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Thought the devs said they make msfs for simmers in mind.

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4 hours ago, snglecoil said:

mjdlsQH.jpg

This is the $65,000 full motion AATD in which I occasionally instruct. You know what software it runs? P3D…v3 I think. You know what it doesn’t do? …fly like a real airplane. It’s is a great procedural trainer, though. 

I think it is a common misconception that these certified sims are somehow magically superior in terms of flight dynamics than home PC versions. It is generally not true even on the higher end hardware.

I have flown a CAE full motion sim which airline pilots use to train on. Cost between $20-30, million. The seats in those sims cost more than the entire  sim you posted the photo of.

 

 

 

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1 minute ago, Bobsk8 said:

I have flown a CAE full motion sim which airline pilots use to train on. Cost between $20-30, million. The seats in those sims cost more than the entire  sim you posted the photo of.

Back when I went to UNI we had a Lufthansa A320 Family level d simulator. Hydraulics didn't work but everything else did.

We'd give tours to the local elementary schools to get them interested in aviation. I got to watch 2 classes of 7 year old kids land an A320 at Sky Harbor with no prior training on their first attempt. Most failed. Many landed just fine.

A lot of flying is about what you know, not necessarily what you do. That's why most FTD's don't care about the aerodynamic realism as much as the ability to practice procedures.

A cardboard cutout of the cockpit is more important than a stick and rudder. A lot of PC pilots wouldn't believe it though.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

17 minutes ago, Bobsk8 said:

I have flown a CAE full motion sim which airline pilots use to train on. Cost between $20-30, million. The seats in those sims cost more than the entire  sim you posted the photo of.

Congrats…have a cookie 

Chris

With all these great advances in simulation I am looking forward to learning horse riding on the MS Horse simulator so I can just buy a horse and jump straight on it, and maybe learn to grind on the MS Skate simulator,  oh .. and my grand kids cannot swim yet which is a real and present danger so I am going to get them organised to learn to swim with the MS Swimming simulator.

  • Commercial Member

🤦‍♂️
full motion, commercial, FAA approved flight sims cost UP TO $20 million. I’ve never seen one reach higher than that. 
Most don’t go higher than $10 million. 

Edited by GoranM

Each for it's own....

Also, reading the OP I would like to point out that ASOBO is doing the best they can to add features and comply with user requests. 

In my opinion they're doing a remarkable job. Each time I get the time to start MFS, mostly using the DC-6 I bought last week, I enjoy the sim time as much as I used too many Moons ago.

I feel like being there more than in any other sim. That's what it is... Are there problems / limitations / inaccuracies ? Sure there are, but heck, they're working hard,  and regarding for instance weather, modelling of thermals, etc... they already listed it as future / mid-term objectives for implementation.

It's by far the best non-specific civil desktop flight simulator I have used so far !

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Voted and added a post to bump it up 😃.  3 to go to reach 300 votes  !

https://forums.flightsimulator.com/t/thermals-up-downdrafts-realism-update-needed/377306

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

9 hours ago, snglecoil said:

Maybe it’s a language barrier…but I have no idea what you are trying to say. Historically vertical air movement in any home based sim has been limited or nonexistent. But now all of the sudden MSFS is not a “real” sim because it doesn’t do 10,000 fpm up/downdrafts? 

I was honestly wondering about that. It seems this thread is trending towards it's not-a-real-sim unless this is modeled, but I wonder if even so called "professional" sims portray these extremes.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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2 hours ago, jcomm said:

I feel like being there more than in any other sim. That's what it is... Are there problems / limitations / inaccuracies ? Sure there are, but heck, they're working hard,  and regarding for instance weather, modelling of thermals, etc... they already listed it as future / mid-term objectives for implementation.

It's by far the best non-specific civil desktop flight simulator I have used so far !

I would agree with that for the most part, although they do need to stop making those far too frequent mistakes on patches where they then have to issue a hotfix for it one or two days later. That definitely is a bit sloppy.

Alan Bradbury

Check out my youtube flight sim videos: Here

1 hour ago, HiFlyer said:

I was honestly wondering about that. It seems this thread is trending towards it's not-a-real-sim unless this is modeled, but I wonder if even so called "professional" sims portray these extremes.

This is not the point. Some of us find it puzzling that the feature was announced, so it was potentially in the sim, but then it was not implemented for some reason.

That no PC product is a "real sim" has been obvious to me for at least 20 years, but I know opinions may diverge about this. 

A.

  • Author
2 hours ago, jcomm said:

Each for it's own....

Also, reading the OP I would like to point out that ASOBO is doing the best they can to add features and comply with user requests. 

In my opinion they're doing a remarkable job. Each time I get the time to start MFS, mostly using the DC-6 I bought last week, I enjoy the sim time as much as I used too many Moons ago.

I feel like being there more than in any other sim. That's what it is... Are there problems / limitations / inaccuracies ? Sure there are, but heck, they're working hard,  and regarding for instance weather, modelling of thermals, etc... they already listed it as future / mid-term objectives for implementation.

It's by far the best non-specific civil desktop flight simulator I have used so far !

I'm also thinking asobo has made a great job at making MSFS. I just can't understand why they limit realistic features in simulator when they have it developed. It's like i've made a good meal but i limit the amount of food i serve and put the rest in the trashbin. Thats what i think. 

I see your point @dahojds, but I still have hope it can get even better 🙂

I just look forward for the inclusion of thermals in MFS.

There's a good chance they might do it better than in any other sim so far using the Meteoblue feed.

I use Meteoblue and our own products ( I work at the Met Office 🙂 ) for my soaring tasks / forecast, and the products Meteoblue offers for registered users are superb !

If ASOBO / MFS could extend the data fed by Meteoblue with stuff like soaring index, thermal forecast ( surface conditions, laspe rate / humidity / clouds, horizontal wind / Temperature / Vertical Wind Shear) etc..., then that would be Amazing !!!

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

25 minutes ago, ADamiani said:

This is not the point.

For you.

25 minutes ago, ADamiani said:

Some of us find it puzzling that the feature was announced, so it was potentially in the sim, but then it was not implemented for some reason.

My understanding is that it is implemented, just not at "full force" for reasons they apparently believed(ed) were/are valid.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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