August 16, 20241 yr I'm currently using TDS GTN750 and long haul seems causing stutters during approach, landing and taxi. I can fly twice as long with PMDG 777 or TDfi MD11 do not have any stutters throughout entire flight . I wonder if anyone experience the same thing? Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
August 16, 20241 yr No but I used to get stutters with the TDS GTN750 a lot until I found a fix where you add it to the windows defender exceptions. Have you tried other options to see if you get stutters as well?
August 16, 20241 yr Moderator Has anyone downloaded the modified flight dynamics file from FSS' discord server, I'm getting a virus message?! I9-13900K, RTX 4090, DR5-6000MHZ, CORSAIR ICUE H150I ELITE, ASUS PRIME Z790-P, THERMALTAKE TOUGHPOWER GF3 1350W, WIN 11
August 18, 20241 yr Another bug is, when in online and other user with this aircraft, the planes are levitating in ground, they don´t have the wheels out.
August 19, 20241 yr I hope the mini FCU gets a profile for the 727. Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
August 23, 20241 yr Edit, my trim problem isn´t solved still, I will try to contact with them by Discord I think. A new update: https://flightsim-studio.com/news/b727-update-1.0.2 Quote B727 Update 1.0.2 Hello to all trijet pilots, a new update is waiting for you! In addition to some bug fixes, there are also many improvements and new features. Stairs: We have now added the stairs from the E-Jets. So, if GSX decides to give you a hard time, you now have control over it yourself. INS: There are quite a few new things here. The alignment phase has now been implemented realistically. Depending on the coordinates, it can take quite a while. However, if you don't want to wait, you can simply click on the ready light to immediately complete the alignment. There's also now the option to import the SimBrief flight plan directly. We recommend following our guide for this. EFB: You can now manually override the environment values, which is particularly helpful during approach and turnaround. Further changes can be found in the changelog described below. Next, we will focus on overhauling the flight model. Our Discord community has already been very active and has released a mod. Once it is mature enough, we might integrate it into the base product. In addition, we are concentrating on completing the GNS-XLS flight management system. This will bridge the gap between the old-school INS and more modern GPS systems. Unfortunately, we cannot yet provide a specific timeline for this. By the way, on August 24th, the official 727 Vatsim event will take place. See you there! Changelog v1.0.2 Bug Fixes: #656 - Fixed Radome Lightning Diverters liveries paint #995 - Fixed leading edge slats/flaps overlap due to wingflex animation #996 - Fixed nose wheel animation range #993 - Fixed AP behavior on some external NAV Equipment #999 - Fixed nose gear animation #902 - Fixed static port covered by livery #861 - Fixed several flickering decals #753 - Fixed unable to enter new takeoff airport on clipboard for turnaround flight #811 - Fixed sync lights behavior #716 - Fixed engines able to start without bleed air #941 - Fixed engines unable to shutdown when spawn mid-flight #953 - Fixed EFB takeoff/landing temp displayed only in Celsius #404 - DHL livery adjusted #984 - Fixed wheel well typo #899 - Emergency exit light behavior updated #881 - Updated several decal typos #989 - Windows/Doors now unable to be opened mid-flight #884 - Checklist animation update on FE station #888 - Adjusted light source on overhead to improve visibility #637 - Updated Reverse thrust behavior #695 - Wingtip/Wing/Slats model aligned #705 - Added Standby Battery for CIVA INS #750 - Autothrottle behavior adjusted when activated #751 - Heading bug behavior when CIVA INS active adjusted #845 - Realigned Left and right side flaps #895 - Update pressurization standby cabin rate index pip decal #988 - Marker beacons now flashes instead of solid #990 - Odd white glow under number 1 fire handle removed #992 - 2nd red nav light source added #842 - WARN light behavior updated when no power available #826 - Lights flickers during waiting screen fixed #844 - Tail skid light behavior with gear up updated #790 - Essential Power