April 2, 20224 yr Commercial Member 14 hours ago, Chapstick said: Anything in this update that helps GSX get to release? Actually, SU9 comes with a catastrophic bug, that affects ALL ground vehicles. Basically, most animations that depends on code and variables are completely broken, this even with default Ground Vehicles and nothing in the Community folder. For example, default Passenger stairs, Catering trucks, jetways, are all affected, wheels don't steer anymore and they rotate at the wrong speed, stairs or catering platform don't raise. This will of course affect GSX, and each and every other add-on that use this kind of animations. The most annoying thing for us is that, unless Asobo comes out with a quick fix very early next week, we don't have any other choice than opt-out of the beta in order to continue working on GSX, which will of course prevent us to report other bugs in the meantime. I kindly ask everybody using SU9 Beta, to VOTE the bug we opened here: https://forums.flightsimulator.com/t/regression-all-ground-vehicles-have-no-longer-working-animations-the-service-trucks-even-if-they-are-positioned-have-no-working-animations/508442 Getting enough votes might increase the chance for this bug to be placed higher in their priorities. Edited April 2, 20224 yr by virtuali Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
April 2, 20224 yr 15 hours ago, Tuskin38 said: Oh thank god From me too. 🤣 Surely not everybody was kung fu fighting. https://rationalwiki.org
April 2, 20224 yr 5 minutes ago, virtuali said: Actually, SU9 comes with a catastrophic bug, that affects ALL ground vehicles. Basically, most animations that depends on code and variables are completely broken, this even with default Ground Vehicles and nothing in the Community folder. For example, default Passenger stairs, Catering trucks, jetways, are all affected, wheels don't steer anymore and they rotate at the wrong speed, stairs or catering platform don't raise. This will of course affect GSX, and each and every other add-on that use this kind of animations. The most annoying thing for us is that, unless Asobo comes out with a quick fix very early next week, we don't have any other choice than opt-out of the beta in order to continue working on GSX, which will of course prevent us to report other bugs in the meantime. I kindly ask everybody using SU9 Beta, to VOTE the bug we opened here: https://forums.flightsimulator.com/t/regression-all-ground-vehicles-have-no-longer-working-animations-the-service-trucks-even-if-they-are-positioned-have-no-working-animations/508442 Getting vote might increase the chance for this bug to be placed higher in their priorities. How do they do this stuff? How do they completely wreck non-related stuff in their updates? It's like they do it on purpose. Edited April 2, 20224 yr by Fiorentoni For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
April 2, 20224 yr 1 hour ago, Fiorentoni said: How do they do this stuff? How do they completely wreck non-related stuff in their updates? It's like they do it on purpose. That is why there is a beta, to test these kinda of stuff Edited April 2, 20224 yr by omarsmak30 AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
April 2, 20224 yr Any thoughts on DX12 now? ive done a quick test and can see no obvious benefit still, frames are about the same for a slightly higher GPU usage, and cockpit panning was stuttering for me too. like I said, this was a quick test using the C172 at Zell am see. New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
April 2, 20224 yr 15 hours ago, virtuali said: and stability Hope so..., SDK included Edited April 2, 20224 yr by edpatino Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
April 2, 20224 yr 8 minutes ago, hanhamreds said: Any thoughts on DX12 now? ive done a quick test and can see no obvious benefit still, frames are about the same for a slightly higher GPU usage, and cockpit panning was stuttering for me too. like I said, this was a quick test using the C172 at Zell am see. I tried DX12 and it messed my sim up, it caused a CTD everytime during load up! I left the beta and the sim booted up fine, switched back to DX11 but now the sim loads fine but I can't start a flight as the button isn't even showing! Now I have uninstalled and I am in the process of reinstalling and hoping it works! My sim was super stable before.... Edited April 2, 20224 yr by RabH spelling [email protected] | MSI Rtx3080ti 12gb | 32gb DDR4 Ram 3600mhz | 1Tb M.2 SSD | 4K LG C1 48" TV | Asus Tuf Gaming VG27AQ 27" | Corsair iCUE H100i Liquid Cooler |
April 2, 20224 yr 18 minutes ago, hanhamreds said: Any thoughts on DX12 now? ive done a quick test and can see no obvious benefit still, frames are about the same for a slightly higher GPU usage, and cockpit panning was stuttering for me too. like I said, this was a quick test using the C172 at Zell am see. Microsoft/Asobo hasn't even started optimizing MSFS for DirectX 12 yet. I don't even recall seeing a single task completed with respect to optimizing for DirectX 12 in the last two Sim Update release notes. Just use DirectX 11 for now. I doubt we will see any optimizations for DirectX 12 until the latter part of this year. i5-12400, RTX 3060 Ti, 32 GB RAM
