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MSFS2024 30Gig install, what if your connection goes down?!

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5 hours ago, Lucky38i said:

I'm pretty sure this needs to be refined, in no way can I imagine a game requiring as much RAM as enterprise level software like CAD.

 

Why not? It's running "enterprise level CAD" calculations, textures, visuals, etc.

In many ways it's far more compute intensive than video & photo editing, etc.

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  • Egbert Drenth
    Egbert Drenth

    What's new? Nowadays every game needs an internet connection... I don't see the problem. Undoubtedly there will be a local cache.

  • I did notice some pop in scenery during a few of the videos. I get those were earlier releases/builds but that part has me a little worried how noticeable this will be during VFR flight.

  • The problem is for those with slow bandwidth, metered connections, weak WiFi etc etc Unfortunately for those people this sim may well have to stay on the wish list. 

Considering MSFS2024 is going the thin client route the brutal short answer is yes.. good Internet connectivity is going to be essential. I presume they are banking on the assumption that the average MSFS user and even moreso the enthusiast level users already have a solid internet connection so tacking on a little extra would not be too much of an issue. The sticking point may be data cap overages (depending on how good the streaming data compression tech is) especially if someone is doing  non time compressed long hauls over dense areas on a regular basis. Especially if your household is kinda sitting on the data cap limits

I think they are going to guide anyone with objections to this methodology towards MSFS2020 as their option if they don't want to get on board.

Personally for me i had to renegotiate my internet plan to ensure i had no data caps this past month .. i went over the limit twice this year and once you go over the second time you end up paying a huge penalty. I suspect Bob and i have the same internet company considering they wanted 30.00 extra monthly to remove the data cap. I just had them bump me to a gigabit / unlimited plan promotion instead for 10 more a month. The drawback being that their equipment is rolled up into the plan.  However the agent said i can take the modem/router put it in the closet and provision my own equipment if i prefer.

Edited by Maxis

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31 minutes ago, UrgentSiesta said:

Why not? It's running "enterprise level CAD" calculations, textures, visuals, etc.

I'm not sure why you ever got that impression. MSFS visuals doesn't't even come close to a rendered object in something like Unreal engine or Blender, it's texturing is entirely dependent on texture sources and no game is going to just randomly let you stream 64GB texture files into RAM (well VRAM in this case) without some kind of LOD involved, that's just plain bad practice.

You thinking that MSFS is more compute intensive than programs that need to run on server farms or enterprise components to get results, outputs or rendered objects in a timely fashion is kinda laughable.

I'm sorry but I don't see how FS24 would require 64GB of RAM.

Edited by Lucky38i

The pop-in could have been because they had dozens of machines all running on the same network connection causing lag.

It could also be an old build. Usually demos like this are a month or two out of date.

Edited by Tuskin38

9 hours ago, VeryBumpy said:

Recommended ram size of 64Gig being higher than the HDD size of 30Gigs??!!

The recommended ram size is 32Gigs not 64. The IDEAL ram size is 64.

I don't think it's a mystery any more that with MSFS, when your connection goes down, your sim goes down. 

And by extension, if you can't maintain a stable connection, you won't have a stable sim...it's just that simple.

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DCS also recommends 64GB if online vs 32GB. Must be caching more into memory and I imagine MSFS 2024 will also given it is more reliant on the internet connection.

Edited by udidwht
correction

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In other news, Amazon announced a new satellite high speed internet that they say will be a whole lot cheaper than Elon Musk's system.

 

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On 9/20/2024 at 7:48 AM, Lucky38i said:

I'm not sure why you ever got that impression. MSFS visuals doesn't't even come close to a rendered object in something like Unreal engine or Blender, it's texturing is entirely dependent on texture sources and no game is going to just randomly let you stream 64GB texture files into RAM (well VRAM in this case) without some kind of LOD involved, that's just plain bad practice.

You thinking that MSFS is more compute intensive than programs that need to run on server farms or enterprise components to get results, outputs or rendered objects in a timely fashion is kinda laughable.

I'm sorry but I don't see how FS24 would require 64GB of RAM.

20 years of supporting creative workflows in the advertising & film industry is what gives me that "impression".

Let me guess, you're now going to go on and on about how MSFS CFD isn't "real" CFD, either.

No word not allowed, Sherlock.

1 hour ago, UrgentSiesta said:

20 years of supporting creative workflows in the advertising & film industry is what gives me that "impression".

Let me guess, you're now going to go on and on about how MSFS CFD isn't "real" CFD, either.

No word not allowed, Sherlock.

I'm sorry but I don't see how a game is going to require 64GB in it's "ideal" setting which we still don't know what "ideal" entails. DCS make a reasonable amount of sense if you plan to run full dynamic campaigns with something like DCS: Liberation which does full blown campaigns. MSFS doesn't do something to this extent.

Also are you confusing me with Franz? I've never once tried to disparage MSFS's CFD.

Seb said he's been using the sim just fine with DSL internet. I'm not worried. I know the sim's servers will be chugging along far more than they'll be down and occasional downtime is the trade-off for flying around in a jaw dropping sim that won't fill up my hard drive.

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2 hours ago, Lucky38i said:

I'm sorry but I don't see how a game is going to require 64GB in it's "ideal" setting which we still don't know what "ideal" entails. DCS make a reasonable amount of sense if you plan to run full dynamic campaigns with something like DCS: Liberation which does full blown campaigns. MSFS doesn't do something to this extent.

Also are you confusing me with Franz? I've never once tried to disparage MSFS's CFD.

My point is that we don't yet know what the demands of the new version will be, and where the performance "sweet spot" will be.

What we do know is that there have been significant architectural changes across the sim, and it isn't clear how more RAM might optimize some of those.

And I gotta say, I'd way rather pop for an extra 32gb RAM than a new vid card.

I always look at these specs as the vaguest of suggestions, anyway. We all know that new Sims generally require higher spec hardware to take advantage of new features than the previous version.

Re CFD, that was more about the inherent differences between commercial workflows vs consumer implementations of similar.

Edited by UrgentSiesta
Auto-INcorrect

The biggest problem with 2024 is not the 64 GB of RAM or that it requires a good connection. The biggest problem I see is how dangerous it is to depend so much on the cloud and that when they decide to shut down the servers you may be left without a simulator and without the hundreds or thousands of dollars you have spent on addons.
 

My internet connection is not my biggest worry with MSFS24, it's the stability of the multiple servers required to run the game that worries me. As we've seen this year with countless server issues with the current game, we're at the mercy of something going down and preventing us logging in to play.

Be that azure, Xbox, ms store, or any of the other background server necessities, they need to have much better backup ideas and Plan Bs moving forward which I can only hope they have actually got in place already. Seb did touch on this area briefly in one of the videos, but he spoke more about the information we'll receive on screen letting us know what's going on, I certainly hope they've got rid of the "your bandwidth may be low" nonsense message for one!

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2 minutes ago, MarcG said:

I certainly hope they've got rid of the "your bandwidth may be low" nonsense message for one!

Or at the very least make these less invasive e.g. move to bottom right or left corner. 

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