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Aerosoft CRJ Pre-Release Party

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Ok lads, lets keep it clean. I am hyped for this release to finally have a regional jet in sim. Where do some of you day 1 folks plan to venture out to with your bird? I personally will watch initial reviews drop before I decide how early I wish to adopt the CRJ into my virtual hangar.

Personally, I am concerned by the instant rotation, wobbling climb behavior and long nose up attitude at landing in the tutorial series. I will check this on reviews and maybe wait for one or two updates.

Happy with MSFS 🙂
home simming evolved

I will just buy it! 

It's March the 16th today - is it already available to buy?

Watched the Squirrels video just now and he mentioned no default Checklist like you get with stock aircraft, without the buttons flashing blue how's a newbie like me supposed to know where everything is !? 😄

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

1 hour ago, tweekz said:

Personally, I am concerned by the instant rotation, wobbling climb behavior and long nose up attitude at landing in the tutorial series. I will check this on reviews and maybe wait for one or two updates.


Now that the NDA has been lifted I can share some insights as a tester.

The pitch oscillation in climb has been completely eliminated for the release version. It is rock solid now.

“Instant rotation” isn’t exactly correct - it actually takes a fair amount of back pressure to rotate and lift off.

It is indeed necessary to hold some forward yoke pressure after landing until decelerating below about 90 knots to keep the nose wheel planted. this is related to the way MSFS ground effect currently works.

The reverse thrust is very effective so the aircraft slows quickly. A lot of work has been done on the aerodynamics of the flaps and slats to give realistic climb and descent angles after takeoff and during approach. With flaps 45 and VREF +5, the pitch will be slightly negative approaching touchdown this is accurate to the real aircraft (and unlike Boeings which tend to be pitched up on approach). 

With practice, the sim aircraft can be landed very smoothly indeed. A CRJ does not require a lot of flare. Power is reduced smoothly to idle at the “30” call out and pitch brought up to just about level and held there, and the aircraft will settle nicely in ground effect.

A good hardware throttle quadrant is a great aid to flying the sim CRJ - especially in managing thrust in cruise. I use a VirtualFly TQ6, which has Hall effect sensors and a lot of “throw” on the levers. Other testers have good results with the new Thrustmaster TCA Airbus throttle quadrant.

For those with no hardware throttles at all, F1 through F4 actually works quite well.

 

 

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

2 minutes ago, MarcG said:

Watched the Squirrels video just now and he mentioned no default Checklist like you get with stock aircraft, without the buttons flashing blue how's a newbie like me supposed to know where everything is !? 😄

Start reading all the manuals that come with it, or watch the tutorial videos already out.   For most part, any aircraft, still has everything in sections.  Hydraulics, electrical, lights, 

CYVR LSZH 

I7-14700k 64gb 6000Mhz DDR5 ASUS  z690 ROG STRIX Gaming  RTX 4080 Super, 

Someone already released remote MCDU for CRJ

https://secure.simmarket.com/aviaworx-aviacdu-msfs.phtml

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

47 minutes ago, JRBarrett said:

With flaps 45 and VREF +5, the pitch will be slightly negative approaching touchdown this is accurate to the real aircraft (and unlike Boeings which tend to be pitched up on approach).

Interestingly I was watching a video on YouTube last night of aircraft landing at KSAN that was shot from the top of a building on approach to 27 so it gave a great view of aircraft touching down.  After watching a stream of Boeings land, the CRJ was visibly more nose down in the video. 

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

Party? It’s only a CRJ. 🙄 There couldn’t be a more boring add-on released. No matter who made it. 

  • Author
20 minutes ago, Doug47 said:

Party? It’s only a CRJ. 🙄 There couldn’t be a more boring add-on released. No matter who made it. 

Cheers for the input chief. Can't wait to invite you around to the post release party.

If you are having a party, please remember social distancing rules, and wear a mask at all times unless you are eating :wink:

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

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