December 7, 20214 yr 4 minutes ago, Noel said: OMG, thanks for that! Clickspots are not misaligned when you turn off Lens Correction You’re welcome 👀
December 7, 20214 yr 2 hours ago, rayharris108 said: No this happened since SU7 - my click spots are somewhat to the left of buttons and switches. Ray, I just learned turning Lens Correction OFF fixes the misaligned click spots FYI Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
December 7, 20214 yr 2 hours ago, Krakin said: Isn't it about how our eyes and cameras adjust to quickly going from looking at something bright to dark? It also simulates how washed out bright scenery looks outside the cockpit when focusing your view on the panel. You just described 'Eye Adaptation', only available to turn on and off from the user config file at the moment. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
December 7, 20214 yr 2 minutes ago, bobcat999 said: You just described 'Eye Adaptation', only available to turn on and off from the user config file at the moment. One aspect of the sim that does surprise me is the presence of settings within the config file, such as eye adaptation and film grain, that are not yet options within the simulator settings screen. I do find that strange. Things like film grain are usually user controllable within the software. It almost suggests they were meant to be options, or they're planned to be -- but then I don't see why they wouldn't have implemented toggles already.
December 7, 20214 yr 22 minutes ago, March Hare said: One aspect of the sim that does surprise me is the presence of settings within the config file, such as eye adaptation and film grain, that are not yet options within the simulator settings screen. I do find that strange. Things like film grain are usually user controllable within the software. It almost suggests they were meant to be options, or they're planned to be -- but then I don't see why they wouldn't have implemented toggles already. Yes, an eye adaptation toggle would be nice, as some people don't like it, and a gamma slider would be good as well. Plus, they could do with making some of the ranges bigger on the sliders. I have shadows set at 8196 in the config file and they look really sharp in the cockpit. Maybe only good for people with 3080 and upwards graphics cards, but there are a few of them now, and it will only become more. Edited December 7, 20214 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
December 7, 20214 yr 2 hours ago, bobcat999 said: I have shadows set at 8196 in the config file and they look really sharp in the cockpit. How do you do this? Does it get rid of the jaggy edges?
December 8, 20214 yr 2 hours ago, Ianrivaldosmith said: How do you do this? Does it get rid of the jaggy edges? Yes, 99% are dead sharp for me after this. The only ones that aren't still have a feathered edge for some reason. But I don't see many of them, and I think that is more of a rendering engine problem in the sim. If you know where your user config file is ( UserCfg.opt ) open it in notepad and scroll down to shadows. Alter size to 8196. Easy to put back if you don't like it, but please make a backup copy of the file first in case you lose your formatting! There is a separate section for VR shadows further down as well. If you get a performance hit, try 4096 instead (even my old 1080Ti could handle this alright). 4096 is nearly as good, just a bit softer. Although it will show your new setting in the sim on the settings page, any movement of the slider will put you back to the in sim maximum again (2048 I think) so you will need to re-edit the file again afterwards. I find it a profound change in the appearance. I just checked, and mine are set on 6144 now as a good balance between appearance and performance. That is on a 3080Ti at 4k holding about 45 fps - Nvidia Gsync on Freesync ultra monitor now, a much better experience as well 🙂. Edited December 8, 20214 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
December 8, 20214 yr 2 hours ago, Ianrivaldosmith said: How do you do this? Does it get rid of the jaggy edges? Check this one out: https://forums.flightsimulator.com/t/better-shadows/479741 AMD 9950X3D | 64 GB RAM | RTX 5090 FMR: 747 FO, 757/767 CAPT, 737 Check Airman Current 777 CAPT
December 8, 20214 yr 23 hours ago, March Hare said: Could be that Asobo were messing with data on the server at that time. Either way, frustration/anger aimed at a beta build is misplaced; the aim of it is to detect issues, so report it via the official forum, in the correct area, following the guidelines, and include all flight information you can think of (as well as your PC details). I have done all that. I think I'm still allowed to discuss it here. James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
December 8, 20214 yr 11 hours ago, March Hare said: One aspect of the sim that does surprise me is the presence of settings within the config file, such as eye adaptation and film grain, that are not yet options within the simulator settings screen. I do find that strange. Things like film grain are usually user controllable within the software. It almost suggests they were meant to be options, or they're planned to be -- but then I don't see why they wouldn't have implemented toggles already. I've found this is just a software development thing with games, they have so many options and some are "new" and untested that they're hidden in ini/cfg files and sometime later added to the UI. Some Devs leave them out of the UI altogether do that is just the Power Users that discover and use them. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
