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MSFS2024 30Gig install, what if your connection goes down?!

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Recommended ram size of 64Gig being higher than the HDD size of 30Gigs??!!

This game being so heavily dependent on your internet connection and internet speed its very worrisome. It is nearly a remote streamed game.

One can control their hardware specs and have nearly unlimited hard drive space but ones internet not controllable in most areas.

They better have a solid cache mode in play. Has any site mentioned this at all?

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  • Egbert Drenth
    Egbert Drenth

    What's new? Nowadays every game needs an internet connection... I don't see the problem. Undoubtedly there will be a local cache.

  • I did notice some pop in scenery during a few of the videos. I get those were earlier releases/builds but that part has me a little worried how noticeable this will be during VFR flight.

  • The problem is for those with slow bandwidth, metered connections, weak WiFi etc etc Unfortunately for those people this sim may well have to stay on the wish list. 

Yes they’ve been pretty unapologetic in saying that this will be much more cloud based.

I remember hearing somewhere in the flurry of threads and videos yesterday that they suggest a larger cache and that the cache was more important than in 2020. 

This will be a change for me as I use no cache now.

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

37 minutes ago, VeryBumpy said:

Recommended ram size of 64Gig being higher than the HDD size of 30Gigs??!!

I'm pretty sure this needs to be refined, in no way can I imagine a game requiring as much RAM as enterprise level software like CAD.

 

37 minutes ago, VeryBumpy said:

They better have a solid cache mode in play. Has any site mentioned this at all?

The unfortunate truth is, MSFS is pretty much following the GaaS model, it's done this for FS2020 and even more so for FS24. Having reliable internet is pretty much a given.

What's new?
Nowadays every game needs an internet connection... I don't see the problem.
Undoubtedly there will be a local cache.

Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024
System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro

1 minute ago, Egbert Drenth said:

What's new?
Nowadays every game needs an internet connection... I don't see the problem.
Undoubtedly there will be a local cache.

The problem is for those with slow bandwidth, metered connections, weak WiFi etc etc

Unfortunately for those people this sim may well have to stay on the wish list. 

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

10 minutes ago, MarcG said:

The problem is for those with slow bandwidth, metered connections, weak WiFi etc etc

But that already is an issue....
Now you have to download 100Gb during installation, for areas you probably won't fly in

Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024
System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro

Don't forget that many of us have data caps. I am already paying an extra $30 a month for unlimited data because of MSFS 2020. I suspect if data usage goes up, so will that $30 a month charge. 

 

 

 

You still have the option to download everything locally if you want. It’s just not by default anymore 

1 hour ago, VeryBumpy said:

They better have a solid cache mode in play. Has any site mentioned this at all?


Ya the rolling cache will play an important role here, and I remember hearing this topic being discussed in some of the interviews and articles. Also Asobo is improving and refining the compression algorithms so that the size of the actual data passed across the ether is small and can be be efficiently compressed and decompressed between server and client. Also I recall in one interview it was mentioned that the rolling cache can be made to be as large as 1 TB or something?
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

All good for Xbox...

...

1 hour ago, lwt1971 said:


Ya the rolling cache will play an important role here, and I remember hearing this topic being discussed in some of the interviews and articles. Also Asobo is improving and refining the compression algorithms so that the size of the actual data passed across the ether is small and can be be efficiently compressed and decompressed between server and client. Also I recall in one interview it was mentioned that the rolling cache can be made to be as large as 1 TB or something?
 

Doesn't the rolling cache come into play if you are flying in the same area all the time? 

 

 

 

1 minute ago, Bobsk8 said:

Doesn't the rolling cache come into play if you are flying in the same area all the time? 


It does, but also now apparently for other caching needs due to the thinner client, i.e. world update scenery, marketplace aircraft you've bought, etc (which all by default will be gotten from the cloud on-demand) but can also be locally cached.
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

I did notice some pop in scenery during a few of the videos. I get those were earlier releases/builds but that part has me a little worried how noticeable this will be during VFR flight.

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50 minutes ago, Lotharen said:

I did notice some pop in scenery during a few of the videos. I get those were earlier releases/builds but that part has me a little worried how noticeable this will be during VFR flight.

Worried me too but we don't know the LOD settings used, so not worth worrying about too much at this stage.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

I'm pretty sure I heard MS/A say bandwidth requirements will actually go DOWN and that because they will be essentially streaming in only the environment you're essentially in at that moment, though that's my paraphrase.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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