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SU9 beta live, release notes

Featured Replies

3 minutes ago, MrBitstFlyer said:

Not upset by it because this stuff should be expected in a beta, but this time around I couldn’t fly at all. At least I’m on the Steam version so a single click gets me back to SU8.

Is it really that simple? We also downloaded some SU9beta contents into the sim and in the Content Manager, will that interfer with SU8? Can you identify and deinstall it?

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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2 minutes ago, pmb said:

Is it really that simple? We also downloaded some SU9beta contents into the sim and in the Content Manager, will that interfer with SU8? Can you identify and deinstall it?

Kind regards, Michael

I beta tested several products over the years, and I can remember that once in awhile, it would break the sim. That was one of the pitfalls of being a beta tester, and if you don't want to take that chance, don't beta test. 

 

 

 

9 minutes ago, Bobsk8 said:

I beta tested several products over the years, and I can remember that once in awhile, it would break the sim. That was one of the pitfalls of being a beta tester, and if you don't want to take that chance, don't beta test. 

I'm aware of this and took the risk, no question. I'm just asking about the proper procedure. At this moment I don't intend to return myself although the broken SPAD.neXt is nasty, but I'm sure they will amend this soon.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

56 minutes ago, pmb said:

Is it really that simple? We also downloaded some SU9beta contents into the sim and in the Content Manager, will that interfer with SU8? Can you identify and deinstall it?

Kind regards, Michael

The Steam version is a single click to get the beta and a single click to leave it. I didn’t have to do anything in the content manger after reverting to SU8.  In fact I have chosen the beta again with a single click to see if the sim will load and it now does!

 

Edited by MrBitstFlyer

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

Posted on Discord Today,

Quote

pms50 — Today at 12:09 PM

New release 1.0.49 - SU9 beta compatibility. Available at: GitHub - pimarc/pms50-gns530: Flight simulator 2020 GNS530 Mod

https://github.com/pimarc/pms50-gns530

Quote

pms50 — Today at 2:59 PM

NEW GTN 750 RELEASE V2.1.24 See https://pms50.com/ - SU9 Compatibility step 2. - bugfix: Nexrad setting was not kept when leaving the map page. This version works on SU9 beta but has not been fully tested. So it is a beta for SU9 but stays a release for SU8 (no change from the v 2.1.22). So it can be installed and will work in SU8 too.

 

can confirm, the ATC audio breaking bug is still there.

7 hours ago, iliasr said:

is this update only for beta testers ? for first time not see the update , i'm still on 1.24.5.0 store version .

PMS 50 GTN750 v2.1.24 not working, and blank screen in Beta for me.

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

They did fix one bug not in the patch notes.

Offline AI aircraft (both Asobo and AIG) that spawn when you fly in range will now take off properly again.

I don’t know when it broke, but at some point parked aircraft that spawn when you get in range a would not take off, they would just cruise straight off the runway. That’s fixed now.

Edited by Tuskin38

10 hours ago, MrBitstFlyer said:

The Steam version is a single click to get the beta and a single click to leave it. I didn’t have to do anything in the content manger after reverting to SU8.  In fact I have chosen the beta again with a single click to see if the sim will load and it now does!

 

At present, if you revert back to SU8 from the SU9 beta in Steam, all appears ok until you load a flight and you don't have the option 'Fly Now' .

i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.

17 hours ago, Fiorentoni said:

If something is complex, one would expect to hire enough competent people to assure quality. 

Hi.  For others reading this, I want to stress that even if Microsoft/Asobo hired the best software developers in the entire world, there will still be bugs on a software project this size, and using this architecture, if the constraint is that the FSX engine must be used, and a time frame of 5 years is given.

So I think Jorg said about 250 people are working on MSFS.  These 250 people can be the best software developers and best testers in the entire world.  But even if they are the best 250 developer and testers in the world, and are the most 250 competent developer and testers in the world, there are still going to be bugs in MSFS.

