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KNOWN ISSUES (Last update: November 14th, 2022)


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Posted
We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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Posted

Thanks, this is helpful. Unfortunately the Traffic Paragraph is a little short given all the issues and the solutions/workarounds are none.

Kind regards, Michael

MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

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Posted
1 hour ago, pmb said:

Thanks, this is helpful. Unfortunately the Traffic Paragraph is a little short given all the issues and the solutions/workarounds are none.

Kind regards, Michael

It just proves "again" that this issue isn't high on the to do list. As long as there are a lot of aircraft to choose from and the scenery eye-candy is there to show off, all seems fine.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR

Posted

and how come the biggest issue on A310 (fast WASM compilation and resulting bad fps) is not even on that list under A310?

Vinod Kumar

i9 10900K 5.3 Ghz, RTX 3090, 32GB RAM, Win 11.

Alpha-Yoke, Bravo-Throttles, TM Joystick, TM-Rudder,  48" 4K TV.

 

Posted

Where's the rest of the list? There's a lot more bugs/issues than that, many that have been "Logged" on the official forums aren't on there for starters, kinda makes that list a bit pointless doesn't it? 🤔

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

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Posted

Yeah, um… that list was kind of underwhelming. 

Richard

7950x3d   |   32Gb 6000mHz RAM   |   8Tb NVme   |   RTX 4090    |    MSFS    |    P3D    |      XP12  

Posted
2 minutes ago, MarcG said:

Where's the rest of the list? There's a lot more bugs/issues than that, many that have been "Logged" on the official forums aren't on there for starters, kinda makes that list a bit pointless doesn't it? 🤔

Yes, they need need to tie the two things together or it doesn't give much confidence to people.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

  • Moderator
Posted

+1 on fadt wasm a310 issue. Also how long can asobo ignore the incorrect snow coverage issues?

5800X3D, Gigabyte X570S MB, 4090FE, 64GB DDR4 3600 CL16, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors,  Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

Posted
15 hours ago, Lange_666 said:

It just proves "again" that this issue isn't high on the to do list. As long as there are a lot of aircraft to choose from and the scenery eye-candy is there to show off, all seems fine.

Unfortunately you are right and Jorg Neumann himself can confirm that on an interview he made with VGC 

https://www.videogameschronicle.com/news/phil-spencer-thought-there-was-no-fing-way-flight-sim-was-running-in-real-time/

Quote from Neumann:

“When we launched, we found people that liked or had some respect for airplanes, but they really liked the planet. That’s the killer app. That’s what brought in new people,” he explained.

“If this had been an exceptionally well-executed physics simulator with an atmosphere and airlines, I don’t think it would have gone anywhere near as far.”

Posted
4 hours ago, Sylvenzo said:

Unfortunately you are right and Jorg Neumann himself can confirm that on an interview he made with VGC 

https://www.videogameschronicle.com/news/phil-spencer-thought-there-was-no-fing-way-flight-sim-was-running-in-real-time/

Quote from Neumann:

“When we launched, we found people that liked or had some respect for airplanes, but they really liked the planet. That’s the killer app. That’s what brought in new people,” he explained.

“If this had been an exceptionally well-executed physics simulator with an atmosphere and airlines, I don’t think it would have gone anywhere near as far.”

I've said a few times over the years that I believe there are at least two main ways to approach making a simulator.

One is, as Jorg said, as physics simulator of the type many on sites like this would prefer; and the other is a world simulator with a focus on airplanes.

One makes enough money (at least so far, apparently) to support all the resources going into MSFS, and the other tends, historically, to lead to increasingly dated niche product(s) in niche community's of hardcore enthusiasts.

To me, MSFS actually seems a bit of a hopeful hybrid, because as something made by a gaming company, it has a popular and approachable focus, while still attempting to placate the legacy market (us here) even though we've proven to be, essentially and historically, pretty much impossible to ever satisfy.

(Proof of that is that even after several decades of development, we are still niggling over minutia in our legacy sims on pretty much a daily basis) 

They will never move fast enough, or be technical enough for us here.

No one is now, or ever has been.

But they are using their resources to advance at a rate we've never ever seen before, even if that doesn't seem fast enough, for many.

For myself, I try not to forget that just a few short years ago, almost none of what we are seeing today was even remotely imaginable except as a fevered fantasy....

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
Posted

I fully agree with this analysis, we are often very demanding and sometimes intolerant, MSFS is planned to be developed for 10 years, there are still 8 years left in theory, so I am happy to have a simulator that has never reached this level of realism in 40 years and I have 74, I started with FS4 in 1989

This is only my humble opinion.


👍

Posted
6 minutes ago, foxgolfbravo said:

MSFS is planned to be developed for 10 years, there are still 8 years left in theory,

Just FYI that initial comment about a "ten year plan" was taken out of context, Jorg has since explained in a Q&A about it.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

Posted

I find it interesting the oil cooler flap interaction on the Hercules was mentioned. The oil cooler flaps on the H-4 were primarily an automatic system determined by the temperature of the engine oil. There was a manual override which is what the tool tip attempts to interact with.

James M

Director of Ohio Valley Air Transport, a Golden Age VA for those who enjoy the slower pace.

 

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