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Ianrivaldosmith

Xbox release next week.....

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Let them release it and then go on working on DX 12, a more enhanced SDK and multi monitor support.

 

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Gerard

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Oh, it's June 10th, huh. Well that doesn't leave a lot of time for testing the performance update that will launch for PC alongside the Xbox release....Unless the special beta started and I missed it. We'll probably find out later today since today is the start of Summer Game Fest.

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17 minutes ago, GSalden said:

Let them release it and then go on working on DX 12

I thought the next beta test that is opening soon is for DX12? 

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The X-Box release will be very interesting for 3rd party devs that sell on the MSFS marketplace.  In a nutshell, it's just additional revenue for 3rd party devs already selling in the MSFS marketplace.  My guess is, this will further entice more 3rd party devs (especially the scenery developers) to prioritize MSFS.

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I do remember seeing a 'trailer' mentioned in last week's Dev update. It could be the XBOX trailer, but we'll have to wait and see. 

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Shouldn't Avsim set up a sub for the poor souls going the XboX way ? I say yes 😈


Dominique

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10 minutes ago, Dominique_K said:

Shouldn't Avsim set up a sub for the poor souls going the XboX way ? I say yes 😈

Maybe for the hardware side.

bs

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15 minutes ago, Dominique_K said:

Shouldn't Avsim set up a sub for the poor souls going the XboX way ? I say yes 😈

Why? The sim is identical between PC and XBOX from what they’ve told us.

Maybe at the least require Xbox threads to say Xbox in the title.

Edited by Tuskin38

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34 minutes ago, omarsmak30 said:

I thought the next beta test that is opening soon is for DX12? 

That’s just a rumour.

I think they would have mentioned a DX12 requirement if that were the case. Unless there’s going to be performance optimizations that don’t require it.

Edited by Tuskin38

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Said August on their site not long ago...


Noel

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1 minute ago, Tuskin38 said:

That’s just a rumour.

I think they would have mentioned a DX12 requirement in the sign up if that were the cases. Unless there’s going to be performance optimizations that don’t require it.

The version being released will have to work across both DX12 and DX11 devices so if the idea is to test the release in general not  just the DX12 bit then it would make sense having a mixture of capabilities in the test.

Edited by Matchstick

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