December 8, 20214 yr 10 hours ago, bobcat999 said: Yes, an eye adaptation toggle would be nice, as some people don't like it, Eye adaptation is ridiculously exaggerated as seen on my screen. Typically what a French would « une fausse bonne idée ». I would settle for the usercfg file switch to work. It does not do anything for me. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
December 8, 20214 yr 6 hours ago, bobcat999 said: Yes, 99% are dead sharp for me after this. I can confirm 🙂 I also noticed that in the new beta, scenery and clouds do not look grainy even with sharpen and film grain on 1. What a difference that color depth bug made, and they left us with that for 5 months! 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
December 8, 20214 yr 1 hour ago, JDWalley said: I have done all that. I think I'm still allowed to discuss it here. Of course you are. I haven't said you can't discuss things. I'm not that kind of person. I was simply highlighting that when opting into a beta test, you are choosing to download an unfinished build that is guaranteed to have issues, and you've committed to identifying them, so it seems illogical (to me) to be frustrated by it. Using angry emoticons implies that you expected a stable release version that was promised to permanently fix everything for you, which it wasn't. They will issue the beta test build knowing some things aren't fixed yet within that build, or expecting that they might not be fixed for everyone, because it's partly a data gathering exercise for the development team, so they can trace the cause of bugs by analysing who is experiencing the issues, whether some people aren't and others are, what are the differences in user hardware, mods, or even in-sim settings and flight conditions. E.g. does this only happen in X part of the world, at Y time of day? When I've done testing in the past, I've gone into it looking for problems and even tried to do things the software isn't supposed to do. So, it was a good experience, to me, if I did find problems and could report them with detailed information, because I had a sense that I was making a meaningful contribution. I quite enjoyed it when I found something wrong, knowing the general user base would eventually get a better product as a result. Edited December 8, 20214 yr by March Hare
December 8, 20214 yr 14 hours ago, March Hare said: Of course you are. I haven't said you can't discuss things. I'm not that kind of person. I was simply highlighting that when opting into a beta test, you are choosing to download an unfinished build that is guaranteed to have issues, and you've committed to identifying them, so it seems illogical (to me) to be frustrated by it. Using angry emoticons implies that you expected a stable release version that was promised to permanently fix everything for you, which it wasn't. They will issue the beta test build knowing some things aren't fixed yet within that build, or expecting that they might not be fixed for everyone, because it's partly a data gathering exercise for the development team, so they can trace the cause of bugs by analysing who is experiencing the issues, whether some people aren't and others are, what are the differences in user hardware, mods, or even in-sim settings and flight conditions. E.g. does this only happen in X part of the world, at Y time of day? When I've done testing in the past, I've gone into it looking for problems and even tried to do things the software isn't supposed to do. So, it was a good experience, to me, if I did find problems and could report them with detailed information, because I had a sense that I was making a meaningful contribution. I quite enjoyed it when I found something wrong, knowing the general user base would eventually get a better product as a result. I see your point, but I suspect you misunderstand mine. Initially, and this was before the beta's release, the problems with low clouds appeared to have been resolved, at least in my area, and several of us here agreed that it appeared to have been a server-side fix, since all of us were still running SU7. Then, within a day, the problem returned, and people who were not in the beta noted it. After installing the beta, I checked again, and found that what they were reporting was the case, that the clouds on the ground were back. What we were all reacting to had nothing, as far as I can tell, to do with the beta version itself, but to adjustments being made on the server, and affecting players whether they were using the beta or not. If I was using "angry emoticons," it was because I saw a problem that we thought Asobo had just fixed reappear, apparently due to server-side tweaks. I should add that the problem seems to have cleared up (no pun intended) in at least parts of the world since then, but I did uncover a similar problem (which I also reported on the official forums), which is that rain is so excessive that it appears as a heavy fog/mist everywhere. For example, here is a shot from LSGG this morning. Although the METAR indicates rain, it also lists 10KM+ of visibility, which is definitely not the case here: Edited December 8, 20214 yr by JDWalley James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
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