February 3, 20224 yr 5 minutes ago, tup61 said: FPS is nice and all but the main question is: how does it impact the quality of the graphics!? What is your experience with Cyberpunk? Cyberpunk with DLLS at ultra performance is pretty ugly. Balanced and performance modes are decent though. There is also a DLSS Auto setting where the game decides what level of DLSS to use depending on the complexity of the environment that you're in. I haven't seen the auto DLSS setting in any other game though. Cyberpunk also supports AMD scaling features including Dynamic FidelityFX CAS where you set a target FPS and the scaling automatically adjust to try and maintain FPS. Hopefully we get the AMD features added to FS2020 as well. I hope we see ray tracing added to FS2020 as well and top of my wishlist is a fix for the flickering cockpit shadows. Here is where DLSS really shines: Ray tracing imposes a severe performance penalty but DLSS gets you your performance back. Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.
February 3, 20224 yr But given prices and availablility of graphics cards, I am afraid only a minor part of pilots will be able to take advantage of DLSS. My trusted GTX 1080Ti will not do, as I understand. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
February 3, 20224 yr 19 minutes ago, pmb said: My trusted GTX 1080Ti will not do, as I understand. That's correct. Only RTX cards can avail. Going by the Steam survey from November that'd mean roughly about 25% of users.
February 3, 20224 yr Here is a comparison between DLSS and TAA, qualitywise for Elder Scrolls: Elder Scrolls Online DLAA vs DLSS vs TAA | RTX 3080 | i7 10700F - YouTube At first glance it doesn't seem too bad, but notice the stones in the path close to your viewpoint: There is a huge decrease in sharpness with DLSS compared to TAA or DLAA. It depends on the quality settings and might be different in MSFS. Perhaps the greatest benefit is when using VR. Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
February 3, 20224 yr 13 hours ago, Donka said: You will be lowering the in game resolution giving you higher fps and letting DLSS upscale that image giving back close to 4k image quality. No. In game you run the native 4K resolution. Have a look at F1 2021 eg. Upscaling and AI based image rendering and all this stuff is handled by the GPU. You just set it to 4K and DLSS on. That’s it. Downside of DLSS is that you get artifacts sometimes.
February 3, 20224 yr 12 minutes ago, MySound said: No. In game you run the native 4K resolution. Have a look at F1 2021 eg. Upscaling and AI based image rendering and all this stuff is handled by the GPU. You just set it to 4K and DLSS on. That’s it. Downside of DLSS is that you get artifacts sometimes. I was referring to how the technology works - I don't know how the interface to it is implemented in games as I only play MSFS. The game is technically rendering at a lower resolution which is where the improved performance is coming from and DLSS is upscaling that to the desired onscreen resolution. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
February 3, 20224 yr 2 hours ago, Tektolnes said: That's correct. Only RTX cards can avail. Going by the Steam survey from November that'd mean roughly about 25% of users. That's right. All good though. This is one for the future - just think of where simmers will be in five years time with upgraded hardware. In the meantime, they can let us RTX owners beta test it! Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
February 3, 20224 yr Apart from the occasional artifact that you generally have to really look for, DLSS is some magical witchcraft that i always use if available. Even if i dont need the extra FPS I'll use it as most modern games use TAA for anti-aliasing and I bloody hate it! DLSS gives me better IQ than native with TAA and that in itself is worth having it for. My current DLSS compatible games, Red Dead 2, Death Stranding, Metro Exodus, Shadow of the Tomb Raider and Cyberpunk all look fantastic and run great with DLSS. Where it really gets interesting is using DLSS in combination with DSR.. that really is witchcraft 😄 (One is upscaling, the other downscaling) Used in combination I get some incredible results. Running Metro Exodus Enhanced Edition on a 1080p monitor using DSR at 2880x1620 with DLSS on Quality produces an image quality I wouldn't have believed possible on a 1080p monitor, and I still get 60FPS on my modest rig. It cant come soon enough for MSFS.
February 3, 20224 yr Are you familiar with the existing in-game TAAU implementation, which activates when setting the resolution scale slider to anything lower than 100%? DLSS is the same technology, augmented by machine learning and NVIDIA's top-class TAA solution (motion vectors have to be provided by the game engine though) for even better quality and lower performance overhead. It works in the same way, accumulating samples over several frames to reconstruct a high-resolution image, but looks way better. It's not simple upscaling. 14 hours ago, Maladoror said: I would only use dlss if at 1080 or 1440. At 4k it can cause blurriness. That's not really true, the higher the input resolution, the better DLSS looks (which also applies to any temporal solution in general). DLSS is not considered ideal at 1080p, while at 4K many people find it indistinguishable from native rendering, and in some cases better.
