September 20, 20241 yr 5 hours ago, Lucky38i said: I'm pretty sure this needs to be refined, in no way can I imagine a game requiring as much RAM as enterprise level software like CAD. Why not? It's running "enterprise level CAD" calculations, textures, visuals, etc. In many ways it's far more compute intensive than video & photo editing, etc.
September 20, 20241 yr Considering MSFS2024 is going the thin client route the brutal short answer is yes.. good Internet connectivity is going to be essential. I presume they are banking on the assumption that the average MSFS user and even moreso the enthusiast level users already have a solid internet connection so tacking on a little extra would not be too much of an issue. The sticking point may be data cap overages (depending on how good the streaming data compression tech is) especially if someone is doing non time compressed long hauls over dense areas on a regular basis. Especially if your household is kinda sitting on the data cap limits I think they are going to guide anyone with objections to this methodology towards MSFS2020 as their option if they don't want to get on board. Personally for me i had to renegotiate my internet plan to ensure i had no data caps this past month .. i went over the limit twice this year and once you go over the second time you end up paying a huge penalty. I suspect Bob and i have the same internet company considering they wanted 30.00 extra monthly to remove the data cap. I just had them bump me to a gigabit / unlimited plan promotion instead for 10 more a month. The drawback being that their equipment is rolled up into the plan. However the agent said i can take the modem/router put it in the closet and provision my own equipment if i prefer. Edited September 20, 20241 yr by Maxis AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
September 20, 20241 yr 31 minutes ago, UrgentSiesta said: Why not? It's running "enterprise level CAD" calculations, textures, visuals, etc. I'm not sure why you ever got that impression. MSFS visuals doesn't't even come close to a rendered object in something like Unreal engine or Blender, it's texturing is entirely dependent on texture sources and no game is going to just randomly let you stream 64GB texture files into RAM (well VRAM in this case) without some kind of LOD involved, that's just plain bad practice. You thinking that MSFS is more compute intensive than programs that need to run on server farms or enterprise components to get results, outputs or rendered objects in a timely fashion is kinda laughable. I'm sorry but I don't see how FS24 would require 64GB of RAM. Edited September 20, 20241 yr by Lucky38i
September 20, 20241 yr The pop-in could have been because they had dozens of machines all running on the same network connection causing lag. It could also be an old build. Usually demos like this are a month or two out of date. Edited September 20, 20241 yr by Tuskin38
September 20, 20241 yr 9 hours ago, VeryBumpy said: Recommended ram size of 64Gig being higher than the HDD size of 30Gigs??!! The recommended ram size is 32Gigs not 64. The IDEAL ram size is 64.
September 20, 20241 yr I don't think it's a mystery any more that with MSFS, when your connection goes down, your sim goes down. And by extension, if you can't maintain a stable connection, you won't have a stable sim...it's just that simple. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
September 21, 20241 yr DCS also recommends 64GB if online vs 32GB. Must be caching more into memory and I imagine MSFS 2024 will also given it is more reliant on the internet connection. Edited September 21, 20241 yr by udidwht correction Win10Pro 22H2-19045.7184 IntelCorei7-3770K GigabyteGA-Z68XP-UD3 32GBGSkillCL7-8-8-24 AsusRTX2070OC8GB 1TBCrucialMX500SSD 2 TB PNY CS900 (x3)1TBRAWMushkinSSDs LGBlueRayBurner RosewillChallengerTowerBlack CorsairRM750wPSU X56HOTAS TtesportsCommanderKeyboardMousecombo TrackIR5Pro 34inUltraWideScreenLG2560x1080p TM2xMFDCougar OculusQuest2 InateckKU5211PCIe3.2 LTERIVERPCIeG2S4 TMobileHomeInternet5GMSI Codex Series R2 B14NUC7-095US Windows 11 Home 25H2 26200.8524 - i7 14700F MSI Pro B760 VC Wifi II RTX 5060ti OC 16GB 32GB DDR5 5600mhz 2TB MSI nVME 4TB Crucial nVME 4TB SPCC SATA SSD P-3 4TB SSD 650w Gold PSU Monitor LG 2560x1080p 34in
September 21, 20241 yr In other news, Amazon announced a new satellite high speed internet that they say will be a whole lot cheaper than Elon Musk's system. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
September 21, 20241 yr On 9/20/2024 at 7:48 AM, Lucky38i said: I'm not sure why you ever got that impression. MSFS visuals doesn't't even come close to a rendered object in something like Unreal engine or Blender, it's texturing is entirely dependent on texture sources and no game is going to just randomly let you stream 64GB texture files into RAM (well VRAM in this case) without some kind of LOD involved, that's just plain bad practice. You thinking that MSFS is more compute intensive than programs that need to run on server farms or enterprise components to get results, outputs or rendered objects in a timely fashion is kinda laughable. I'm sorry but I don't see how FS24 would require 64GB of RAM. 20 years of supporting creative workflows in the advertising & film industry is what gives me that "impression". Let me guess, you're now going to go on and on about how MSFS CFD isn't "real" CFD, either. No word not allowed, Sherlock.
