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Immersion factor Fenix vs FBW

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  • Commercial Member
32 minutes ago, Claudius_ said:

now it's much more sensitive than before

Recommended  Sensitivity 

 

https://kb.fenixsim.com/sensitivity-settings

Edited by polosim

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  • To add to this.. The FBW is an EXCELLENT stepping stone. I think a simmer will get comprehensive grasp of airbus operation procedure fundamentals with the FBW (For Free!!!). And i think for most simme

  • I attempted a flight today with the FBW.  To me it's just so many levels down compared to fenix that I can't imagine wanting to fly it again.  I say that with full appreciation for the work the team h

  • I came to the same conclusion when I tested the FBW a while ago. I did use the FBW for a long time before getting the Fenix though.

It is very difficult to compare FBW with Fenix - for one Fenix is payware whereas FBW is freeware project. Fenix uses external software to simulate all of the airbus features and systems, FBW has built in systems. Yes there is a huge difference between the two in terms of how they operate as well as system simulation and other bits. 

Personally FBW is great for someone who's new to flight sim and want to explore the world of piloting airbus without spending any money. Although it does lack some of the features and systems compared to Fenix one - it is still great to learn the basics of flying an airliner.

Fenix is more catered towards seasoned pros and experienced flight simmers who prefer to do realistic flight ops.  

  • Commercial Member
36 minutes ago, Claudius_ said:

it's not a sensitivity problem

Now I'm confused, that's what you expressed earlier.

1 minute ago, polosim said:

Now I'm confused, that's what you expressed earlier.

There is difference from a joystick input to a not realistic flight model. Adjusting the problem through the joystick sensitivity is a workaround, but the problem with the new Fenix flight model is still there. Also, the take off with the Fenix is one of the more challenging in the simulated A320 history for the same reason, the joystick workaround doesn't solve the problem because it's in the Fenix flight model simulation.

Missing the PMDG DC6 in MSFS 2024 (she's here, but...).

  • Commercial Member
6 minutes ago, Claudius_ said:

There is difference from a joystick input to a not realistic flight model.

Do you have Sidestick Damping Simulation function active or desactive?

I never enjoyed the Fenix as much as I do now I have a new much faster PC. Now it's on par with the PMDG 737 for me.

The systems depth and quality of modelling is incredible. The only issue I have with it (and this is probably just poor technique on my part) is I find the thing impossible to land. It just balloons and floats for days. I feel like the auto thrust sometimes works against you and will put a burst of power in the final moments before flaring.

Despite being rather slippery, I find the 737 slightly easier as it's fully manual and therefore more predictable how it's going to behave.

Tom Wright, UK PPL(A) SEP + Night Rating + IMC/IR(R)

Microsoft Flight Simulator 2024 | AMD Ryzen 7 7800X3D | 32GB DDR5 6000MHz RAM | 16GB RTX 4080 Super | 2x 2TB Samsung 990 PRO M.2 | Thrustmaster TCA Airbus Sidestick + Quadrant | Logitech G Saitek Pro Flight Rudder Pedals | WinCTRL Airbus FCU + EFIS + MCDU

1 hour ago, Claudius_ said:

There is difference from a joystick input to a not realistic flight model. Adjusting the problem through the joystick sensitivity is a workaround, but the problem with the new Fenix flight model is still there. Also, the take off with the Fenix is one of the more challenging in the simulated A320 history for the same reason, the joystick workaround doesn't solve the problem because it's in the Fenix flight model simulation.

Hog wash. The Fenix flies fine, your controls are not set correctly. 

 

 

 

2 hours ago, Claudius_ said:

There is difference from a joystick input to a not realistic flight model. Adjusting the problem through the joystick sensitivity is a workaround, but the problem with the new Fenix flight model is still there. Also, the take off with the Fenix is one of the more challenging in the simulated A320 history for the same reason, the joystick workaround doesn't solve the problem because it's in the Fenix flight model simulation.

If its directional control on take off you are referring to, are you holding approx 1/2 forward sidestick to about 100 kts then easing off?  

Cheers

Steve Hall

Get the fenix, there are so many little details they have modeled that nobody else gets right in regards to their external engine model, its so immersive.  Its the only addon for msfs that accurately models turbofan engine behavior. The flight model is great,  All three variants feel and sound so unique and different from each other.  The soundset is the best i've ever experienced in any sim, and visually its just perfect inside and out.  There are a couple little bugs here and there but they are working on them.  You wont regret it, if you are looking for more immersion nothing will give you that more than the fenix.  

 

Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light

 

1 hour ago, cowpatz said:

If its directional control on take off you are referring to, are you holding approx 1/2 forward sidestick to about 100 kts then easing off?  

Yes, but it's very unstable, fbw and pmdg are are very different on this, fortunately.

Missing the PMDG DC6 in MSFS 2024 (she's here, but...).

5 hours ago, Tom Wright said:

The systems depth and quality of modelling is incredible. The only issue I have with it (and this is probably just poor technique on my part) is I find the thing impossible to land. It just balloons and floats for days. I feel like the auto thrust sometimes works against you and will put a burst of power in the final moments before flaring.

 

I originally struggled with this.  If you watch some real world pilots fly the Fenix, you will find that they keep on the glide slope all the way down and only flair a little bit at about 20-25 feet from the ground. If you flair too much or too early, you will float and then drop hard. Once I discovered this, I have very smooth landings with the fenix. 

I find the boeings a bit more flexable in the flair. Don't know if that is realistic or not,but its what I have found.

