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Steam Gauge Overhaul - Analog King Air out now

Featured Replies

Hello,

Two issues on my side:

Am I the only one to have difficulties to maintain resonable taxi speed ? With throttle at idle, mixture at low and prop at idle, the speed keeps building up past 20kts...

Also, what is this black cable showing outside the airplane ? Some external unit ? I see nothing at the end of the cable. I don't even know how to activate this item.

Otherwise, great airplane to fly. 

Cheers.

Souheil

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I find you have to taxi below idle (in beta) to keep speeds reasonable.  

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

16 minutes ago, regis9 said:

I find you have to taxi below idle (in beta) to keep speeds reasonable.  

I see. But if I go below idle with the throttle I engage the reverse trust. Am I doing something wrong ?

I mean... my physical idle position with the Bravo Honycomb is already low beta in the sim. So I'am already taxing at beta I would say...

Edited by s.mellah

1 hour ago, orchestra_nl said:

Don't shove the throttles to max at takeoff. There's a max torque you should respect, I think it's indicated with a red line on the gauge.
I don't know what the POH says but in the sim you can continue the flight but if you keep exceeding  the max torque the problem will get worse until the engine is destroyed.
In real life you might need to land as soon as possible (or at least practical) to get the engine checked and possibly repaired. The cost of that alone should be a reason to take the max torque into account.

Thanks Captain 

I guessed as much. I’ll take care in future 

51 minutes ago, Cpt_Piett said:

Thanks for doing this Ryan, I got your updated livery, looks great!

I'm going to try to get permission to just make one package (one package to rule them all lol) - that will be easier.  Thanks @ega for testing and advising.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

23 minutes ago, s.mellah said:

I see. But if I go below idle with the throttle I engage the reverse trust. Am I doing something wrong ?

I mean... my physical idle position with the Bravo Honycomb is already low beta in the sim. So I'am already taxing at beta I would say...

Beta doesn't really work in this plane.  Works in the Kodiak!

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

I've had some issues with not getting power from the generators after engine start. 

I just realized that I had the props in the feather position after engine start. Checking the voltmeter, the generators were not providing power, the battery was draining, and eventually everything would shut down. 

With props in the low position, generators are providing power, and the battery is charging. Hope this helps for others having the issue. Not sure if it makes sense as per how the real aircraft works. Any turboprop experts feel free to enlighten me 🙂

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

2 minutes ago, Cpt_Piett said:

I've had some issues with not getting power from the generators after engine start. 

I just realized that I had the props in the feather position after engine start. Checking the voltmeter, the generators were not providing power, the battery was draining, and eventually everything would shut down. 

With props in the low position, generators are providing power, and the battery is charging. Hope this helps for others having the issue. Not sure if it makes sense as per how the real aircraft works. Any turboprop experts feel free to enlighten me 🙂

the learning curve... 😋 

Really tempting to buy it.

17 minutes ago, Cpt_Piett said:

I've had some issues with not getting power from the generators after engine start. 

I just realized that I had the props in the feather position after engine start. Checking the voltmeter, the generators were not providing power, the battery was draining, and eventually everything would shut down. 

With props in the low position, generators are providing power, and the battery is charging. Hope this helps for others having the issue. Not sure if it makes sense as per how the real aircraft works. Any turboprop experts feel free to enlighten me 🙂

Position of prop blades, either in feather or max rpm should not affect generators operation at all. Haven’t checked that but if generators come offline with props feathered, that is not correctly simulated for sure. 
 

12 hours ago, sd_flyer said:

Here description of both models

https://www.globalair.com/aircraft-for-sale/specifications?specid=57

https://www.globalair.com/aircraft-for-sale/specifications?specid=1233

Same engine model PT6A-60A

Same pax: 9-11

There are slight performance differences. Similar to say, 172P and 172N models, which practically the same but Vx and Vy slightly different  . Visually; however, you can't even see a difference. Same apply 350 vs 350i in my opinion.

 

I agree with you.  Technically that user is correct.  The "i" was for the ProLine 21 avionics afaik.

