October 30, 20241 yr Marketplace planes can now have non-functioning weapons 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
October 30, 20241 yr cosmetic weapons will be allowed on marketplace aircraft now. Edit: Darn it Krakin 😛 This is neat Edited October 30, 20241 yr by Tuskin38
October 30, 20241 yr Is there a recap of the twitch SDK & Marketplace stream anywhere? Jorn Lundtoft I don't always stop and look at airplanes.........Oh wait, Yes I do. Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11
October 31, 20241 yr Here are my notes from the slides presented: Backwards Compatibility issues : • MSFS 2020 rules apply to MSFS 2020 packages • BUT the bounding sphere calculation was too generous in MSFS 2020 • SO we fixed it in MSFS 2024 • HENCE we broke backwards compatibility • SO we fixed it again for MSFS 2020 packages The right calculation has been put back for MSFS 2020 packages! Main issues fixed/WIP for 2020 backwards compatibility: Aircraft Issues Low level LODS showing in close proximity - FIXED Empty Pilot" -FIXED Invalid "pilot_attach_node "-WIP Copilot not spawning while expected - WIP Lights are too strong - FIXED Windshield reflections — FIXED No normals on ICjng -WIP Displays are too dark or black -WIP XML Gauges issues—WIP Airports/Scenery Issues Rocks on the runway - FIXED Animations not running in the background — FIXED Ground Vehicles sounds not working -FIXED Al Traffic behaving strangely - WIP Automated cancellation of displacement mapping -WIP Will use the new option in exclusion rectangles Livery Issues Documentation is missing -WIP But the system hasn't changed much WARNING: a livery that was built for a monolithic SimObject won't work on a modular one! UI Issues Wrong thumbnails in Aircraft Selector -WIP Wrong title in Aircraft Selector -WIP The world is alive: Vegetation Mask: was updated this week to match the latest aerials Crop fields: will be updated for almost all regions of the world TIN: MSFS 2020 zones from World Updates 17 & 18 will be added DEM : some locations will be updated DevSupport Report How we proceed Smoke testing upcoming versions Testing fix candidates DevSupport tracking 147 bug reports filed: -•30% processed Guidelines: Check for existing bug reports to avoid duplicates Do not post bug reports in the Question sections Provide as much details as possible EFB The EFB is a new opportunity to enhance your aircraft experience and/or develop applications. • The EFB is the continuity of the MSFS 2020 aircraft related ingame panels (map, navlog, fuel & payload, checklists ) • Available anywhere in 2D and in 3D in your cockpit. The EFB tablet is a sim attachment that you can easily add in your cockpit. Optional, always available in 2D. • Two size available, 8.3" or 10.9". • Two orientations, portrait or landscape. Focus on the aircraft app: • Predicate aircraft performance depending on parameters (headwind, QNH, flaps configuration, runway condition). • New checklist UI with level of details (standard, advanced, expert) • Fuel & Payload has been completely reworked (seats, cargo, fuel, battery, ballast, liquid, empty weight) • The EFB is provided with an API and template so you can start developing your application. Apps can be published on the marketplace like any other content. Apps can be available anytime or only with a list of provided aircrafts. • EFB&WASM. Marketplace Content All existing Marketplace content being ported to 2024 • From 2020 launch to date • Leading up to 2024 launch • Going forward Batching 8,300+ products across PC and Xbox by creator • Partner notification Owners of 2020 content automatically own ported version in 2024 • My Library • Streaming New workflow for developer signoff on ported content • Marketplace Content Portal • Marketplace Expecting very few to no new 2024 content at 2024 launch • Microsoft content, signed-off 2020 ports • 2024 upgrade + new 2024 post-launch Developers can make 2024 upgrades of their 2020 content • Purchase vs. upgrade price (up to developer to decide) • Microsoft content upgrades always free • Ported 2020 version continues to be available 2020 CONTENT • Business as usual • Releases during MSFS 2024 launch week • No release on US Thanksgiving holiday • Black Friday Sale is on Marketplace Pricing Changes We updated pricing on October 2nd in Euros, UK, Argentina, Turkey, Brazil, Japan and Switzerland. These pricing