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Sim Update 2 (1.12.13.0) is now live!!!

Featured Replies

20 minutes ago, HighTowers said:

I'll try to be kind... No way I would take it on vatsim.  Unfortunately its still a mess.  The AP seems to follow the FD a little better, but cant change the FMC LEGS page and do a DTO on one of the waypoints. Then its just follows the FD in a tight circle. Dont use VNAV at all.  Seems like its not even coded for it. Use V/S for FLCH if you like to walk on fire. Entering an ILS and STAR into the DEP/ARR page didnt add any waypoints to the LEGS page.   In short, still unusable unless you hand fly it. Or maybe its just mine and someone else has a better experience with it. 

Its too bad there is no modded project to fix this aircraft up like FBW A32N. 

Thanks for sharing 👍

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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8 minutes ago, bobcat999 said:

1080Ti here as well and I can confirm.  4k at 80% scaling, mainly high settings, but some ultra, LOD 200.

The issue that was introduced at the previous update - stuttering (especially when viewing sideways out of the cockpit) and the drop in frames seems to have gone.  Much smoother!  👍 

No placebo effect as I have actually put my settings back to 80% scaling from 70% and SS back to x8, and it is much better on my specific test flights I use.

Much happier with this, but I really hope they can fix the artifacts; they spoil it! 🙁

Same here.

The increased smoothness and the new reactivity setting which finally brings a feeling of inertia to the aircraft handling are massive steps forward and make this a very positive update for me.

I'm sure they will fix the artefacts soon - nevertheless bugs as obvious as this are really an unnecessary annoyance which just should not happen with a proper beta-testing.

double post

Edited by RALF9636

2 hours ago, SAS443 said:

Try do a proper crosswind takeoff in P3D and marvel as your downwind main gear will lift off due to the unrealistic aileron authority on the ground. This is prominent even in PMDG. 

MSFS is not perfect in ground to air transition obviously, but it trounces P3D in that regard. 

 

Prosim is able to do it correctly but it is only for cockpit builders.

Regarding in sim ac you are right. 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Did they fix the mirrored textures bug with the 747 & 787 ?

Doing a test flight from PA to Ohio, can report that 95% of the US elevation errors are fixed in my testing so far, but that last 5% is still problematic cause it doesn't take much to ruin a flight.

KLBE to Ohio was almost unflyable before without mods, now I am 30 miles in without seeing a single error. There were about 500 errors in this area before, and all 500 are now corrected. Roanoke wasn't as good, Roanoke had about 800 errors and about 750 were corrected by Asobo's last patch. For the US at least, the errors have primarily been corrected, but some areas remain problematic (like right outside Roanoke).

They are heading in the right direction overall though with the elevation issues for sure. Will keep flying to see what I find.

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

56 minutes ago, ErichB said:

might I remind everyone that we had morphing, snapping, crackling and popping terrain/ mesh scenery (The Rice Crispies Phenomenon) in FSX/P£D for over 2 decades -  and there was never any plan to resolve that. 

Got it, but those issues had not been present in early releases of the sim so what ASOBO has done is make the sim worse.

MSFS

Are we saying this Asobo mutation started in the South East, and has now spread worldwide? 🤔

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

There weren't as many mesh issues in P3D or FSX as this game, but Asobo has now fixed most of them in the US now for certain.

I just wish they would have disclosed and told us they were working on it, unless I missed it, I didn't see any news about them fixing the problems from 2 patches ago, they just randomly fixed them without saying anything (pretty annoying).

 

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

16 hours ago, Ixoye said:

Wow! The new extremity deadzone option is fantastic, much better feeling, and trimming the aircraft is super smooth now.

Yes, it's worth more than the whole rest of the update to me!

Thanks to all those who have been begging for this.

NOW I can fly the deluxe and premium aircraft without tearing hair out!

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

29 minutes ago, hanhamreds said:

Are we saying this Asobo mutation started in the South East, and has now spread worldwide? 🤔

The issues were always worldwide, some areas were worse than others. Worst was probably Norway or far Northern Canada (but the aerial imagery is so bad in this area, that I don't really care if they fix extreme N-Canada). I wish they'd get better aerial imagery for some of these northern areas. Norway had fairly good aerial imagery, but terrible elevation problems.

 

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

9 minutes ago, Fielder said:

Yes, it's worth more than the whole rest of the update to me!

Thanks to all those who have been begging for this.

NOW I can fly the deluxe and premium aircraft without tearing hair out!

Upgrading my yoke months ago made the biggest difference for me. But definitely a nice enhancements for our controllers.

MSFS

1 hour ago, Paul Anderegg said:

XBox controller...rudders do not return to 0...if I hit right rudder and let off, the rudder is glued to the right.  Can't fly like this.  When is the next update? 😞

 

Paul

Found the solution.

Delete and re-assign all the axis (rudder,aileron,elevator). This solved the issue.

Intel i7-9700K - AMD 7900 XT (VRAM 20GB) - 32 Gb Ram - SSD Drive - Win10 x64 - Samsung 43" 4K TV - Quest 3 VR

27 minutes ago, Fielder said:

Yes, it's worth more than the whole rest of the update to me!

Thanks to all those who have been begging for this.

NOW I can fly the deluxe and premium aircraft without tearing hair out!

What settings are you using which seems to work best after the new patch?

I haven't tried adjusting yet after the new settings, but I agree something was needed (not sure if this new adjustment works well or not). A lot of us are not using rudder pedals and this game has always been difficult to control with a joystick. May work ok with rudder pedals, but my seating position is not compatible with installing rudder pedals as I play from a recliner. 

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

11 hours ago, Scottoest said:

I believe it's been said before that clearing out your terrain cache can fix these kinds of issues with the mesh sometimes?  Worth a shot.

You may be right.  I was thinking of deleting my caches anyway as I'm not convinced that they are of any great benefit with a fairly quick internet connection.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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