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Are clouds the best ever now? I'm impressed.

Featured Replies

3 hours ago, Cpt_Piett said:

Some great looking rainfall on the approach to Washington National.

iYFDnDk.jpg

I honestly can't tell the difference. 

Those clouds look awful to be honest!

Intel i9-13900K | Gigabyte Z790 Aorus Master | RTX4090 | 2x16GB Corsair Vengeance DDR5-6000 | Be quiet! Pure Loop 2 FX AiO | Win 11

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Just completed an IFR flight in the Southern Airways Express C208B (FDY393) from KIAD-KBFD.  Weather was spot-on the entire flight.  Will clear the cache before my next flight and see how it goes.

The clouds, at least for me, do look a bit "thinner" with SU10 Beta than they did before.  Could just be me...

Cheers!

2 hours ago, ThomseN_inc said:

Those clouds look awful to be honest!

Glad I'm not the only one thinking this. I mean don't get me wrong, creating weather and nature in a simulation is a great task and think they have been doing great thus far but there was huge regression in the way the clouds "looked" and are not convincing to reality now. I'm just so frustrated that they had the clouds and weather systems looking so convincing and realistic at launch, yeah the accuracy to real world conditions needed work but they changed the lighting and the cloud composition/rendering after SU3.

The clouds making rain in that screenshot should be much "taller" to be creating that kind of precipitation, or any kind of precipitation. This is just weather physicals rules. I suppose a much lighter shower is possible but still is going to need a lot more convection (lift or higher cloud tops) than what is represented. It's almost as if they dumbed it down for performance reasons or so that VFR pilots would not be distracted too much maybe? I don't know.

It's like the MSFS weather system is not completely sure of itself so is showing broken/fragmented weather?

18 minutes ago, KERNEL32 said:

It's like the MSFS weather system is not completely sure of itself so is showing broken/fragmented weather?

It's absolutely not sure of itself because it's under constant development, not to imply the pace of development is consistent at all.  I see subtle improvements regularly, more plausible weather and clouds.  But it has a long ways to go still.  So ours to be patient, and hope they dedicate lots of resources to improving cloud and weather depiction over the coming year.   There is no need to be frustrated it just is what it is and the really important piece to remember is this:   they proved w/ the weather generating software they are using they can do better, as the initial release proves.   

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

8 hours ago, Cpt_Piett said:

Some great looking rainfall on the approach to Washington National.

iYFDnDk.jpg

I honestly can't tell the difference. 

Do you use GEForce Experience?  Your image appears very bright and flat - especially the shadows. You are losing a lot of detail/depth on the ground textures as well as over bright shadows.  There is just one filter to use that will improve the shadows a great deal for you - Details/HDR Toning.  By default this setting over brightens the shadows.  Turn that setting down to around -30 and you will have a much more balanced image.

Contrast-1.png

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

Oh my, MS/Asobo seem to be making daily cloud improvements in SU10 - are people on SU9 seeing these improvements?  The clouds in MSFS are now surpassing anything I saw in my Favourite Rex WeatherForce. 

I took this screenshot between Iceland and the Faroe Islands at FL280.  the variety of clouds is absolutely stunning - I'm over a layer of Alto Stratus with a gap in the layer. In the distant layer you can see the shadow on the cumulus/stratus layer beneath. I am amazed how quickly the weather is improving!

EKVG-Cruise5.png

 

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

13 hours ago, Cpt_Piett said:

Some great looking rainfall on the approach to Washington National.

iYFDnDk.jpg

 

Sorry but this is quite a terrible simulation of the rain. A rainfall so intense requires very different, I.e. deeper clouds. Imagine where all the water vapor comes from and into the vertical ascent to condensate and form the raindrops. 

3 hours ago, MrBitstFlyer said:

Oh my, MS/Asobo seem to be making daily cloud improvements in SU10 - are people on SU9 seeing these improvements?  The clouds in MSFS are now surpassing anything I saw in my Favourite Rex WeatherForce. 

I took this screenshot between Iceland and the Faroe Islands at FL280.  the variety of clouds is absolutely stunning - I'm over a layer of Alto Stratus with a gap in the layer. In the distant layer you can see the shadow on the cumulus/stratus layer beneath. I am amazed how quickly the weather is improving!

