minutes ago, fs1 said:

The link is broken. Can you repost? Thanks 

Where can I host pictures.  I though google pics would work.

 

 

  • Commercial Member
2 minutes ago, aniiran said:

Where can I host pictures.  I though google pics would work.

 

 

I really don’t know. Maybe try Dropbox? You can PM me as well. Thanks 

Edited by fs1

Federico Sucari

First impressions for me are good, local weather in my area seems to be more accurate in live mode than with stock weather.  As I said, I'm more interested in the dynamic weather than in "live" weather but I haven't had a long enough flight yet to take full advantage on that.  From what I've seen so far I suspect I'll be satisfied, though.

One thing I did notice was that once synthesis was active, ATIS seemed to be mostly correct in terms of wind, temp, and pressure, but it reported clear sky even when there was hard overcast.

rstough,

Here's a thought which nobody appears to have addressed.

Given that you have released Weather Force under the restrictions of an incomplete SDK, I would assume that when that SDK is eventually complete, REX will be looking at a modification to this programme and I would guess, that changes will incorporate fixes (if applicable) for all the alleged problems.

As I see it, some, if not all, of the shortcomings are apparently MSFS related and REX is somewhat limited in what it can do, largely because of the incomplete SDK.  Am I correct in assuming this?

Regards

Tony

Tony Chilcott.

 

My System. Motherboard. ASRock Taichi X570 CPU Ryzen 9 3900x (not yet overclocked). RAM 32gb Corsair Vengeance (2x16) 3200mhz. 1 x Gigabyte Aorus GTX1080ti Extreme and a 1200watt PSU.

1 x 1tb SSD 3 x 240BG SSD and 4 x 2TB HDD

OS Win 10 Pro 64bit. Simulators ... FS2004/P3Dv4.5/Xplane.DCS/Aeroflyfs2...MSFS to come for sure.

  • Moderator
16 minutes ago, jabloomf1230 said:

Second, considering that HiFi and others said that injecting the correct live weather based on METARs was presently impossible, REX has done the MSFS user community a great service. If the default MSFS  "MeteoBlah Live Weather" was a weather person on the local TV news, the villagers would have come for his or her head with torches and pitchforks. At least the sim's weather wound has been sutured. Basically, REX has done for MSFS weather what Navigraph has done for the default MSFS Navigation database.

Not quite Jay. No one said it was "impossible" just that the official SDK ways of accessing the weather are non existent for now. Essentially using n on standard methods of accessing the sim to accomplish the task is clever but opens up another can of worms in that Asobo may break that avenue at any time. So the program is not the second coming as you describe but an interesting hack (  the term is not meant to be derogatory.)

I bought it, first thing I did was look for a Tstorm using search function. Program did what I expected. Had a few really bad FPS hits but the experience was positive. I was NOT looking at the accuracy of the winds at various levels etc just the overall experience.

*IF* and when MSFS gets to be an accurate IFR modelled sim, this type of result would not be acceptable but in the sim's current state - it provides another way to experience the weather.

In fairness to REX, it might be better to concentrate on what the program DOES rather than what it DOESN'T do.

MODERATOR HAT ON - people have expressed opinions pro and con but developer bashing is NOT allowed. If you have a real complaint, take it to PM or email and let them handle it but arguing back and forth in these forums will not be tolerated.

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

15 minutes ago, jabloomf1230 said:

Since I haven't noticed that, I can't help you, but I doubt that Weatherforce has any control over the sounds that the sim emits. The only noise that Weatherforce makes is the jarring thunderclap when it starts up.

Thanks it seems it doesnt work in base sim I just tried - thunder storms and thunder sound outside cockpit none inside thats strange - as for wet runways not sure why I didnt have them at KMIA as it was raining pretty good and I waited quite a bit of time for that to happen

Rich Sennett

               

Actually Vic, you and I don't know how REX did what they did. REX definitely used SimConnect and my guess is that even though the SDK doesn't have any formal entries that can be called, the SimConnect weather functions are still buried somewhere in a library and REX just figured out the individual addresses. It's no worse than what FSUIPC used to do to correct the friction coefficients or what VRS does to get working weapons and damage. 3rd party developers are often told to "play by the rules" if you want to be a "partner". That might be great for the sim and it's stability, but bad for feature development. It's a trade off and I'm not going to say I support one school of thought or the other.

15 minutes ago, Gregg_Seipp said:

I had thunder sounds in the TBM.  *shrugs*

Inside hmm wonder if its the a320 mod now you have me thinking I will try that Greg - thanks 

Rich Sennett

               

  • Commercial Member
8 minutes ago, aniiran said:

https://freeimage.host/i/2cYEjR

that should work, it works on my phone

 

Let me take a look and I will PM you

Federico Sucari

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