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April 7th, 2022 – Development Update

Featured Replies

APRIL 7TH, 2022 DEVELOPMENT UPDATE

Posted by: Microsoft Flight Simulator Team

Bridge during sunsetScreenshot by shizhe85511526 (Twitter)

We are one week into our public Sim Update 9 Beta testing and your feedback has already led to an improved build which came out this past Tuesday. We anticipate more updates during Beta testing and continue to work through your reports. A huge thank you to those who have taken the time to help us in this endeavor!

Below, you will find a brand new version of our Feedback Snapshot. We are now taking a three-layers approach to how we gather your feedback as well as present back to you what we are working on. Those layers are:

  1. Active Development – This is a selection of some of the items we are currently working on. In it, we will reference different wishlist or bug item numbers that may be associated with it.
  2. Bugs and Wishes – Past 3 Months: These lists indicate which items have been created and voted on the most just within the last three months. While lifetime votes are important for the overall scope, we want to know what your current bugs/wishes are.
  3. Bugs and Wishes – Lifetime Votes: You will be the most familiar with this section as it details the highest voted bugs and wishlist items overall.

We are always looking to improve how we communicate, and would love your feedback on this new process. Thank you!

MSFS Team

 

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DEVELOPMENT ROADMAP

The Development roadmap has been updated for Q2 2022. Please see the new roadmap below. Click here for the web-friendly version.

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FEEDBACK SNAPSHOT

Click here for the web-friendly version. To learn more about Accessibility in Microsoft Flight Simulator, click here.

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SDK UPDATE

  • General:
    • We thank you all for your feedback on the ongoing Sim Update 9 flighting. It already allowed us to investigate & fix several bugs. You can keep on reporting on DevSupport – please do not forget the “SU9” tag!
  • DevMode:
    • We fixed misleading warnings regarding invalid Marketplace images when building a package.
    • We fixed cursor issues in cockpit and in DevMode.
  • WASM:
    • We fixed a crash when closing the simulator while a WASM module was being compiled.
    • We improved the compilation times that were excessively long.
  • SimConnect:
    • We fixed potential crashes when accessing some SimVars (“EXIT POSX”, “EXIT POSY”, “EXIT POSZ”, “HSI BEARING”, “HSI BEARING VALID”).
    • SIMCONNECT_STATE_OFF now disables event, and ClearNotificationGroup now removes events linked to its groupId. This requires further testing on our side and will not be integrated in Sim Update 9.

 

THIRD PARTY UPDATE

  • As of 04/03, we have now approved 246 (+0) third parties into the in-sim marketplace and – so far 142 (+3) have released 1,010 products on PC (+17) and 715 on Xbox (+18).
  • In total, 2,012 products (+22) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 531 products (+35) from 3rd party developers are in production (295 announced, 236 unannounced). In total, over 2,541 3rd party products (+55) are either released or are in development.
  • Airports:
    • 1450 airports (+46) are either released or are in various stages of development.
      • 1221 airports (+12) have been released on the platform so far in various stores.
      • 692 airports (+16) have been released in the in-sim marketplace.
      • 120 airports (+37) beyond the released airports have been announced.
      • 109 airports (-3) are not announced, but the dev let us know that an airport is in production.
  • Aircraft:
    • 348 aircraft (+2) are either released or are in various stages of development.
      • 115 aircraft (+1) have been released on the platform so far in various stores.
      • 79 aircraft (+1) have been released in the in-sim PC marketplace.
      • 54 aircraft (+1) have been released in the in-sim Xbox marketplace.
      • 159 aircraft (+1) beyond the released aircraft have been announced.
      • 74 aircraft (+0) are not announced, but the dev let us know that an aircraft is in production.
  • Scenery:
    • 664 sceneries (+8) are either released or are in various stages of development.
      • 597 sceneries (+8) have been released on the platform so far in various stores.
      • 146 sceneries (+0) have been released in the in-sim marketplace.
      • 15 sceneries (+0) beyond the released scenery have been announced.
      • 52 sceneries (+0) are not announced, but the dev let us know that scenery is in production.
  • Mission Packs:
    • 81 mission packs (+1) are either released or are in various stages of development.
      • 79 mission packs (+1) have been released on the platform so far in various stores.
      • 10 mission packs (+1) have been released in the in-sim marketplace.
      • 1 mission packs (+1) beyond the released missions have been announced.
      • 1 mission packs (-1) are not announced, but the dev let us know that they are in production.

 

MARKETPLACE UPDATE

Click here for a web-friendly version.

There are 41 new and 21 updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT.