 

Hi. It seems like SU 10 can render many different types of cloud types. Alto stratus is one, but what are the other cloud types that SU 10 can render? I would be interested to know.

i5-12400, RTX 3060 Ti, 32 GB RAM

8 hours ago, MrBitstFlyer said:

Do you use GEForce Experience?  Your image appears very bright and flat - especially the shadows. You are losing a lot of detail/depth on the ground textures as well as over bright shadows.  There is just one filter to use that will improve the shadows a great deal for you - Details/HDR Toning.  By default this setting over brightens the shadows.  Turn that setting down to around -30 and you will have a much more balanced image.

Contrast-1.png

That image looks absolutely stunning! Is it.. real? 

Please keep in mind that HDR screenshots will not look the same as the actual sim. I use the Xbox game bar to capture screenshots (Nvidia Geforce experience overlay cannot capture HDR). They look a lot darker, and to remedy this, I increase the brightness before I post the images. This could in fact make them look "bright and flat".

This is the same image with no brightness added:

u83bXCC.jpg

I am in fact using Nvidia freestyle filters, and have been for quite a while. My settings have not changed for a long time now. I use the brightness/contrast filter with contrast +15% and highlights -30%.  

7950X3D | RTX 4090 | 64GB DDR5

3 hours ago, Mark1616 said:

Sorry but this is quite a terrible simulation of the rain. A rainfall so intense requires very different, I.e. deeper clouds. Imagine where all the water vapor comes from and into the vertical ascent to condensate and form the raindrops. 

You don't have to say sorry, I didn't make the clouds 😅 But I agree. At first I didn't notice how unrealistic it looked. 

7950X3D | RTX 4090 | 64GB DDR5

3 hours ago, abrams_tank said:

Hi. It seems like SU 10 can render many different types of cloud types. Alto stratus is one, but what are the other cloud types that SU 10 can render? I would be interested to know.

What @MrBitstFlyer showed in the previous image is new to me. So far in SU10 I've only seen variations on cumulus-type clouds. No true stratus, cirrus or alto stratus. Yet. 

7950X3D | RTX 4090 | 64GB DDR5

16 minutes ago, Cpt_Piett said:
9 hours ago, MrBitstFlyer said:

Contrast-1.png

That image looks absolutely stunning! Is it.. real?

SU10 with Google Map Mod using the high LOD option.  GeForce filter 'HDR Toning' set to -30.

I see, you are using HDR - that explains the brightness.  I wonder if there is a way to better capture screenshots when using HDR?

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

I wonder if something similar (filters) exist for AMD cards? 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

1 hour ago, Cpt_Piett said:

Please keep in mind that HDR screenshots will not look the same as the actual sim.

Unfortunately HDR has come to mean multiple things. The "old" meaning is where, say in photography, you have a camera that takes three different pictures at different exposures and blends them together so that images are neither washed out or too dark (shadows and bright skies can coexist nicely). Then there is the artsy HDR that takes this to an extreme to give a very iconic photographic look, where shadows and highlights are over-emphasized for dramatic effect.

And of course now we have true HDR, where you go from 8 bits to 10 bits or more per color channel, driving 4K HDR TVs and monitors with very bright brights and dark darks. This is the version of HDR that doesn't translate well in a typical SDR screenshot. But I suspect a GeForce filter is not this true HDR, but rather the aforementioned simulated HDR in an SDR color space.

Edited by Keto Ketchup

12 hours ago, KERNEL32 said:

Glad I'm not the only one thinking this. I mean don't get me wrong, creating weather and nature in a simulation is a great task and think they have been doing great thus far but there was huge regression in the way the clouds "looked" and are not convincing to reality now. I'm just so frustrated that they had the clouds and weather systems looking so convincing and realistic at launch, yeah the accuracy to real world conditions needed work but they changed the lighting and the cloud composition/rendering after SU3.

The clouds making rain in that screenshot should be much "taller" to be creating that kind of precipitation, or any kind of precipitation. This is just weather physicals rules. I suppose a much lighter shower is possible but still is going to need a lot more convection (lift or higher cloud tops) than what is represented. It's almost as if they dumbed it down for performance reasons or so that VFR pilots would not be distracted too much maybe? I don't know.

It's like the MSFS weather system is not completely sure of itself so is showing broken/fragmented weather?

Let me break down why this post makes no sense. The guy said the CLOUDS looked awful (I disagree) which caused you too agree but then you went on to criticize the PRECIPITATION, saying it does not look realistic (I agree). You realize the rain and the clouds are two different things?

How on earth does making precipitation look too THICK when it should be lighter have anything to do with dumbing the graphics down for performance?  If anything, thicker rain curtains would actually be more taxing on performance. You're starting to sound like you're being critical for the sake of it.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

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