Rick 

i9-14900KS OC to 5.8 Ghz | 64 GIG- G.Skill 7200 RAM | Asus ROG Maximus z790 Hero Motherboard | Gigabyte  RTX 5090 OC |  47" Samsung 4K Monitor I Pimax Crystal Super 50 HMD I Varjo Aero HMD I  Windows 11

On 9/18/2024 at 8:30 AM, Cognita said:

I only meant that the Fenix has an option to let GSX handle the boarding process and if you select that it will automatically call for the fuel truck and set the proper fuel according to the Simbrief flight plan, it will then call for catering, and then boarding, and procedurally board the correct number of passengers and cargo, again according to the Simbrief plan. No interaction with the menu is needed. When you put the beacon light on it will disconnect the GPU and you are ready to commence push back. Once I experimented with the timings to get the progression to "feel" realistic, I found it contributed a lot to immersion, because I do not have to go up to a menu and select these things, they just happen in the background while I am programming and setting up the flight.

Thanks for the detail.  TBH as a APLv2 user and Self Loading Cargo I'd be delighted to say bye bye to GSX.  My honest feeling is the dev did probably as good as anyone could but animations he mentions were a real challenge and it shows.  I appreciate it's the best we have in this domain and I appreciate it and would buy it again today even w/ its problems.  But GSX Pro startup initialization is hit or miss, still, after years in MSFS.   I will get that weird menu that showed up a few updates back I think and the audacity to say something like, "please wait it might open".  Goofy in 2024.  Spend NO TIME developing Parkinsonian zombies to seat themselves before you get basic initialization SOLVED.  Just yesterday the menu stayed there spinning well over 30 seconds (that's supposed to be as long as it could take as a max to initialize) so I did what always works after about 45 seconds of waiting:  go to Task Manager, kill Couatl64_exe and Couatl64_boot.  At this point the menu stuck in purgatory does nothing it keeps spinning UNTIL you hit Restart Couatl, at which point in maybe 7 seconds the menu closes and then you can hit GSX in the toolbar MSFS and it always then starts correctly so you can proceed.   Further, you are given the choice to be able to STOP pushback before the 100' max or what have you, but the ground crew marshal continues to walk the full time/distance to where it would stop were it not stopped early by the user.  If you stop in 10' you have to wait until crew walks the rest of 90' or what have you. This is the way this goofiness has been since inception.   And now we have 3 buses arriving w/ PAX to the stairs on the plane parked at a ramp.  The first one arrives, the people board the plane and the bus stays there until the very last passenger boards.   Then the next bus comes.  Why wait for the very last passenger to board?  Is it because maybe one of the zombies forgot their carry-on?  I know this last one is a little over the top but it illustrates why I'd far rather see Asobo do some more with very basic loading.  Even their 4y/o animated ground crew look so much better.  And you know how it can be w/ GSX the marshal might walk thru a wall.  Or the plane can be pushed straight back into a wall.  Very basic stuff I don't blame Virtuali for this I think he's probably hamstrung by limitations in the SDK.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

37 minutes ago, Noel said:

Thanks for the detail.  

TBH as a APLv2 user and Self Loading Cargo I'd be delighted to say bye bye to GSX.  My honest feeling is the dev did probably as good as anyone could but animations he mentions were a real challenge and it shows.  I appreciate it's the best we have in this domain and I appreciate it and would buy it again today even w/ its problems.  

But GSX Pro startup initialization is hit or miss, still, after years in MSFS.  I will get that weird menu that showed up a few updates back I think and the audacity to say something like, "please wait it might open".  Goofy in 2024.  

Spend NO TIME developing Parkinsonian zombies to seat themselves before you get basic initialization SOLVED.  Just yesterday the menu stayed there spinning well over 30 seconds (that's supposed to be as long as it could take as a max to initialize) so I did what always works after about 45 seconds of waiting:  go to Task Manager, kill Couatl64_exe and Couatl64_boot.  At this point the menu stuck in purgatory does nothing it keeps spinning UNTIL you hit Restart Couatl, at which point in maybe 7 seconds the menu closes and then you can hit GSX in the toolbar MSFS and it always then starts correctly so you can proceed. 

Further, you are given the choice to be able to STOP pushback before the 100' max or what have you, but the ground crew marshal continues to walk the full time/distance to where it would stop were it not stopped early by the user.  If you stop in 10' you have to wait until crew walks the rest of 90' or what have you. This is the way this goofiness has been since inception. 

And now we have 3 buses arriving w/ PAX to the stairs on the plane parked at a ramp.  The first one arrives, the people board the plane and the bus stays there until the very last passenger boards.   Then the next bus comes.  Why wait for the very last passenger to board?  Is it because maybe one of the zombies forgot their carry-on?  I know this last one is a little over the top but it illustrates why I'd far rather see Asobo do some more with very basic loading.  Even their 4y/o animated ground crew look so much better.  And you know how it can be w/ GSX the marshal might walk thru a wall.  Or the plane can be pushed straight back into a wall.  Very basic stuff I don't blame Virtuali for this I think he's probably hamstrung by limitations in the SDK.

I don't see why GSX can't be combined with SKC / APL. At least in the Fenix the integration is perfect. 

7950X3D | RTX 4090 | 64GB DDR5

On 9/19/2024 at 1:38 AM, Claudius_ said:

In my opinion the FBW is a great free addon, it's not perfect but it works! The Fenix is my first choice, but after the last updates they changed the logic regarding the roll input, now it's much more sensitive than before, but the pitch and the yaw are almost the same as before. Also, it's difficult to keep the airplane straight at takeoff, it's moving like a C172, but this is an old never solved completely problem. And you can't solve these roll/steer problems changing the input rate of your joystick, it's not the same thing.

than its some thing to do with your set  up than, i have no issues flying  the  take off  or  turning

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

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