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People inside terminals

Featured Replies

On 3/1/2021 at 9:39 PM, LouP said:

Just curious.  Are they purposely trying to slow down our computers?  I'm trying to wrap my head around why they would add people (sometimes moving around) inside an airport terminal in MSFS.  How many of you have actually got out of your aircraft an gone inside to see what's going on.  I just think the resources could be better spent making the simulator work more smoothly.  I remember a long long time ago a I was getting such a kick out of taxiing a 747 around an airport when a friend of mine says to me "It's a FLIGHT simulator, not a TAXI simulator".  Can we save the people moving around INSIDE the terminal for the world simulator and make the flight simulator fly smoothly first?  Just a thought!

LouP

I buy a lot of airports, but I pretty much only buy ones with people in the terminal now. It’s incredibly immersive.

I’d say most of the good MSFS devs do this now - it’s the new standard. Pyreegue is the best dev, but also EBBR and some of the Drezwieki stuff is great.

There must be a market for it, as multiple devs have made it part of their products.

Go and buy pyreegue Edinburgh, use the drone to sit inside the terminal, and take a look out the window at the aircraft you’re about to fly while sipping your coffee. Watch the AIG traffic from inside the terminal. Now, do this with an HP Reverb on. 

Hard for me to go back to sad, empty terminals now.

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

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On 3/1/2021 at 9:08 AM, LouP said:

So you've also gone inside to see the people.  Funny that no one has specified.  Don't worry we won't judge.

LouP

Yes, I have and I do...  I like to start my flight in the terminal, activate GSX, watch the jetway/stairs connect then "walk" to the plane and board.  After landing I will do the reverse and walk the jetway into the terminal and watch AI/deboarding process.   

I do it with every flight and it's immensely more immersive in MSFS with detailed terminals and moving passengers than walking through the terminal wall to a blank unmodeled space.

And don't worry, I'm not concerned with being judged.  I'm fairly certain this has no impact on my real world success.  

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

I am pretty sure it is also a little bit of a challenge for all the devs to see how far they can go with all those gimmicks without loosing significant performance in their scenery. At least it would be like this for me, unless it does not slow down development or move release dates of course. Although I never thought that I really NEED terminal interiors or even walking passengers, the new EBBR scenery shows me that immersion is greatly increased if you have such a living ecosystem on airports. 

Basically, moving people inside terminals is just a consequent development from the days when moving airport vehicles arrived on the stage. Nobody will ever ask if those are needed nowadays, no? But basically they are as obsolete as the walking people, 90% of those moving vehicles you never see when flying in and out of an airport, but they add to the immersion. 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

I wouldnt say they are gimmicks , although i can obviously see that these kind of new features are peripheral to core flight simulation, but they can add to 'immersion' and realism too

 

 

Edited by icewater5

1 hour ago, Kyuss said:

So you bought third-party airports which are sold on the premise of being highly detailed, then complain about the amount of detail. This places never disappoints lol.

Typical avsimmers, some hate any type of fun that is outside of the cockpit below 30,000ft.🤣😂

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
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I don't mind people in the terminal, so long as it does not affect the performance. To date, for me, I have not experienced any MSFS airport where it has been an issue. What I would like to see a little more of is more people outside the terminal. Whether it be more staff on the tarmac at bigger airports, or at smaller GA fields, people doing things outside similar to the Orbx People Flow we used to have (plane spotters, picnic peeps, people around their GA aircraft or in the hangar shop area working on something. That is the kind of people I would like to see more of at sim airports, more so than peeps in the terminals. But, like I said, I don't mind them in the terminals either as I know others like them 🙂 

AMD Ryzen 9900X3D & ASUS X870E Gaming Plus MB, w/64 Gb GSkill DDR5 RAM, PNY RTX 5090 GPU, lots of SSD's and M.2 drives, HAVN  Case, Virpil VPC Panels 2 and 3, Virpil Constellation Alpha Stick, Virpil Rotor TCS Plus w/ Hawk-60 Collective grip, TM TCA Yoke Boeing Edition, TM HOTAS A-10 and F/A-18 Sticks and TM TPR Rudder pedals. Currently on Win11

 

 

Since we've resurrected this thread from over a year ago, I'm going to chime in about exactly what's wrong with all of those "people" that have been added to the Bonaire scenery:

There's not a single one of them that is dressed appropriately for a flight that has landed in Bonaire. It's all flannel shirts, and business casual, and suits and stuff. No one in shorts and a T-shirt or gaudy, touristy hats.

It's just immersion-breaking I tell ya!

🙂

Edited by Malaromane

14 hours ago, Daraious said:

I came here to see if there was a way to add people (passengers, staff etc.) inside the terminals.  That would make things so real.

Yes. Someone could make an animated people library that others could drop in. 

All they'd have to do is place them. 

I'm doing animated people at the moment for a specific project so may look into doing a library.

The method I'm fiddling with, Mixamo, has a limited number of set animations so it may not be good enough.

Often a static library is good enough from a distance. 

