December 5, 20214 yr 6 minutes ago, Car147 said: Really likeing the desire to fix asap. The problem isn’t this. It’s the communication that badly lets them down.
December 5, 20214 yr 7 hours ago, Krakin said: I have a feeling we will fall in love with this sim all over again when this hotfix eventually goes live same feeling here 😉 Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
December 5, 20214 yr 8 hours ago, Krakin said: I have a feeling we will fall in love with this sim all over again when this hotfix eventually goes live If they fix the fps drop bug that many people suffer from, myself included …. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 5, 20214 yr 3 hours ago, Tuskin38 said: The second point does. The altitude measurement mixup was causing clouds to spawn closer to the ground than they should have. What has been stated is frightening in regard to understanding there is more than one issue, and that one of the issues may be on the wrong track. A cloud layer that should be at 4,000 feet above the surface does not mistakenly sit on the ground as a difference between AGL and MSL at Nassau, Bahamas, as well as many other places. Denver perhaps, but not Nassau, or Dallas, or Torrance, California. Those are just some of the areas where I have experienced that issue. And overdone haze appears to have been by some, mistaken in some cases for a cloud layer on the ground in cases where reported weather was clear for a couple of hundred miles. I do not believe these are caused by the data that is being fed in. Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
December 5, 20214 yr 3 hours ago, Rockliffe said: Well, I have to take my hat off to Asobo, regardless of the flack we throw at them, they must have jumped on to all the reported bugs almost immediately. Absolutely. Although, they would have already known about some and working on fixes before the update went live, too. I think some people think they only know about bugs when users spot them, but they know about at least some of them when they have to submit a build upon instruction to do so in whatever state it happens to be in.
December 5, 20214 yr 4 hours ago, fppilot said: What has been stated is frightening in regard to understanding there is more than one issue, and that one of the issues may be on the wrong track. A cloud layer that should be at 4,000 feet above the surface does not mistakenly sit on the ground as a difference between AGL and MSL at Nassau, Bahamas, as well as many other places. Denver perhaps, but not Nassau, or Dallas, or Torrance, California. Those are just some of the areas where I have experienced that issue. And overdone haze appears to have been by some, mistaken in some cases for a cloud layer on the ground in cases where reported weather was clear for a couple of hundred miles. I do not believe these are caused by the data that is being fed in. I tend to agree, but am open to the possibility that it might be a symptom of the same problem. The benefit of the open beta for this hotfix is that, if the work they’ve done already hasn’t fixed the haze issue, they’ll hear about it from us before it goes final. James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
December 5, 20214 yr 13 hours ago, Krakin said: I have a feeling we will fall in love with this sim all over again when this hotfix eventually goes live Until, of course, the next update breaks it in some entirely new way… 😁 James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
December 5, 20214 yr 21 minutes ago, JDWalley said: Until, of course, the next update breaks it in some entirely new way… 😁 Not necessarily, if Asobo are afforded more testing and fixing time per update. Microsoft have said six core updates next year, I believe. But let's not make assumptions. They may release what appears to be just as many as the past year, but each one might be more focused on specific areas, compared to the ones released so far. Or MS could decide to change their plan and halve the number. Many possibilities. Time will tell 🙂 Edited December 5, 20214 yr by March Hare
December 5, 20214 yr The beta is available now for prev beta testers:- https://forums.flightsimulator.com/t/early-access-to-public-beta-1-21-17-0-is-out/478751/201
December 5, 20214 yr 57 minutes ago, JDWalley said: I tend to agree, but am open to the possibility that it might be a symptom of the same problem. The benefit of the open beta for this hotfix is that, if the work they’ve done already hasn’t fixed the haze issue, they’ll hear about it from us before it goes final. Part of the reason why many of us are pushing for an open beta for the entire MSFS player base is because Microsoft/Asobo will hear from us, and hear from us very loudly, if there are major issues in the beta version. This can prevent major issues from beta from getting into the final release version. In the past, they had a smaller beta testing team, like 300 beta testers or something like that. With 300 beta testers, they will still make some noise. But when you have thousands of beta testers in a public open beta that any MSFS user can opt into, the noise that is made over certain bugs is magnified many more times than 300 beta testers. Edited December 5, 20214 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
December 5, 20214 yr 3 minutes ago, abrams_tank said: With 300 beta testers, they will still make some noise Ever talked to a wall?
December 5, 20214 yr Just now, Ianrivaldosmith said: Ever talked to a wall? Did you read the rest of the post?
December 5, 20214 yr 2 minutes ago, Tuskin38 said: Did you read the rest of the post? Of course. You can magnify the noise 3000 times over (just go over to the official forums for that), and again, ever talked to a wall? (Morphing terrain for example, or pop out windows, etc). Edited December 5, 20214 yr by Ianrivaldosmith
December 5, 20214 yr Public beta - no NDA - so nothing needs to be removed from the forums. Initial response from the 'old' beta testers who already have it is good. Early pictures posted up on the MSFS official forums look great. No colour banding, and proper mist/fog. TrackIR confirmed as fixed. I want to take part, but I have slow internet. Download sizes from Xbox app then at sim start are not too bad, but someone mentioned 30gig in the marketplace - wow! Edited December 5, 20214 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
December 5, 20214 yr 49 minutes ago, bobcat999 said: but someone mentioned 30gig in the marketplace - wow! Only update I had in the marketplace was for the F-18 which was a few kilobytes. But I think that was caused by me editing a file and forgetting to change it back before updating. My MS Store version is standard edition though, maybe it was for something from the other editions. 55 minutes ago, Ianrivaldosmith said: Of course. You can magnify the noise 3000 times over (just go over to the official forums for that), and again, ever talked to a wall? (Morphing terrain for example, or pop out windows, etc). It's nothing like that. These fixes are because of the bug reports. Edited December 5, 20214 yr by Tuskin38
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