Light behavior updated when APU GB Tripped #814 - Another update on EGTs incorrect behavior #998 - Flap snaps to 2nd position when retracting fixed #712 - Fuel Pumps lights on APU power incorrect behavior fixed #918 - Strobe lights flashes through improved #487 - Standby rudder green light behavior updated #1000 - Fixed fuel needle behavior during engine start #1038 - APU unable to start fixed #1006 - Adjusted light knob behavior when spawned mid-air #1008 - Rescale gravel kit #1002 - Fixed power go out when connecting last gen #1011 - Fixed GPU connection behavior #1018 - Fixed GPWS Pull Up Light not extinguishing #1021 - FCTL Position Indicator texture updated Improvements #412 - Improved manual AC source synchronization #789 - Added delay on AC Meter - EXT Power Volts/Freq + GPU #985 - Exterior lights colors updated #662 - FSS Stairs integrated #921 - Added inop sticker for AUX Nav when not using CIVA INS #933 - Added inop sticker for MACH Hold as Autoland not simulated #558 - Exterior Stabilizer now animated #778 - Baggage door mesh improved #801 - AP/FD indicator light emissivity adjusted #827 - Adjusted light knobs behavior on first click #841 - Pull Up lights behavior adjusted #894 - Disbale Set Trim and Set EPR if no value inserted/calculated #997 - Flap jackscrew now animated #966 - Radio panel lights adjusted #943 - Flap/Slat Extension/Retraction order improved #773 - Slats indicator lights logic updated #928 - Exterior windows next to engine updated #422 - CIVA INS Waypoints - Simbrief Import implemented #446 - Cigarette holder and ashtray mesh added #495 - Horn Cutout animation updated #949 - Reverser Operating decal updated #950 - Winglet A rear white nav/logo lights implemented #986 - Altimeters - Baro decal added #873 - ADI - Slip/skid indicator texture updated #240 - Autothrottle limit to avoid EPR Exceedance implemented #273 - Autothrottle logic prevent push engines beyond limit #473 - A/T Engage lever position logic updated #573 - Roll axis on takeoff/landing behavior improved #1001 - Winglet B rear white nav light implemented #1005 - Tiller placard and arrows added Edited August 23, 20241 yr by peloto
August 26, 20241 yr B727 Update 1.0.2+patch1 available Oh no, we actually forgot something important: The new ashtray in the 727 can't be opened. How is the crew supposed to survive? But don't worry, there's an update for that—Version 1.0.2+patch1 is live! Okay, maybe some of you might think other fixes are more important. Like the issues with the DME position update of the INS. Or the texture problems in the FWD cargo bay. Or the overhead dome light that isn’t working properly. No matter what it is, this version makes it better. So go ahead, get the update, and have fun flying! Changelog v1.0.2+patch1 Bug Fixes #470 - Zero G livery updated #507 - Hydraulic System Functionality fixed #509 - Essential Power Warning Light illuminates during fire test is fixed #1045 - Fixed see through FWD Cargo #1046 - Fixed incorrect gear door livery texture #1047 - Overhead and Dome light fixed #1028 - CIVA INS: DME Updating issues reworked Improvements #854 - ADI: Pitch line emissive in day conditions improved #1042 - Ashtray and cigarette holder now can be opened #1003 - Map light direction improved https://flightsim-studio.com/news/b727-update-1.0.2patch1
August 26, 20241 yr Moderator In my opinion this airplane, besides stunning visuals, is so deeply flawed that I’m rather concerned about future improvements. It has a host of instrumentation, system logic, navigation and flight model shortcomings, and my biggest concern of these is the flight model, which is currently not being worked on be FSS, but by a small group of customers that want to improve this plane! As much as I love the 727, this one has a lot of eye candy but with too many showstoppers, IMHO. I9-13900K, RTX 4090, DR5-6000MHZ, CORSAIR ICUE H150I ELITE, ASUS PRIME Z790-P, THERMALTAKE TOUGHPOWER GF3 1350W, WIN 11
August 26, 20241 yr Might of been asked before but I could not find answers... Does this plane have a functional and animated rear air stairs? Besides the lack of versions, has this plane surpassed the Captain Sims FSX plane in complete functionality, systems, sounds and flight modeling? What if anything is lacking with this plane? Thanks.
