November 8, 20232 yr Just spotted a post on the A2A discord that a new update for the Comanche has been released. There's a heap of bug fixes but the most significant change seems to be a shift to using MSFS internal WWise sounds and the removal of the external helper app ahead of a release on the Marketplace Update is available through the updater app now or by redownloading from the A2A store. Updated versions for other stores will be following in the next few days. Version 1.4.0 Changes - Updated sound system to use Wwise interface - Removed HelperA2AserviceMSFS executable and its entry in exe.xml - Removed master volume slider from tablet as this is now controlled by the MSFS master volume slider - Restored proper engine preheater functionality - Slightly improved performance of battery at very low temperature - Improved handling of custom joystick shortcuts with the new functions added to MSFS SDK in SU13. (The change will take effect after saving config using the updated Input Configurator.) - Fixed GTN 750Xi not being shown as selected in tablet after restart - Enlarged environment occlusion to prevent long blades of grass from poking through cockpit floor - Fixed point and drag interaction when using gamepad - Fixed symmetry of navigation lights - Fixed wing loading displayed on tablet when metric units are selected - Fixed transponder ident light remaining on if lit when avionics power switched off - Modified beacon lighting to eliminate slight leak onto cabin ceiling - Removed pitch control out of range log warning - Updated Hobbs and tachometer counters to show tenths of hours digit as black on white - Corrected mistyped instance of ‘crankshaft’ in maintenance details of tablet For post for full details;https://a2asimulations.com/forum/viewtopic.php?t=75207 Edited November 8, 20232 yr by Matchstick
November 8, 20232 yr What a smooth and trouble free update system A2A has. Don't have to put in your social security number, mothers maiden name, blood type, etc..etc.. Just click one button with your mouse and it's done. 😁
November 8, 20232 yr 5 hours ago, Matchstick said: Updated sound system to use Wwise interface - Removed HelperA2AserviceMSFS executable and its entry in exe.xml At this point the Comanche can be released on Xbox, pretty awesome for those users if A2A has that in mind.
November 8, 20232 yr 36 minutes ago, Lucky38i said: At this point the Comanche can be released on Xbox, pretty awesome for those users if A2A has that in mind. Looks like it's shaping up that way: Quote Yes, we’ve been testing a marketplace compatible version of the Comanche for a little while now so it’s definitely on the way. Thanks, Nick - A2A Simulations https://forums.flightsimulator.com/t/a2a-commanche-250-is-on-its-way-released-july-2023/471688/2004 AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
November 8, 20232 yr Nice! It seems like half of my favorite planes have been all updated in the last week ish. Look forward to this 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
November 8, 20232 yr 6 minutes ago, F737MAX said: Looks like it's shaping up that way: https://forums.flightsimulator.com/t/a2a-commanche-250-is-on-its-way-released-july-2023/471688/2004 Nice! Hope A2A rakes even more revenue thru the marketplace and that can only mean good things for us as they start to bring their other aircraft to MSFS. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 8, 20232 yr 2 minutes ago, lwt1971 said: Nice! Hope A2A rakes even more revenue thru the marketplace and that can only mean good things for us as they start to bring their other aircraft to MSFS. I hope it rains down on them. and that Civ Mustang is next to release.
November 9, 20232 yr 28 minutes ago, Beagle12 said: Latest on the A2A home site is V1.3.0 Where is the 1.4.0 ?? Run the a2a updater, found in the a2a simulations folder. Edited November 9, 20232 yr by Bert Pieke Bert
November 9, 20232 yr Do A2A traditionally have end of year sales or are they one of those devs who don't need to and they know it😅? i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
November 9, 20232 yr 40 minutes ago, scotchegg said: Do A2A traditionally have end of year sales or are they one of those devs who don't need to and they know it😅? The Comanche has only just been released.. 😉 Bert
November 9, 20232 yr Marketplace does not necessarily mean immediate XBOX access but it is a step in that direction.
November 9, 20232 yr Why did they use external sounds in the first place? is there something we will miss now when they have switched to internal WWise sounds? System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
November 9, 20232 yr 2 hours ago, Ixoye said: Why did they use external sounds in the first place? is there something we will miss now when they have switched to internal WWise sounds? They already had an external sound engine that works, and it wasn't a blocker to releasing the aircraft. You could see when the plane first released that there was a few xmls and a wwise file which shows they were experimenting with it so it was probably decided to just add it in after the release. I doubt anything will be missed, wwise is a pretty powerful sound engine and A2A doesn't seem like the kind of dev to sacrifice fidelity
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