February 3, 20224 yr 13 hours ago, Noel said: I think it's kind of meaningless for my hardware since the real limiter is the main thread. But perhaps DLSS will be better than NV DSR which I do use, or overall improve in image quality irrespective of resolution per se. Yup At 2k on a 2080 super I’m still limited by my main thread on a 9900k @ 4.8ghz. Chris Camp
February 3, 20224 yr 1 hour ago, ChaoticBeauty said: That's not really true, the higher the input resolution, the better DLSS looks (which also applies to any temporal solution in general). DLSS is not considered ideal at 1080p, while at 4K many people find it indistinguishable from native rendering, and in some cases better. I disagree. When playing at native 3840 x 2160, DLSS (in quality mode) uses a 3200 x 1800 image that is super sampled to 3840 x 2160. To me the AI is almost there and may soon be better than native, but not yet when playing at 4k. I think DLSS at lower resolutions look better than native. Edited February 3, 20224 yr by Maladoror 9950X3D, PNY 5090, 64GB DDR5 6000, MSI X870-P, GIGABYTE AORUS Gen5 2TB NVMe, 3440x1440 AW3423DW gsync ultimate.
February 3, 20224 yr 1 hour ago, ChaoticBeauty said: Are you familiar with the existing in-game TAAU implementation, which activates when setting the resolution scale slider to anything lower than 100%? DLSS is the same technology, augmented by machine learning and NVIDIA's top-class TAA solution (motion vectors have to be provided by the game engine though) for even better quality and lower performance overhead. It works in the same way, accumulating samples over several frames to reconstruct a high-resolution image, but looks way better. It's not simple upscaling. No, I was not familiar with TAAU. I just went and read a bit about it and looked at some comparison screen shots. it does sound good. I do not have any games that uses TAAU, so I can only speak about my experiences with DLSS vs native. It is my understanding that only UE4 games currently offer TAAU. I cannot make any comments on how good TAAU is or will be. I would be great if it makes it to MSFS or other non UE4 games. 9950X3D, PNY 5090, 64GB DDR5 6000, MSI X870-P, GIGABYTE AORUS Gen5 2TB NVMe, 3440x1440 AW3423DW gsync ultimate.
February 3, 20224 yr 4 hours ago, orchestra_nl said: Here is a comparison between DLSS and TAA, qualitywise for Elder Scrolls: Elder Scrolls Online DLAA vs DLSS vs TAA | RTX 3080 | i7 10700F - YouTube TAA is a clear winner for my eyes in that comparison. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
February 3, 20224 yr 43 minutes ago, Ixoye said: TAA is a clear winner for my eyes in that comparison. I was about to type the same thing. 😀 MSFS
February 3, 20224 yr 1 hour ago, Maladoror said: I disagree. When playing at native 3840 x 2160, DLSS (in quality mode) uses a 3200 x 1800 image that is super sampled to 3840 x 2160. To me the AI is almost there and may soon be better than native, but not yet when playing at 4k. I think DLSS at lower resolutions look better than native. At Quality mode the rendering resolution is set to 66% of the output, which means that at 4K the image is upsampled from a ~1440p resolution, not 1800p. As for DLSS looking better at lower resolutions, if you mean that you are reducing the game's resolution to 1080p on your 4K monitor, this might not be the best way to compare them because either way, you are not looking at a native output. 53 minutes ago, Maladoror said: No, I was not familiar with TAAU. I just went and read a bit about it and looked at some comparison screen shots. it does sound good. I do not have any games that uses TAAU, so I can only speak about my experiences with DLSS vs native. It is my understanding that only UE4 games currently offer TAAU. I cannot make any comments on how good TAAU is or will be. I would be great if it makes it to MSFS or other non UE4 games. I was addressing the original poster, but as I said, MSFS already has a TAAU implementation. Set anti-aliasing to TAA and the render scale to less than 100% to activate it. It is not exclusive to Unreal Engine 4, but it is not very common because it can be difficult to implement (and in MSFS it was horrible at release). Set the render scale to 65% and it will have the same input resolution as DLSS Quality (of course, no matter what, the latter will look and perform better).
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