As for the subject, the sim won't show a model you can't see on the screen, let alone run an animation, and people disappear pretty rapidly from view. 

I'm still a bit stumped as to where the performance limits are and why some things choke and some don't.

Some airports are total stutter fests despite having LODs, smeary textures and not much detail, others are crisp all over and run perfectly. 

Edited by superspud

I love pulling up to the gate and seeing people wandering around by the gate, particularly when it is dark and the lights are on. It's also cool to see them from the cockpit during preflight,

I too, want more animation. I want to see the random things that happen at real airports like a bag falling off of a cart and ATC sending a ground unit to pick it up off the ramp. Ground crews fixing lighting fixtures, painting lines, digging holes, and other maintenance activities.

The computer I'm going to own 5 years from now is going to run all of this stuff great!

Edited by MDFlier

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

All up in that 3d model loaded terminal interior, with footstep/intercom sounds and all. Thank you Drzewiecki Design!🤣😂

 

Edited by blueshark747

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

19 hours ago, psolk said:

I like to start my flight in the terminal, activate GSX, watch the jetway/stairs connect then "walk" to the plane and board.  After landing I will do the reverse and walk the jetway into the terminal and watch AI/deboarding process.   

I think this defines people that like to play pilot vs those that like to simulate pilot. What I've learned from this topic is that there are people that find a lot of immersion in pretending to walk to a gate and board an aircraft. There's also others that couldn't care less, because their whole motivation is based around simulating an actual flight. To each their own. My only concern with this new trend is that it's eating precious resources that can be spent on objects that actually exist outside the terminal, where both these two groups actually collide. 

People inside terminals ... all nice knick-knack, but I would see/like even more immersion, having passengers walking into the plane, walking to their seats, stowing their luggage, sit down. And still not enough, seeing the stewardesses walking through the aisle, hand out drinks etc.. And of course, the passengers need to drink the drinks or eat their meal. And ... as passengers have digestion, it would be nice to see them waiting in a line in front of the toilet. THAT's what I call immersion. Did I forget something?

Edit: yes, I forgot something. The driver of the tanker coming into my cockpit, handing over the paperwork with the amount of fuel. And after a flight, the cleaning staff. Any more ideas around?

Edit 2: We all know, sometimes passengers don't show up. Then, I would like to see how their suitcase is removed from the plane. And not to forget, I would like to see movies in the screens of the plane. There should be the possibility that I choose some videos from my harddrive, which I add into the entertaining system of the plane, and these get randomly played back on the screens.

Edited by flying_carpet

Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/

Customer of X-Plane, Aerofly, Flightgear, MSFS.

10 minutes ago, flying_carpet said:

People inside terminals ... all nice knick-knack, but I would see/like even more immersion, having passengers walking into the plane, walking to their seats, stowing their luggage, sit down. And still not enough, seeing the stewardesses walking through the aisle, hand out drinks etc.. And of course, the passengers need to drink the drinks or eat their meal. And ... as passengers have digestion, it would be nice to see them waiting in a line in front of the toilet. THAT's what I call immersion. Did I forget something?

If I can’t see and hear that toilet flush with the odd random plumbing failure that requires a plumber and a plunger to resolve it and an out of order sign and tannoy announcement then what even is the point of this sim 🙂

 

Edited by Carts85

  • Commercial Member
22 hours ago, psolk said:

I like to start my flight in the terminal, activate GSX, watch the jetway/stairs connect then "walk" to the plane and board.

Just a quick reminder:

GSX for MSFS will expand the passenger waypoint editing feature we introduced recently with P3D for Walk-in gates, to extend it in the 3rd dimension, so you'll be able to create any kind of passenger walking "lanes" on any airport, even climbing up/down different floors, and of course it will be saved in the usual GSX profile which can be shared or supplied by airport developers as well.

This way, airport developers can focus on doing the detailed interiors only, instead of wasting time with passenger animations ( or, at least, they could just do some animations specific to the place, like people seated on the airport chairs ), because GSX will provide with the "walkers", which have the advantage of being more varied, since they are procedurally generated, so each time you go there, you won't see exactly the same people

Airport developers could just provide with a GSX profile with all those waypoints programmed, as they already do with other GSX customizations, and they can save all the time required to create walking people inside terminals. If they need to make changes to the airport, maybe a new terminal or an reworked one, changing just the GSX passenger waypoints will be way easier than having to do them again in 3ds or Blender to match the upgraded airport layout.

We plan to supply at least 50 different human models, each one optimized with many LOD levels so they will be fairly fps-friendly, even when there are many of them on screen, and they could also easily turned on/off without restarting the sim, and since they are created by Simconnect, they are not part of the scenery, and it's ensure they are completely destroyed and their resources are free when they are removed, something you can't be sure of if you include the objects inside the airport .BGL files, which is the normal method everybody could use until now to make humans inside airports.

Edited by virtuali

It's all about immersion...

fvFuK39.jpg

I personally love standing in the terminal for a moment - with appropriate ambient noises - before heading to the cockpit. It really gives a "sense of place", of flying from one physical location to another. 

Edited by OzWhitey

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

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