September 21, 20241 yr 1 hour ago, UrgentSiesta said: 20 years of supporting creative workflows in the advertising & film industry is what gives me that "impression". Let me guess, you're now going to go on and on about how MSFS CFD isn't "real" CFD, either. No word not allowed, Sherlock. I'm sorry but I don't see how a game is going to require 64GB in it's "ideal" setting which we still don't know what "ideal" entails. DCS make a reasonable amount of sense if you plan to run full dynamic campaigns with something like DCS: Liberation which does full blown campaigns. MSFS doesn't do something to this extent. Also are you confusing me with Franz? I've never once tried to disparage MSFS's CFD.
September 21, 20241 yr Seb said he's been using the sim just fine with DSL internet. I'm not worried. I know the sim's servers will be chugging along far more than they'll be down and occasional downtime is the trade-off for flying around in a jaw dropping sim that won't fill up my hard drive. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
September 22, 20241 yr 2 hours ago, Lucky38i said: I'm sorry but I don't see how a game is going to require 64GB in it's "ideal" setting which we still don't know what "ideal" entails. DCS make a reasonable amount of sense if you plan to run full dynamic campaigns with something like DCS: Liberation which does full blown campaigns. MSFS doesn't do something to this extent. Also are you confusing me with Franz? I've never once tried to disparage MSFS's CFD. My point is that we don't yet know what the demands of the new version will be, and where the performance "sweet spot" will be. What we do know is that there have been significant architectural changes across the sim, and it isn't clear how more RAM might optimize some of those. And I gotta say, I'd way rather pop for an extra 32gb RAM than a new vid card. I always look at these specs as the vaguest of suggestions, anyway. We all know that new Sims generally require higher spec hardware to take advantage of new features than the previous version. Re CFD, that was more about the inherent differences between commercial workflows vs consumer implementations of similar. Edited September 22, 20241 yr by UrgentSiesta Auto-INcorrect
September 22, 20241 yr The biggest problem with 2024 is not the 64 GB of RAM or that it requires a good connection. The biggest problem I see is how dangerous it is to depend so much on the cloud and that when they decide to shut down the servers you may be left without a simulator and without the hundreds or thousands of dollars you have spent on addons.
September 22, 20241 yr My internet connection is not my biggest worry with MSFS24, it's the stability of the multiple servers required to run the game that worries me. As we've seen this year with countless server issues with the current game, we're at the mercy of something going down and preventing us logging in to play. Be that azure, Xbox, ms store, or any of the other background server necessities, they need to have much better backup ideas and Plan Bs moving forward which I can only hope they have actually got in place already. Seb did touch on this area briefly in one of the videos, but he spoke more about the information we'll receive on screen letting us know what's going on, I certainly hope they've got rid of the "your bandwidth may be low" nonsense message for one! Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 22, 20241 yr 2 minutes ago, MarcG said: I certainly hope they've got rid of the "your bandwidth may be low" nonsense message for one! Or at the very least make these less invasive e.g. move to bottom right or left corner. 7950X3D | RTX 4090 | 64GB DDR5
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