February 15, 20224 yr 13 minutes ago, spitzer45 said: It seems that new metar based weather will be a real challange for devs... Patience... The issue with the METAR based weather integration is that it wasn't tested thoroughly enough and held back before public release, they rushed it through to appease the crowd and we got what we got. In an ideal situation, they would've tested it thoroughly, made sure everything "clicked" and released publicly when it was ready. Instead the public have become the beta testers, during the beta tests the same testers are finding the same issues as the last beta test and all we get told is it'll be worked on throughout the year. Yes patience is required, but it could've been avoided had Asobo followed the general convention of feature releases and not rushed it out the door, continually developing titles is one thing, continually developing beta titles is another. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
February 15, 20224 yr 39 minutes ago, MarcG said: The issue with the METAR based weather integration is that it wasn't tested thoroughly enough and held back before public release, they rushed it through to appease the crowd and we got what we got. In an ideal situation, they would've tested it thoroughly, made sure everything "clicked" and released publicly when it was ready. Instead the public have become the beta testers, during the beta tests the same testers are finding the same issues as the last beta test and all we get told is it'll be worked on throughout the year. Yes patience is required, but it could've been avoided had Asobo followed the general convention of feature releases and not rushed it out the door, continually developing titles is one thing, continually developing beta titles is another. To be honest, I don't mind if there are a few hiccups in the first few years for MSFS. Why? Because prior to MSFS, the competition, that is P3D and XP, were barely advancing flight simulation by much, year after year. In fact, I think flight simulation lost like 10 years worth of time because of the slow progress of P3D and XP. Then comes MSFS, and flight simulation is finally brought forward to modern standards using modern technology. In American football analogies, P3D and XP would advance the ball forward by like 1 yard, every year. MSFS comes in, laughs at the 1 yard advance of the ball very year, and simply punts the ball 80 yards down the field. In effect, MSFS saved us all 10 years of time. At the rate of advancement of P3D and XP, it could be 2032 and we still wouldn't have this level of graphics for a flight simulator, and we still wouldn't have satellite & photogrammetry of the entire world streamed to us in real time (also saving us the money required to buy an external hard drive just to store ortho). Imagine without MSFS, it's 2032, 10 years from now, and we still don't have these features in a flight simulator, because of the slow rate of advancement of P3D and XP. So I thank MSFS for saving me 10 years worth of time. For this reason, because MSFS is so revolutionary, I don't mind if there are a few hiccups in the first few years of it. Just let them work through the issues, because MSFS has already come a long way in the last 1.5 years. A few years after the release of MSFS, say after 4 or 5 years, it will be a net win for us who all have hobbies in flight simulation and we will have been better off. Edited February 15, 20224 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
February 15, 20224 yr 5 hours ago, scotchegg said: It'll keep me a bit quieter about clouds for a while🤐😍 Haha actually I was referring to the notion that these betas are useless and Asobo ignores feedback. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
February 15, 20224 yr 9 hours ago, penta_a said: While using VR, mouse over the panel or Garmin avionics locks up rudder: 2 This is currently by design and only affects the Rudder Axis command. It is very refreshing to see an actual post from Asobo responding to some of the bugs/complaints. But I have to say I am a bit shocked at the above statement. What developer in their right mind would (apparently deliberately) disable the rudder controls simply because your mouse is hovering over a panel? Sometimes Asobo's "design decisions" leave me shaking my head...
February 15, 20224 yr Where are folks who said Asobo will never release another Beta patch? AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
February 15, 20224 yr 1 minute ago, omarsmak30 said: Where are folks who said Asobo will never release another Beta patch? Hi! 🖐️ I'm one and eating humble pie, happy to accept when proven wrong. It's a step in the right direction.....and I'll leave it at that! Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
February 15, 20224 yr Does the weather still stop in the evenings in the US in SU8? Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
February 15, 20224 yr 4 minutes ago, Drumcode said: Does the weather still stop in the evenings in the US in SU8? That is fixed. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
February 15, 20224 yr So far I'm quite happy, performance is great, clouds look way better and less grainy even with setting set to high. Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
February 15, 20224 yr 1 hour ago, PlumCrazy said: But I have to say I am a bit shocked at the above statement. What developer in their right mind would (apparently deliberately) disable the rudder controls simply because your mouse is hovering over a panel? Sometimes Asobo's "design decisions" leave me shaking my head... Not the first time they are making some VR users wondering though:
February 15, 20224 yr 5 hours ago, PlumCrazy said: It is very refreshing to see an actual post from Asobo responding to some of the bugs/complaints. But I have to say I am a bit shocked at the above statement. What developer in their right mind would (apparently deliberately) disable the rudder controls simply because your mouse is hovering over a panel? Sometimes Asobo's "design decisions" leave me shaking my head... Just an fyi they added and update to this: Edited Update to this VR Issue: In the coming build(s) we will be remapping the default bindings for rudders with VR controllers and HOTAS. This will be a viable workaround for those who use rudders on those two devices.
February 16, 20224 yr 21 hours ago, abrams_tank said: I don't think they are going to take what you write here and pass it down to the developers to fix stuff. They have enough to read in the official MSFS forum, they don't need to come here to read more about the problems of MSFS, and the features that people want. yes ... hence my smiley face. I'm well aware of all this, but thanks for taking the trouble to reply.
February 16, 20224 yr 15 hours ago, slashed2 said: Just an fyi they added and update to this: Edited Update to this VR Issue: In the coming build(s) we will be remapping the default bindings for rudders with VR controllers and HOTAS. This will be a viable workaround for those who use rudders on those two devices. This one still makes little to no sense to me. I would think the vast majority of VR users are using rudder pedals to control the rudders - not VR controllers and HOTAS devises. I can't even imagine trying to control rudders with VR controllers... But the statement from Asobo seems to indicate my rudders will eventually be default mapped to my HOTAS or VR controllers?... Hopefully I am simply not understanding what they are "trying" to say. All I REALLY want is for my rudder pedals (controlled by actual pedals!) to not auto-disable when my mouse is hovering over the ATC panel or Garmin avionics.
February 16, 20224 yr 5 minutes ago, PlumCrazy said: This one still makes little to no sense to me. I would think the vast majority of VR users are using rudder pedals to control the rudders - not VR controllers and HOTAS devises. Nothing to add. Someone must have lost track there. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
February 16, 20224 yr "we've made an error and screwed it up, but tell the users it's a Design Decision and then we'll make some more excuses up before we fix it properly, that'll do" Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
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