41 NEW PRODUCTS: 20 ON PC, 21 ON XBOX
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New on PC

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on PC and Xbox

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New on Xbox

 
     

 

21 UPDATED PRODUCTS: 12 ON PC, 9 ON XBOX
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Updated on PC and Xbox

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Updated on PC and Xbox

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Updated on PC

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Updated on PC and Xbox

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Updated on PC and Xbox

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Updated on PC and Xbox

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Updated on PC and Xbox

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Updated on PC and Xbox

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Updated on PC and Xbox

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Updated on PC and Xbox

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Updated on PC and Xbox

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Updated on PC

     

 

FOKKER UPDATE CHANGELOG:

A new update for the Fokker F.VII is also available in the Marketplace.

F.VIIA/1M
  • Fixed engine start-up and throttle issues
  • Fixed altimeter reading 0 when over 10,000ft
  • Fixed magnetic compass jumping
  • Updated geometry and textures for entire cockpit
  • Updated rear wall fuel panel with correct levers
  • Improved gauge readability
  • Introduced new fuel control system
  • Added steerable tail skid
  • New steering wheel yoke
  • Chocks/parking brake removed
F.VIIB/3M ORIGINAL COCKPIT
  • Fixed engine start-up and throttle issues
  • Fixed magnetic compass jumping
  • Updated geometry and textures for entire cockpit
  • Updated rear wall fuel panel with correct levers
  • Introduced new fuel control system
  • Improved gauge readability
  • Added steerable tail skid
  • Added new hand-crank click prop engine starter feature
  • New steering wheel yoke
  • Chocks/parking brake removed
F.VIIB/3M MODERN COCKPIT
  • Fixed texture banding on grey surfaces
  • Fixed blue fuel pump lights
  • Fixed ADF/NDB radio issues
  • Fixed compass card
  • Fixed geometry for overhead switch panel and window frame to reach switches
  • Updated fuel system
  • Improved overall switch function light status
F.VIIA / B KLM
  • Removed KLM logo from the floor and improved textures
SOUTHERN CROSS
  • Improved rear cabin geometry and textures
FRIENDSHIP
  • Fixed aircraft lean when on water
  • Fixed wake effects when traveling on water
ALL PLANES
  • Fixed snowing inside cockpit
  • Fixed icing effect
  • Fixed gaps in fuselage and cowling
  • Fixed isolated textures issues
  • Fixed over-stressing crashes
  • Fixed plane rolling right after takeoff
  • Fixed LODs
  • Fixed geometry clipping on all cockpits
  • Fixed extended range fuel tanks on SC/Josephine/Friendship
  • Updated flight model on all variants
  • Updated in-sim checklists and QRC’s
  • Updated AO bake for all cockpits and cabins
  • New in-tail geometry and textures
  • New engine cowling on all variants
  • New clickable cockpit/cabin door
  • New camera view now able to enter cabin from the cockpit
  • New engine smoke added to all variants
  • Removed all Orbx branding

 

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TWITCH UPDATE

FPwaTFlXoAUQGie.jpg

We stream weekly on Twitch.tv/MSFSOfficial! This week, we put the destination selection for our Community Fly-In Friday to a public vote on Twitter and our forums. Your votes have been counted, and the community has chosen a flight in Brazil from the bustling metropolis of São Paulo to the beautiful beaches of Rio de Janeiro! Click here for details on Friday’s flight. All are welcome to participate!

Also, we are back next Wednesday with ForderLearnToFly with our next lesson on the C172! Join us to learn about Diversions and precautionary landings. Click here for details!

 

COMMUNITY VIDEO

Available today from the in-sim Marketplace from developer Wing42 is a highly-realistic new aircraft for Microsoft Flight Simulator, the Boeing 247D. Developed in 1933, this aircraft set the standard for a new generation of airliners. Features such as a retractable landing gear, cantilevered wings, and a top speed of over 190 miles per hour made the 247D a remarkable aircraft of great historic significance. The Wing42 Boeing 247D is the first aircraft in MSFS to fully implement a radio range navigation module that will have sim pilots “flying the beam”, giving an experience like no other.