Still though, it's not uncommon to see an older interior with sexy new paint job etc.  

Afterall, this idea is WAAAAAY better than the crappy total fantasy fake glass interior the default one has right now.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

39 minutes ago, taguilo said:

Position of prop blades, either in feather or max rpm should not affect generators operation at all. Haven’t checked that but if generators come offline with props feathered, that is not correctly simulated for sure. 
 

I created a support ticket on this issue. 

7950X3D | RTX 4090 | 64GB DDR5

55 minutes ago, taguilo said:

Position of prop blades, either in feather or max rpm should not affect generators operation at all. Haven’t checked that but if generators come offline with props feathered, that is not correctly simulated for sure. 
 

 

I'm not  expert in King Air, but it's rpm does effect generator in general. 

https://www.aopa.org/training-and-safety/students/solo/special/alternators-and-generators

"Generators and alternators produce electrical energy by moving wires (conductors) through strong electrical fields or vice versa. In the generator, the conductors are copper wires that are wound around an armature that is bolted to the drive pulley. (As the armature rotates, the copper wires move through a magnetic field that is produced by permanent magnets.) Electrical power is induced in the wires and terminates in a part of the armature called the commutator. This power is then transferred from the spinning commutator to stationary carbon brushes that are held against the commutator segments by spring pressure.

Generators don't produce rated output until engine rpm is up in the midrange of operation — typically above 1,400 rpm. This liability can be a real pain in the pilot seat."

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

59 minutes ago, ryanbatc said:

I agree with you.  Technically that user is correct.  The "i" was for the ProLine 21 avionics afaik.

Still though, it's not uncommon to see an older interior with sexy new paint job etc.  

Afterall, this idea is WAAAAAY better than the crappy total fantasy fake glass interior the default one has right now.

Yes all our fleet is repainted and retrofitted with glass. When you look at the ramp they all look like generation 2000th, but in reality they all 60th-70th birds LOL 

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

5 minutes ago, sd_flyer said:

 

I'm not  expert in King Air, but it's rpm does effect generator in general. 

https://www.aopa.org/training-and-safety/students/solo/special/alternators-and-generators

"Generators and alternators produce electrical energy by moving wires (conductors) through strong electrical fields or vice versa. In the generator, the conductors are copper wires that are wound around an armature that is bolted to the drive pulley. (As the armature rotates, the copper wires move through a magnetic field that is produced by permanent magnets.) Electrical power is induced in the wires and terminates in a part of the armature called the commutator. This power is then transferred from the spinning commutator to stationary carbon brushes that are held against the commutator segments by spring pressure.

Generators don't produce rated output until engine rpm is up in the midrange of operation — typically above 1,400 rpm. This liability can be a real pain in the pilot seat."

THis is not the case. PT6 is a free turbine, it means the propeller gearbox is not physically connected to the gas generator turbine. The electrical generators are in fact "starter generators" which means they are used both for starting the engines and providing electrical power to the systems. But they can't work both sides as same time. While in starter mode the generator side is inoperative, which means to bring generator power online you need to have the Starter switch in OFF position. BTW this is a bug in this KA release, easy to fix. For the Generator to come online the N1/Ng  turbine needs to be running above 50 % IIRC ( notice low idle is ~ 62 %).  Below those revolutions  the L/R GEN warning light will illuminate showing the generator is offline. In other words, generators available power depends on N1/Ng rpms and NOT Np (propeller) rpms

Hope this helps.

  

15 minutes ago, sd_flyer said:

Generators don't produce rated output until engine rpm is up in the midrange of operation — typically above 1,400 rpm. This liability can be a real pain in the pilot seat.

Interesting. So it could be working as intended. Anyway we'll soon get the answer - Just Flight are usually quick to respond to support. 

Meanwhile, I'm doing some more testing. I'm definitely getting this. Feather: generators not working which can be checked with the voltmeter. 

I'm also testing if there's an addon conflict causing this. 

7950X3D | RTX 4090 | 64GB DDR5

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