June 15, 20214 yr 6 minutes ago, devgrp said: No its not the same. I have a wide gamut monitor. 100% srb and about 89% argb. Pics can look very different if the app is not color aware so on my monitor of its not calibrated the colors look weird. It might be too saturated and the contrast is too high. And the browsers are color aware so they will display colors correctly Simply look here : https://www.avsim.com/forums/topic/590558-water-masks-comparison/
June 15, 20214 yr 21 minutes ago, bendead said: Simply look here : https://www.avsim.com/forums/topic/590558-water-masks-comparison/ What does this have to do with how the sim looks? That's talking about water mask being missing and they have already been added. Like I said before other than the water and particle of effects that's missing my sim looks the same and just like they added the water masks to the build we have, I'm sure those other effects will get added. Don't know why some of you guys just love to hang on to the negativity
June 15, 20214 yr 1 hour ago, devgrp said: What does this have to do with how the sim looks? That's talking about water mask being missing and they have already been added. So you are failing to see the difference in contrast and saturation of landmass between trailer and in game screenshot
June 15, 20214 yr 27 minutes ago, bendead said: So you are failing to see the difference in contrast and saturation of landmass between trailer and in game screenshot It's pointless to discuss with certain users. Everybody can see that all the trailers we have seen so far are utter BS, Ubisoft style. Who denies that is in bad faith, although I can't really figure what they have to gain in denying the evidence. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
June 15, 20214 yr 50 minutes ago, bendead said: So you are failing to see the difference in contrast and saturation of landmass between trailer and in game screenshot 18 minutes ago, MrFuzzy said: It's pointless to discuss with certain users. Everybody can see that all the trailers we have seen so far are utter BS, Ubisoft style. Who denies that is in bad faith, although I can't really figure what they have to gain in denying the evidence. Well, there's a lag between the Internal version and the live version. I took the time to compare this: To the current version of the sim: It's not like they are trying to "photoshop" their marketing material, it's just a different version (their version is more updated than ours). 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
June 15, 20214 yr 5 minutes ago, ca_metal said: It's not like they are trying to "photoshop" their marketing material Well, it is, not by adding fake elements or stuff like that, But more by playing with color, light and contrast, the trailer picture above is way more dramatic than the in-game screenshot
June 15, 20214 yr 5 minutes ago, bendead said: Well, it is, not by adding fake elements or stuff like that, But more by playing with color, light and contrast, the trailer picture above is way more dramatic than the in-game screenshot For obvious reasons: different set of clouds, time of the day, wind etc. I changed the time of the day and the weather to make it possible to see it better (clear skies, 10 a.m.). And I fail to see what effects you see on the marketing video we don't have on the actual simulator. It's been clear to me the enviroment changes a lot the way the simulator looks and for obvious reasons they will use presets to make it look appealing. Or do you think they should use misty weather at night to showcase the scenery? Edited June 15, 20214 yr by ca_metal 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
June 15, 20214 yr 2 hours ago, MrFuzzy said: It's pointless to discuss with certain users. Everybody can see that all the trailers we have seen so far are utter BS, Ubisoft style. Who denies that is in bad faith, although I can't really figure what they have to gain in denying the evidence. Just because your pc is is not up to standards don't mean others are. If you game looks flat with no contrast and color it's obvious his monitor or setup is to blame. Same goes for you
June 15, 20214 yr Commercial Member Lovely water-mask that very likely will not make it into released version
June 15, 20214 yr 1 hour ago, ca_metal said: For obvious reasons: different set of clouds, time of the day, wind etc. I changed the time of the day and the weather to make it possible to see it better (clear skies, 10 a.m.). And I fail to see what effects you see on the marketing video we don't have on the actual simulator. It's been clear to me the enviroment changes a lot the way the simulator looks and for obvious reasons they will use presets to make it look appealing. Or do you think they should use misty weather at night to showcase the scenery? Absolutely. One of the qualities of MSFS is that it is quite good at portraying reality: if reality is ugly, then the sim will show this. Yes absolutely you want to showcase the best possible lighting, and indeed lighting is such a massive part of why visuals are so much better in MSFS over the competition. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 15, 20214 yr 3 hours ago, bendead said: But more by playing with color, light and contrast, the trailer picture above is way more dramatic than the in-game screenshot Its straight sim capture. They didn't do anything like that. Time of day and weather can change how things look. Plus it might have HDR enabled idk. 1 hour ago, arsenal82 said: Lovely water-mask that very likely will not make it into released version They've gotten better at that. Only one watermask was missing from what was shown in the last World Update trailer, and they added it in a hotfix If you're referring to the image ca_metal posted, the bottom is the sim currently. Edited June 15, 20214 yr by Tuskin38
June 15, 20214 yr I’ve just thought of something. What will Xbox users do for head tracking? I assume track IR won’t work….
June 15, 20214 yr 10 minutes ago, Ianrivaldosmith said: I’ve just thought of something. What will Xbox users do for head tracking? I assume track IR won’t work…. they won't have it. I wouldn't be surprised that PC users actually using head tracking are a small minority. Edited June 15, 20214 yr by Tuskin38
June 15, 20214 yr 8 minutes ago, Tuskin38 said: they won't have it. I wouldn't be surprised that PC users actually using head tracking are a small minority. Probably cuz to Modern gamers, track IR will seem as primitive as 8-track tape. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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