June 23, 20241 yr 4 hours ago, decker89 said: ATC - it is never going to get as good as Vatsim. The only thing that is better is if more people used it. I'd rather fly on Vatsim and make a radio calls on Unicom than fly with programmed ATC. One single glitch with programmed ATC and all realism is lost. Career mode as a prop for boredom because the sim is not complex? We have some pretty complex aircraft if you are willing to invest in them. But no matter how complex the aircraft and sim may be you can always enjoy a reason to fly "career mode". I am very happy they are developing that side of the sim and at least for myeslf, I am very much looking forward to it. And for people that hate talking to other people we have Sayintentions. I am looking forwared to the raytracing part. I am just thinking that we will never be able to buy any hardware that will make this thing running smooth at 4k in the next 4 years 🙂
June 23, 20241 yr 5 hours ago, Sky_Pilot071 said: they are in active discussions with MeteoBlue. From listening to recent developer Q&A, it’s more like they are thinking about maybe talking to MeteoBlue sometime in the future. Maybe. Pro-Sim A320 and MSFS 2024
June 23, 20241 yr Is Jorg doing a second presentation tomorrow? I thought I heard something about "tomorrow" near the end of the video. Or is it just this one presentation and that's it? i5-12400, RTX 3060 Ti, 32 GB RAM
June 23, 20241 yr 34 minutes ago, Ricardo41 said: The new Flight Planner It's Better than 3rd party, because everything is integrated including fuel and payload, in one neat interface. Also the map with approach procedures draws in a cleaner manner. http://youtube.com/c/Greazer
June 23, 20241 yr 7 minutes ago, abrams_tank said: Is Jorg doing a second presentation tomorrow? I thought I heard something about "tomorrow" near the end of the video. Or is it just this one presentation and that's it? The Marketplace team will be doing a presentation on all of the changes coming to the 2024 version. I think they might also talk about why it is a good idea for devs to sell their products there. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
June 23, 20241 yr 12 minutes ago, Greazer said: It's Better than 3rd party, because everything is integrated including fuel and payload, in one neat interface. Also the map with approach procedures draws in a cleaner manner. And yet I see Navigraph/Simbrief not dying out anytime soon. It's good to have flight planner more options though.
June 23, 20241 yr So I think it's obvious from the presentation that Microsoft is trying to do a 3D model of the entire world that is detailed at the ground level. I think once they get this global 3D world engine mature, they will probably use it for other games such as train simulator, Forza Horizon, etc, and also license this engine for other game companies to use. Any game company that wants to base their game in a modern setting, somewhere in the real world, can use this engine and the scenery and terrain will already be done for them. For example, here is the list of games that take place in New York: https://en.wikipedia.org/wiki/Category:Video_games_set_in_New_York_City Now count how many of these games take place in the modern era, and all those games from that wiki list that take place in New York, could use this engine where New York is rendered in 3D. The problem with using such an engine is that everything needs to look detailed at ground level, and it has to look nice. The MSFS 2020 engine is not detailed enough yet and it doesn't look nice enough. I'm not sure that even with the MSFS 2024 engine, that it's detailed enough yet, but certainly, that's the direction that Microsoft wants to go. For us flight simmers though, especially if you enjoy low level flights, the increased detail and quality of the terrain is very nice. I really like how there are way more biomes and tree diversity. As for the flight model and ground handling, I wished that they would have talked more on this. I am surprised that not much more was said about the flight model, and nothing was said about the ground handling, in the presentation today. Concerning the flight model, there is a reason why they hired Petrovich. I do hope to see Petrovich's work on MSFS 2024 and I'm sure he has improved the flight model but we don't know exactly what he has done since joining the MSFS team. Edited June 23, 20241 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
June 23, 20241 yr Man, I am just blown away by what these guys are doing. I absolutely love how they embrace addons within the community to this extend. They aren't wasting resources creating half-baked alternatives, they just reach out to the best and most established people in their field and bring them on-board. I just wish they would touch on some of the important stuff soon, like the improved flight modelling and I also really want to see a live demo of the new interface, especially the improved loading times, hoping to see a more lean and snappy experience. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
June 23, 20241 yr Just watched the stream, 95% WOW factor the hype is real! Delighted to see Henrik & Puffin involved in MSFS2024 they deserve that, both brilliant and free contributions to the current Sim. Flight Planner looks cool, base aircraft look great, world detail overall looks mightily impressive. Overall lots to take in and enjoy, it looks too be a step up in the right direction for the main part. However, there's always a But...seeing as this is Flight Simulation Expo I was disappointed they they avoided weather altogether aside from mentioning cirrus clouds a couple times, that guy asking about visibility - whilst he had a very good point - he came across as a goon, funny when the guy soon after had a pop at him. But the same old response from Jorg we've heard a thousand times "we're talking to Meteoblue", talk is cheap it's time for action and the Sim is now only 5 months away, I have a fear Live Weather won't be much different to what it is currently. Sebs blank face in response to the visibility goons question said it all though, I just don't think they get it when it comes to a Live Weather and the debacle over SU7 kinda proves that, and to show that awful still of the lightning in free air like that...oh dear! Again it's a Flight Simulation Expo but there was more talk about the world as an object than the things that interest simulation fans, nothing on ATC or AI, not even a sentence. I get that they can't possibly talk about everything, but to completely avoid the obvious bigger subjects is a bit reckless, suppose we can see what comes out in interviews in the coming week. Finally support for the current Sim through to 2028 I just don't understand, it seems a waste of time to backport features and spend so long in the past when MSFS2024 is the future. I reiterate my point that this is ultimately a Game not an Operating System, there really is no need to continue support beyond 2024 aside urgent server/bug fixes. Just move full on onto the next sim and concentrate on making that as good as can be, I can't help but think MSFS2024 might suffer as a result as all eyes won't be on it and we've seen when all eyes are on Sim Updates they still make monumental errors, time will tell. Overall though I'm hyped & very excited for certain features and improvements, but prepared for inevitable disappointment in some areas. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
June 23, 20241 yr 1 hour ago, Sethos said: like the improved flight modelling But they did 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
June 23, 20241 yr 9 minutes ago, Krakin said: But they did No, they didn't. They showed the CFD system and its possibilities, we didn't see a single flight, we didn't get a single shred of information from Petrovich's flight modelling work. Showing some vortex rings does not tell us anything about the feel of the planes, the most important part. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
June 23, 20241 yr 7 hours ago, sd_flyer said: What is not "believable" and "restrictive" in current flight model? Once you try landing A2A Comanche (external flight model) you really feel the difference (mass and inertia) from the vanilla one.
June 23, 20241 yr No mention of price? It might be subscription based. Not that I mind even if it is because it’s going to save me £140 per year for Navigraph.
June 23, 20241 yr 7 hours ago, sd_flyer said: What is not "believable" and "restrictive" in current flight model? Inertia. In that regard it is undisputable that X-Plane is better. But it had the edge in that aspect for years. Microsoft caught up when Asobo took over and is slowly gaining on it but they are not head to head yet. Flying through dangerous wheather is also simply not dangerous in the sim.
June 23, 20241 yr 5 hours ago, Andrew2448 said: I think it's far more likely that PMDG themselves is not interested. They want total control of their products. Partners are restricted to making exactly what Asobo tells them to do and restricted to bringing updates by having to rely on Asobo. I'm glad PMDG is not trying to get their planes included in the sim by default. Inibuilds/Working Title can cover that mid level market for the airliners. Notice that Fenix is never mentioned either - these two are going after a different market. And furthermore it's probably also somewhere in their contract with Boeing that they can't sell their stuff to anyone else.
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