May 7, 20215 yr I'll post here something similar to what I posted on the FS forums: I'm a huge RXP fan, I've owned a bunch of stuff. It's kinda amusing that this came up, because by coincidence I also mentioned to the team that getting in touch with Jean-Luc would be great yesterday morning, before I caught these threads. So, things are already in the works, hopefully! That being said, I also have to be super clear that building instruments as the products are today by using the official Garmin trainers, direct hardware GPU access into the sim, and native code DLLs is not currently supported and support is not planned. We also want excellent instruments in the sim, as the big fans we are. But they will need to be created wholly in the available sandboxed frameworks (JS/HTML or C++/WASM). If there are roadblocks within those frameworks that instrument makers are running into, we would definitely like to hear about it and enable those use cases, if possible. -Matt
May 7, 20215 yr Voted! keep the faith! Ramon De Valencia AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU MSFS 2020 and 2024
May 7, 20215 yr Absolutely Right. Tuned !!! 64-Bit-Betriebssystem, x64-basierter Prozessor,AMD Ryzen7 5800X 8 Kernprozessor 3,8GHz 64GB RAM NVIDIA GFORCE 2060 16GB 2mal 500GB SSD 2mal 1000GB SSD
May 7, 20215 yr I understand that RXP is a popular addon, but why are all developers told to adapt to the new reality except RXP? I know they have some special features, but I am sure that the current 750 mod will have features that covers the need for 95% of the users given enough time. // 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //
May 7, 20215 yr So great to see Working Title collaborating with Reality XP in an effort to bring us top-class avionics! Even if that doesn't greatly interest me, it will be exciting to see how this will further push the boundaries and technical fidelity of the simulator.
May 7, 20215 yr 13 minutes ago, MattNischan said: That being said, I also have to be super clear that building instruments as the products are today by using the official Garmin trainers, direct hardware GPU access into the sim, and native code DLLs is not currently supported and support is not planned. Is use of the official Garmin trainers by any means out of the question? Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
May 7, 20215 yr voted AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
May 7, 20215 yr 32 minutes ago, fppilot said: Is use of the official Garmin trainers by any means out of the question? From a technical standpoint, yes. There is no way to capture and pipe raw display data from an external program into the simulator and draw directly to a simulator owned display surface. From a legal standpoint, my read of the trainer licenses is that they expressly prohibit merging of the program with any other program in any way or reverse engineering it. So, my guess is (and the caveat here is that I'm not a lawyer, and I haven't asked anyone about this specifically) that they would be unable to be sold on the in-sim Marketplace as is. It's possible RXP has a license with Garmin that covers this case, or perhaps presently they just fall into the "Garmin doesn't know or care" realm, I'm not sure. I'm sure RXP can clarify some of that. -Matt
May 7, 20215 yr Voted. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
May 7, 20215 yr Voted...and I didn't even have to show my voter ID! 😁 Regards, Steve DraGet my paints for MSFS planes at flightsim.to here, and iFly 737s hereDownload my FSX, P3D paints at Avsim by clicking here
May 7, 20215 yr S 1 hour ago, espent said: I understand that RXP is a popular addon, but why are all developers told to adapt to the new reality except RXP? I know they have some special features, but I am sure that the current 750 mod will have features that covers the need for 95% of the users given enough time. As the RXP devs have said on here the issues are more fundamental than the MSFS sandbox not allowing external connections and AIUI (and I fully expect to be corrected here) go into how MSFS doesn't an effective structure that 3rd party instruments and controls can plug into on a plane by plane basis. Edited May 7, 20215 yr by Matchstick
May 7, 20215 yr Voted Dave Swigert WIN 11 i9-14900KF 64 GB ram Viewsonic 32" 60Hz 2K monitor NVIDIA MSI RTX 4080S Asrock Z790
May 7, 20215 yr 4 minutes ago, Matchstick said: S As the RXP devs have said on here the issues are more fundamental than the MSFS sandbox not allowing external connections and AIUI (and I fully expect to be corrected here) go into how MSFS doesn't an effective structure that 3rd party instruments and controls can plug into on a plane by plane basis. If the issue in question is the ability to override the autopilot and/or underlying gps system (including behavior and/or simvars), we are currently looking into and working solutions to that that we will be refining over the next couple of updates. -Matt
May 7, 20215 yr 20 hours ago, Bert Pieke said: This deserves to be its own topic. If you would like to see some more avionics options in MSFS, please go here and cast your vote! https://forums.flightsimulator.com/t/open-up-communications-with-reality-xp/392140 Thanks! 🙂 Considering the state of MSFS2020 you might just move over to XP11 where RealityXP works very well. Navigation in MSFS2020 is such a mess I can't see any reason at present to hope for a GTN750.
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