Jorg Neumann, Head of Microsoft Flight Simulator, described the Wing42 Boeing 247D as “an exemplary execution of a classic plane.” But you don’t need to take our word for it. YouTuber SimHangar Flight Simulation recently posted a review and tutorial video showcasing this exciting new plane and providing some important tips on how to fly it properly. Check it out below!

https://www.youtube.com/watch?v=huZf8b_nPVQ

 

SCREENSHOT CHALLENGE

You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post! This week’s screenshot challenge: Beached

This past week our Screenshot Challenge was “Portugal“. Here are our runner ups this week:

ZILLNIAZI17-Forum.jpgScreenshot by ZILLNIAZI17 (Forum)

burakanli-Forum.jpgScreenshot by burakanli (Forum)

CaptainBibic-Forum.jpgScreenshot by CaptainBibic (Forum)

DaveBGaming-Forum.jpgScreenshot by DaveBGaming (Forum)

tsujiKa_air-Forum.jpegScreenshot by tsujiKa_air (Forum)

simtom2-Forum.jpgScreenshot by simtom2 (Forum)

pommes_l-Twitter-scaled.jpegScreenshot by pommes_l (Twitter)

MihamaBlend-Twitter.jpegScreenshot by MihamaBlend (Twitter)

isaiahnparadise-Twitter.jpegScreenshot by isaiahnparadise (Twitter)

Filippo20032222-Forum.jpgScreenshot by Filippo20032222 (Forum)

NEXT DEVELOPMENT BLOG UPDATE – April 14th, 2022

Sincerely,

Microsoft Flight Simulator Team

Edited by ChaoticBeauty

  • Commercial Member

Weather API started? Does this mean we’ll see working weather radars soon? Sounds good.

Nice. I like the new format for features in active development - provides a bit more color on what is actually planned vs. just listing the features. Looks like SU10 will be significant (e.g. DLSS, cloud layers, etc..) - but its odd that SU10 is not listed on the calendar. Normally it would be in June, following the "every other month" cadence.

Maybe it'll roll out alongside the Top Gun launch - just as Reno launched alongside a sim update. Guess we'll find out soon.

Thank you, I much prefer the new 3 layer approach.

Very excited for DLSS (I have a 4K monitor), so looking forward to that.

Also very pleased to see memory allocation improvements when in DX12. I have an 8GB VRAM buffer (as I think do most people). Running DX12 has a higher VRAM usage which often causes stutters.

Looking forward to SU10!

10900KF @ 5.2Ghz, 2070 Super, 32GB 3200Mhz, Gigabyte M28U 4K Monitor - MSFS: Terrain LOD: 200, Object LOD: 100

Could the mods have a word with the individual that keeps rating everything posted by ChaoticBeauty with 1 star? 
 

 


 

Interesting, DLSS nearly ready, but no mention of a release date for SU10 As far ahead as June… 

SU10 is going to be very interesting indeed. I must say, I love MSFS development progress, it is always keeping us busy all time 😁

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

How does DLSS benefit people using 4K monitors?

Just now, Bdub22 said:

How does DLSS benefit people using 4K monitors?

Run at 2k upscaled to 4k giving more gpu headroom for better FPS providing you are not main thread limited.

Im using the newly implemented RSR in the Amd driver, (similar concept) scaled from 3200x1800 to 4k, barely distinguishable from native 4k but allows me to pop instruments to second screen without crushing frames below 30fps.

  • Author
1 hour ago, enright said:

Normally it would be in June, following the "every other month" cadence.

51 minutes ago, Ianrivaldosmith said:

Interesting, DLSS nearly ready, but no mention of a release date for SU10 As far ahead as June…

I believe I already answered Ian in the official forums, but for anyone else who might not know, they said in the last Q&A that they are targeting late July. I believe this is because they are working on DirectX 12 optimisation and features (including DLSS) on a separate branch, which they plan to merge with the main branch for Sim Update 10. In other words, a very similar situation to Sim Update 5. Hopefully they'll give it a nice and long beta period.

I llike the new approach, and speed they planning on implementing further enhancements to the sim.

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

They used to do these weekly development updates on Friday, for almost 2 years now.   As far as I know, there is no public holiday in the US or France on Friday.  Why the change to issuing this development update on Thursday?  Is this going to be a permanent change where we get the development update on Thursday going forward?

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

30 minutes ago, abrams_tank said:

They used to do these weekly development updates on Friday, for almost 2 years now.   As far as I know, there is no public holiday in the US or France on Friday.  Why the change to issuing this development update on Thursday?  Is this going to be a permanent change where we get the development update on Thursday going forward?

They've always been on Thursdays.

Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

https://discord.io/MaxDutyDay

VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro

2 hours ago, Ianrivaldosmith said:

Interesting, DLSS nearly ready, but no mention of a release date for SU10 As far ahead as June… 

The author made a mistake I'm sure, I'm not Sherlock Holmes but if you see in May 'World Update IX' is stated, which is the normal schedule for a WU. Now gaze upon June where we see 'World Update X'  A ha! This is surely the misdemeanour, my dear lanrivaldosmith!

TL;DR - SU10 is coming in June

  • Commercial Member

What does SU10 + mean....After SU10? 

Discord | YouTube | iFly Schedules

34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case

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