First, the decision to use the FSX engine and build on top of it made a lot of business sense when Jorg pitched the idea of MSFS to the execs at Microsoft. At that time, Asobo had not done a flight simulator yet.  The FSX engine already had a lot of the core code on flight modelling and flight dynamics, plus ATC code, etc.  To rebuild a new version of this takes time.  Plus, given Asobo's inexperience with flight simulation, it made sense to use the existing FSX code so MSFS could be completed within the 5 year time frame.  5 years is still a lot of time in the game development industry, so Jorg had to convince the execs at Microsoft that they could ship a product by the 5 year timeline.  We may very well not have MSFS today if Jorg told the Microsoft execs they preferred to start from scratch rather than using the FSX engine, but that it would take 7 to 8 years to ship a product if they started from scratch - the execs at Microsoft may have balked at a 7 to 8 year timeline, rather than a 5 year timeline, and MSFS would never have materialized.

Now that MSFS has shipped, my understanding in the various Sim Updates over the last year, Asobo is gradually replacing parts of the FSX code with new code.  Asobo can do this now because MSFS is already making money for Microsoft.  I don't know how much of the original FSX code Asobo will replace, but at least they are replacing some of the FSX code (sorry, I don't have a link to the source, but I think it was Jorg or Seb who mentioned this in a past Q&A or a past interview).

Now if Microsoft/Asobo had the best 250 developer and testers in the world, and had the freedom to not use the FSX engine at all and instead build everything from scratch, and gave the team a 30 year timeline, I think MSFS could have less bugs than it does right now.  But those are not the constraints.  The constraints were, they needed to build on top of the FSX engine, and only had 5 years to ship a product.

So given that MSFS has millions of lines of code, and that it's still using the FSX engine, and that Asobo has a time constraint on deploying features, it doesn't matter how competent or talented the 250 people working on MSFS are.  There are still going to be bugs - this is the nature of software development.

 

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

20 minutes ago, Bunchy said:

At present, if you revert back to SU8 from the SU9 beta in Steam, all appears ok until you load a flight and you don't have the option 'Fly Now' .

I didn't have a problem.  I had a small download then went flying.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

1 hour ago, abrams_tank said:

So given that MSFS has millions of lines of code, and that it's still using the FSX engine, and that Asobo has a time constraint on deploying features, it doesn't matter how competent or talented the 250 people working on MSFS are.  There are still going to be bugs - this is the nature of software development.

now translate all this to WINDOWS, it has been in the making for nearly 40 years, thousands of developers and testers world wide. And still has bugs. How dare they! if you don't like MSFS, fair enough, why not choose a different simulator - the freedom to choose.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

7 minutes ago, turbomax said:

now translate all this to WINDOWS, it has been in the making for nearly 40 years, thousands of developers and testers world wide. And still has bugs. How dare they! if you don't like MSFS, fair enough, why not choose a different simulator - the freedom to choose.

No one expects a bug-free MSFS, nor does critisising certain aspects of MSFS mean that you don't like MSFS, nor does MSFS being the best available simulator mean it cannot be critisised. Reality is not only black and white.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

19 hours ago, Fiorentoni said:

If something is complex, one would expect to hire enough competent people to assure quality. By the way I'd recommend you refrain from calling other people ignorand and clueless.

"By the way I'd recommend you refrain from calling other people ignorand and clueless. "

So what would you recommend we call those ( I don't mean you) that truly ARE "ignorand" and clueless?

yeah right, said the NASA APOLLO bosses. lets make Fiorentoni our new project manager!

btw: "At its peak, the Apollo program employed 400,000 Americans and required the support of over 20,000 industrial firms and universities."

https://www.nasa.gov/centers/langley/news/factsheets/Apollo.html

no wonder these 400.000 incompetent and (clue less) engineers crashed so many beta rockets. should have employed 4.000.000 people and 200.000 industrial firms and universities! And should have developed another 40 years, until the Elon Musks and likes showed how it is done (oh no, they crashed too) 😀

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

4 minutes ago, turbomax said:

yeah right, said the NASA APOLLO bosses. lets make Fiorentoni our new project manager!

"At its peak, the Apollo program employed 400,000 Americans and required the support of over 20,000 industrial firms and universities."

no wonder these 400.000 incompetent and word not allowed engineers crashed so many beta rockets. should have employed 4.000.000 people and 200.000 industrial firms and universities! And should have developed another 40 years, until the Elon Musks and likes show how it is done (sorry, they crashed too) 😀

https://www.nasa.gov/centers/langley/news/factsheets/Apollo.html

I'm sorry my post incited you to compare a video game to the Apollo program.

Edited by Fiorentoni
less offensive

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

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