April 2, 20224 yr 38 minutes ago, Fiorentoni said: How do they do this stuff? How do they completely wreck non-related stuff in their updates? It's like they do it on purpose. That's what the opt-in beta is for. Despite Jorg mentioning that they have some 50 testers for MSFS, stuff will slip past their testing team. Stuff slipped past their testing team in the past, stuff slipped past their testing team in this SU9 beta build, and stuff will slip past their testing team in future Sim Updates. Fortunately, with the public opt-in beta test, as long as they give enough time for the opt-in beta (and I think this time, they have given themselves enough time), they should be able to fix it by the time SU9 is released. i5-12400, RTX 3060 Ti, 32 GB RAM
April 2, 20224 yr 1 minute ago, abrams_tank said: Microsoft/Asobo hasn't even started optimizing MSFS for DirectX 12 yet. I don't even recall seeing a single task completed with respect to optimizing for DirectX 12 in the last two Sim Update release notes. Just use DirectX 11 for now. I doubt we will see any optimizations for DirectX 12 until the latter part of this year. I believe it has been indicated that Sim update 10 are when the first optimisations are going to start being introduced. I think it was discussed in the last Q&A.
April 2, 20224 yr Just now, abrams_tank said: That's what the opt-in beta is for. Despite Jorg mentioning that they have some 50 testers for MSFS, stuff will slip past their testing team. Stuff slipped past their testing team in the past, stuff slipped past their testing team in this SU9 beta build, and stuff will slip past their testing team in future Sim Updates. Fortunately, with the public opt-in beta test, as long as they give enough time for the opt-in beta (and I think this time, they have given themselves enough time), they should be able to fix it by the time SU9 is released. I'm not talking about having bugs in a beta, I am talking about having absolutely non-related bugs coming out of nowhere. There was no work on ground equipment in this SU, was there? For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
April 2, 20224 yr 4 minutes ago, abrams_tank said: That's what the opt-in beta is for. Despite Jorg mentioning that they have some 50 testers for MSFS, stuff will slip past their testing team. Stuff slipped past their testing team in the past, stuff slipped past their testing team in this SU9 beta build, and stuff will slip past their testing team in future Sim Updates. Fortunately, with the public opt-in beta test, as long as they give enough time for the opt-in beta (and I think this time, they have given themselves enough time), they should be able to fix it by the time SU9 is released. Providing they listen to the beta testers and don't release the update anyway, bugs included.
April 2, 20224 yr Just now, Fiorentoni said: I'm not talking about having bugs in a beta, I am talking about having absolutely non-related bugs coming out of nowhere. There was no work on ground equipment in this SU, was there? From my understanding, there are some millions of lines of code in MSFS. If you do professional software development, sometimes the code is so complex, a fix for a specific section of code can generate bugs in places you never expect. If you are asking me to guess what happened? It's possible they modified the functions of a central library that is called by various parts of the sim, including the ground equipment parts of the sim. Perhaps the modification of this central library was not expected to affect the ground equipment, but it did. i5-12400, RTX 3060 Ti, 32 GB RAM
April 2, 20224 yr 6 minutes ago, Bobsk8 said: Providing they listen to the beta testers and don't release the update anyway, bugs included. So I don't think they are going to fix every bug reported by the beta testers. But they will fix the "show stopping bugs." I suspect they will fix the spad.next bug since a lot of people using spad.next are outright CTDing. What I think is important is that they give themselves enough time in the public opt-in beta phase to fix the bugs. I think they gave themselves an extra week and a half this time for SU9, compared to SU8, so I am going to guess they will be able to fix the most pressing bugs before the release. Of course, I do support them postponing the SU9 release if they can't fix the "show stopping" bugs in time. But I don't think there is a need to push back the SU9 release if there are lower priority bugs still left. i5-12400, RTX 3060 Ti, 32 GB RAM
April 2, 20224 yr 52 minutes ago, omarsmak30 said: That is why there is a beta, for to test kinda of stuff And silly me always thought beta comes from better 😉 Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
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