August 26, 20241 yr 17 minutes ago, Peter Z KCLE_EDDN said: In my opinion this airplane, besides stunning visuals, is so deeply flawed that I’m rather concerned about future improvements. It has a host of instrumentation, system logic, navigation and flight model shortcomings, and my biggest concern of these is the flight model, which is currently not being worked on be FSS, but by a small group of customers that want to improve this plane! As much as I love the 727, this one has a lot of eye candy but with too many showstoppers, IMHO. 1.0.2 update broke more things for me than fixed anything. It feels like 727 was hastily rushed to the market. Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
September 3, 20241 yr Hmm. I can’t seem to fire up the avionics..? If there’s a radio master switch I can’t for the life of me find it. Richard 7950x3d | 32Gb 6000mHz RAM | 8Tb NVme | RTX 4090 | MSFS | P3D | XP12
September 3, 20241 yr Author 7 hours ago, Swe_Richard said: Hmm. I can’t seem to fire up the avionics..? If there’s a radio master switch I can’t for the life of me find it. Circuit breaker board to the left and behind the pilot. ie beside the IP seat. There are two master radio switches that need to be set. Cheers Terry No. No, Mav, this is not a good idea. Sorry Goose, but it's time to buzz the tower! Intel (R) Core (TM) i7-10700 CPU @2.90Ghz, 32GB RAM, NVIDEA GeForce RTX 3060, 12GB VRAM, Samsung QN70A 4k 65inch TV with VRR 120Hz Free Sync (G-Sync Compatible). Boeing Thrustmaster TCA Yoke, Honeycomb Bravo Throttle Quadrant, Turtle Beach Velocity One Rudder Pedals.
September 3, 20241 yr 2 hours ago, Lord Farringdon said: Circuit breaker board to the left and behind the pilot. ie beside the IP seat. There are two master radio switches that need to be set. Cheers Terry They were already set to 'On'. Richard 7950x3d | 32Gb 6000mHz RAM | 8Tb NVme | RTX 4090 | MSFS | P3D | XP12
September 4, 20241 yr It's now been updated to 1.0.3 Today's update brings a few improvements and several bug fixes. We would like to explain some of them to you. GSX Integration We've made some adjustments to the GSX integration. Now, the Upper Cargo Door opens automatically when boarding or deboarding is requested. This required a custom logic. We've also connected the refueling process with GSX. First, you need to call the fuel truck through the GSX menu, and once it's there, you can start refueling via the EFB. The truck will automatically leave once the refueling is complete. 3D Adjustments There have been some minor adjustments to the 3D model, such as the Pack Fan cooling doors being visible, and the GPU door is now animated. These aren't major changes, but it's often the small details that count. Flight Dynamics In this update, we've improved the ground roll behavior and adjusted the cargo loading sequence so that with lighter loads, the center of gravity is slightly further back. This improves the pitch behavior during takeoff, depending on the overall load. We are also working on a complete adjustment of the pitch behavior and are making good progress. The next update should include this improvement. GNS-XLS We are continuing to work on the FMC. We've already implemented the entire route and flight plan handling, including Simbrief import. Now, we're focusing on adding the missing pages, like NAV and HOLD. We'll keep you updated on our progress. By the way, for all TDS GTNXi users: A new version of the GTNXi was released today that fixes several bugs related to its integration with our 727. Now, you can even fly the vertical path (such as an LPV approach) using the AUTO GS mode, as long as you're in GPS mode. For now, enjoy your flight! Changelog v1.0.3 Bug Fixes: #897 - Pack sounds tied to Eng2/APU bleed switch #823 - APU: Firebell can make sound with no power fixed #782 - Crossbleed start logic updated #962 - FE Panel: CSD low oil pressure light with aircraft power/engines off logic updated #815 - EGT logic updated when electrical applied to aircraft #856 - Radio Alt: Fixed pointer mask disappear on certain altitude #1014 - Crew Manager flows updated to prevent power loses after start #1058 - Another update on flap extension and retraction logic #1044 - APU startup logic using flow revisited #1063 - TDS GTNXi: IAS hold now works properly #1055 - GPU transition sounds adjusted after new logic implemented #1069 - EFB set takeoff speed bugs not clipping anymore Improvements: #482 - Pack Fan cooling doors added #775 - GPU door now animated #1064 - Improved Nav lights look #1059 - GSX auto main cargo door operation implemented #1060 - GSX refueling implemented #1062 - Improved rotation behavior #1057 - EFB layout updated to tidy things up
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