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DLSS and MSFS

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I have seen a lot of people mentioning DLSS and its implementation in MSFS. I've looked up what DLSS is and I have to admit, I'm a little confused how this could or will hopefully work in MSFS. If anyone can explain it to me, that would be awesome. Thanks in advance! 

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Simple answer is it takes an image from the game and then upscales it to a higher resolution. It can make a 1080p image look like 4K - so says marketing.

9950X3D, PNY 5090, 64GB DDR5 6000, MSI X870-P, GIGABYTE AORUS Gen5 2TB NVMe, 3440x1440 AW3423DW gsync ultimate.

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20 minutes ago, Maladoror said:

It can make a 1080p image look like 4K

So those already at 4K won't see much benefit then?

1 minute ago, Bdub22 said:

So those already at 4K won't see much benefit then?

Of course, you will have almost the FPS numbers you would get using native 1080p. This is the whole thing behind DLSS: boost performance. But of course, DLSS higher quality modes dont use resolutions four times smaller that the output...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

3 minutes ago, Bdub22 said:

So those already at 4K won't see much benefit then?

You will be lowering the in game resolution giving you higher fps and letting DLSS upscale that image giving back close to 4k image quality.

Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.

I would only use dlss if at 1080 or 1440. At 4k it can cause blurriness. But with better fps. At 4k it samples and image smaller than 4k then upscale that.

9950X3D, PNY 5090, 64GB DDR5 6000, MSI X870-P, GIGABYTE AORUS Gen5 2TB NVMe, 3440x1440 AW3423DW gsync ultimate.

As I understand it (maybe wrong) you need an RTX 20 or RTX 30 series video card for DLSS. Here is a recent youtube video....

 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

Interesting news, I think I will wait upgrading my 2080Ti, if DLSS will work as well as they claim, I will not have to upgrade my GPU in the next few years.

Edited by Ixoye

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

I think it's kind of meaningless for my hardware since the real limiter is the main thread.   But perhaps DLSS will be better than NV DSR which I do use, or overall improve in image quality irrespective of resolution per se.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

2 hours ago, Ixoye said:

Interesting news, I think I will wait upgrading my 2080Ti, if DLSS will work as well as they claim, I will not have to upgrade my GPU in the next few years.

If they do it right expect big FPS gain at the same or better picture quality (if your PC is not CPU-bound on MSFS)

DLSS usually gives a massive increase in FPS while still providing decent image quality. It is of greater benefit to 1440p or 4k users.

In most games that use DLSS you get a choice of quality settings that you can apply to fine tune performance vs image quality.

Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.

To give you an idea of what (hopefully) can be expected from DLSS in Flight Sim I did some quick tests in Cyberpunk 2077 with various DLSS settings.

Maximum quality settings with ray tracing on at 4k:

DLSS off: 8 FPS
DLSS Quality: 30 FPS
DLSS Performance: 45 FPS
DLSS Ultra Performance: 60 FPS

My video card is a Nvidia RTX 2080 Super

Other games give varying results but typically you can expect double the framerate or more.

If you'd like to see a deep dive into DLSS here is a video from Digital Foundry: Wolfenstein Youngblood - Ray Tracing/VRS/DLSS in id Tech 6 - A Next-Gen Features Showcase? - YouTube

Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.

14 minutes ago, JSmith2112 said:

DLSS off: 8 FPS
DLSS Quality: 30 FPS
DLSS Performance: 45 FPS
DLSS Ultra Performance: 60 FPS

FPS is nice and all but the main question is: how does it impact the quality of the graphics!? What is your experience with Cyberpunk?

The video you linked shows some comparisons at this point: https://youtu.be/gpzFX4P1Jow?t=635  I have to say... I can hardly see a difference in quality... so I am really looking forward to wat DLSS can bring to MSFS...!!!

What we should not forget however is the impact of the online part of MSFS has on performance. I sometimes get stutters due to loading (I suppose) and those obviously won't be solved by DLSS.

DLSS should also provide better image quality than the TAA 

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