October 25, 20205 yr Author 23 minutes ago, Ron Attwood said: Forgive him Robert, he's got an ailment. 😄 I was perfectly O.K. until I wasn’t. When Pigs Fly . Ray Marshall .
October 25, 20205 yr 29 minutes ago, raymar said: I was perfectly O.K. until I wasn’t. You've taken the first step to a full recovery. 👍 The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
October 25, 20205 yr 3 hours ago, DMullert said: That's one heck of a nice livery on that DA62. Where can I find it??? Thanks. Dennis +1 Cheers, Ed Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
October 25, 20205 yr 2 hours ago, raymar said: I was perfectly O.K. until I wasn’t. No worries Ray Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
October 25, 20205 yr 6 hours ago, Ron Attwood said: Forgive him Robert, he's got an ailment. 😄 Haven't we all! Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
October 25, 20205 yr Rob, just out of curiosity, have you been able, in your mod tests, to "properly" model free castering tailwheels in MFS? A Spitfire is close to release, so I read, and I remember my first Spitfire in a civil flightsim was Real Air's one :-)... Edited October 25, 20205 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 25, 20205 yr 18 hours ago, robert young said: lthough I doubt I can fix the turboprop engine at this stage without more tools and more SDK. I am sorry if I am indiscreet in my question. I thought that the MSF team had set up a forum to help people interested by some high quality development for the sim. People like you. Are you participating to it to get a clearer view on the sim innards ? Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
October 25, 20205 yr 1 hour ago, jcomm said: Rob, just of of curiosity, have you been able, in your mod tests, to "properly" model free castering tailwheels in MFS? A Spitfire is close to release, so I read, and I remember my first Spitfire in a civil flightsim was Real Air's one :-)... Yes it is possible. It is exactly the same as fsx in this regard. In the contact points section of the flight_model.cfg you substitute the steering angle entry for the tailwheel with this value: "180" The above disables tail wheel steering and enables free castoring. Edited October 25, 20205 yr by robert young Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
October 25, 20205 yr Thx Robert, and I did try that, plus messing around with the new variables as per this post of mine: =========================== using the new variables, how would you model an aircraft with no mechanical steering available - totally free castoring wheel ?max_speed_full_steering = x ; Defines the speed under which the full angle of steering is available (in feet/second).max_speed_decreasing_steering = y ; Defines the speed above which the angle of steering stops decreasing (in feet/second).min_available_steering_angle_pct = z ; Defines the percentage of steering which will always be available even above max_speed_decreasing_steering (in percent over 100).max_speed_full_steering_castering = w ; Defines the speed under which the full angle of steering is available for free castering wheels (in feet/second).max_speed_decreasing_steering_castering = r ; Defines the speed above which the angle of steering stops decreasing for free castering wheels (in feet/second).min_castering_angle = 0.04236 ; Defines the minimum angle a free castering wheel can take (in radians).max_castering_angle = 3.14159265358979 ; Defines the maximum angle a free castering wheel can take (in radians).plus the required , which I set to 180 degrees...point.0 = 1, -10.5, 0, -2.08, 750, 0, 0.523, 180.0, 0.114, 2, 0.7, 0, 0, 0, 165, 165, 2I interpret the variables in such a way that those not mentioning "castering" should refer only to steering as a whole, not necessarily under free castering... ( ? )So, if I want to model an aircraft where no links exist between the talwheel and the rudder controls I would make:x = 0 ; because I don't want to be able to steer directly using a rudder control interlinky = 0 ; or a very high value, way above takeoff speed ?z = 0.0 ; because I don't want any steering available whatsoever ( mehanically )w = value_of[takeoff speed + 10] ; What do you think ?]r = 0 ; I want to have full castering steering capabilities right from brakeoffmin and max catering angles can be left that way, and in point.0 I set the 8th field to 280, to allow the wheel to swevel 140 º either side ( should I set it to 180 º instead ? )Thx for any sugestions / comments ... =========================== but the end results weren't convincing :-/, at least graphically... Edited October 25, 20205 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 25, 20205 yr 17 hours ago, Steve Dra said: I needed to enlarge this image and only when I spotted the ground textures on the top of the picture I realized it was not RL. Amazing! 😄 Happy with MSFS 🙂 home simming evolved
October 25, 20205 yr Commercial Member 2 hours ago, tweekz said: I needed to enlarge this image and only when I spotted the ground textures on the top of the picture I realized it was not RL. Amazing! 😄 Well, to be fair @Steve Dra is a screenshot wizard 🙂
October 25, 20205 yr We need that repaint. Sincerely, Dennis D. Müllert System Specs: MoBo: MSI MAG X870 Tomahawk WiFi ATX AM5. CPU: AMD Ryzen 7 9800X3D. Memory: 128GB Corsair Vengeance DDR5-5600 CL-40. GPU: 24GB Asus TUF Gaming OC GeForce RTX 4090. Monitor: LG UltraGear+ 45" curved OLED. Power Supply: Corsair 1500 Watt 80+ Platinum ATX. HD: 2TB Sabrent Rocket NVME SSD. Windows 11 Pro. Flight Sim Hardware: Joystick: Thrustmaster T16000M. Rudder Pedals: Thrustmaster TPR Pendular Pedals. Yoke: Honeycomb Alpha. Throttles: Honeycomb Bravo. Controller: XBox Controller
October 25, 20205 yr 2 hours ago, DJJose said: @Steve Dra please share that repaint. 🤤 Hey Guys, I appreciate your desire to get this repaint, unfortunately as I noted before in other threads containing this paint, I have not gotten into the full list of requirements to make a wholly new repaint, with josns, manifests, etc that may be easy to do and understand when you're ready to digest it, but I'm simply not there yet. You can squarely blame how fun MSFS is for me right now to fly around in as to my lack of any MSFS paints freely available. 🙂 Knowing my way around painting as I do...I tinkered just enough to get myself in trouble. Without dragging this into a whole discussion of how "easy" it is for me to paint these simple textures (in fact not even classifying it as painting...its color replacement more than anything)...rest assured that it is as easy for me to do as those who dabble in jsons and manifests and MSFS package creation think that is. 😉 I edited the color blue of the default DS62 to show yellow, found the paint chip that contained the stripes, made that white and red...and that's it. Edited 4 files in total in the default plane to get what you see. The reason I'm hesitant of "releasing" it, as I have in the past with my 2004/FSX/P3D paints, is that it touches the MS/AS files. The custom N100GT is hard-painted on the fuse and the custom national flag on the tail is other trickery I tinkered with, this is actually a custom paint that I'll eventually get to the very-deserving fellow simmer and developer. Hope to get into painting properly in MSFS soon...but can't say when that will be. 2 hours ago, leprechaunlive said: Well, to be fair @Steve Dra is a screenshot wizard 🙂 I'd rather be a pinball wizard! (You new I was going to say that!) 🙂 Regards, Steve DraGet my paints for MSFS planes at flightsim.to here, and iFly 737s hereDownload my FSX, P3D paints at Avsim by clicking here
October 25, 20205 yr 5 hours ago, tweekz said: I needed to enlarge this image and only when I spotted the ground textures on the top of the picture I realized it was not RL. Amazing! 😄 Thanks...yeah MSFS has provided me many opportunities to grab some breathtaking shots...a "Screenshot Wizard's" dream. 🙂 Been showing them here in the forum when I have a relevant reason to (hehe...subjective of course) 🤣 Regards, Steve DraGet my paints for MSFS planes at flightsim.to here, and iFly 737s hereDownload my FSX, P3D paints at Avsim by clicking here
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