changes: • Removed a competitive advantage for our marketplace • Fixed pricing for weakening currencies & VAT changes • When comparing prices to USD list prices: • You need to remove VAT from most international pricing to compare apples to apples. • Prices are set at the Euro level and are not country-specific • We assumed a 20% VAT when setting the Euro price. • Prices do NOT change as exchange rates fluctuate. • We waited 3 years for Argentina & Turkey and 4 years for the remaining 5. • Consistent prices should make buying more predictable • Pricing is NOT different per user. It's consistent for players on the same platform with the same currency. • Exception: There are specific price increments on Steam for certain currencies • Pricing wasn't updated for one price point on Xbox/Windows Store ($17.99). This has now been fixed. • Regional pricing is consistent across all offerings because it's all based on the USD list price set by the 3rd party seller. • If they prefer, they can set the price in Euros and we'll let them know what the USD price is. • We offer pricing in 36 currencies on Steam and 60 currencies on the Xbox Store. Edited October 31, 20241 yr by flyndive SDK Marketplace Notes
October 31, 20241 yr I believe the EFB will add so much especially if current freeware aircraft developers implement it into their products. Having the EFB with its charts and calculations added to the freeware 206 for example will lead to great things.
October 31, 20241 yr 2 hours ago, flyndive said: Here are my notes from the slides presented: Thanks for this exhaustive list! | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
October 31, 20241 yr 6 hours ago, flyndive said: Removed a competitive advantage for our marketplace Hope this means DISadvantage … Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
October 31, 20241 yr Is it concerning that the question was asked of the SDK Team if they were aware that parking spots had an additional 6m radius added to them that was preventing AI Aircraft from spawning at gates - Old mate in the center looked very confused and knew nothing of it. Correct me if I'm wrong, but this has been in place since 2020 and has been raised repeatedly by the userbase and developers such as @Kaiii3 as an obstacle to having AI Models spawn correctly? How is it they don't know? Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
October 31, 20241 yr 11 hours ago, flyndive said: Here are my notes from the slides presented: Thanks!! My MSFS 2020 repaints: Flightsim.to - Profile of HStreet Working on MSFS 2024 versions.
October 31, 20241 yr 6 hours ago, KL Oo said: Is it concerning that the question was asked of the SDK Team if they were aware that parking spots had an additional 6m radius added to them that was preventing AI Aircraft from spawning at gates - Old mate in the center looked very confused and knew nothing of it. Correct me if I'm wrong, but this has been in place since 2020 and has been raised repeatedly by the userbase and developers such as @Kaiii3 as an obstacle to having AI Models spawn correctly? How is it they don't know? Perhaps it’s one of the other 100+ members of the dev team who knows about it. This is a very large and complex software project, it’s unlikely that any one person will know every single thing about it. That’s why you have a team. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
October 31, 20241 yr 21 hours ago, flyndive said: Here are my notes from the slides presented: Backwards Compatibility issues : • MSFS 2020 rules apply to MSFS 2020 packages • BUT the bounding sphere calculation was too generous in MSFS 2020 • SO we fixed it in MSFS 2024 • HENCE we broke backwards compatibility • SO we fixed it again for MSFS 2020 packages The right calculation has been put back for MSFS 2020 packages!
November 1, 20241 yr On 10/30/2024 at 9:00 PM, flyndive said: Marketplace Pricing Changes We updated pricing on October 2nd in Euros, UK, Argentina, Turkey, Brazil, Japan and Switzerland. I saw lots of angry Brazilian simmers because their final addon prices ended up being way higher than the original price in USD. I can understand them because that happened to Argentina and Turkey a year ago (the "we waited 3 years for..." quote) 😢 Edited November 1, 20241 yr by Luis Hernandez Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
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