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SDK Developer and Marketplace Stream is live (Oct 30, )

Featured Replies

Marketplace planes can now have non-functioning weapons

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

cosmetic weapons will be allowed on marketplace aircraft now.

Edit: Darn it Krakin 😛

This is neat

xYJZd3i.png

Edited by Tuskin38

Is there a recap of the twitch SDK & Marketplace stream anywhere?

Jorn Lundtoft

I don't always stop and look at airplanes.........Oh wait, Yes I do.

Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11

 

 

Here are my notes from the slides presented:

 

Backwards Compatibility issues :

• MSFS 2020 rules apply to MSFS 2020 packages

• BUT the bounding sphere calculation was too generous in MSFS 2020

• SO we fixed it in MSFS 2024

• HENCE we broke backwards compatibility

• SO we fixed it again for MSFS 2020 packages

The right calculation has been put back for MSFS 2020 packages!

 

Main issues fixed/WIP for 2020 backwards compatibility:

 

  • Aircraft Issues
    • Low level LODS showing in close proximity - FIXED
    • Empty Pilot" -FIXED
    • Invalid "pilot_attach_node "-WIP
    • Copilot not spawning while expected - WIP
    • Lights are too strong - FIXED
    •  Windshield reflections — FIXED
    • No normals on ICjng -WIP
    • Displays are too dark or black -WIP
    •  
    • XML Gauges issues—WIP

 

  • Airports/Scenery Issues
    • Rocks on the runway - FIXED
    • Animations not running in the background — FIXED
    • Ground Vehicles sounds not working  -FIXED
    • Al Traffic behaving strangely - WIP
    • Automated cancellation of displacement mapping  -WIP
      • Will use the new option in exclusion rectangles

 

  • Livery Issues
    • Documentation is missing  -WIP
      • But the system hasn't changed much
      • WARNING: a livery that was built for a monolithic SimObject won't work on a modular one!

 

  • UI  Issues
    • Wrong thumbnails in Aircraft Selector -WIP
    • Wrong title in Aircraft Selector -WIP

 

The world is alive:

  • Vegetation Mask: was updated this week to match the latest aerials
  • Crop fields: will be updated for almost all regions of the world
  • TIN: MSFS 2020 zones from World Updates 17 & 18 will be added
  • DEM : some locations will be updated

 

DevSupport Report

  • How we proceed
    • Smoke testing upcoming versions
    • Testing fix candidates
    • DevSupport tracking
  • 147 bug reports filed: -•30% processed
  • Guidelines:
    • Check for existing bug reports to avoid duplicates
    • Do not post bug reports in the Question sections
    • Provide as much details as possible

 

EFB

 

The EFB is a new opportunity to enhance your aircraft experience and/or develop

applications.

• The EFB is the continuity of the MSFS 2020 aircraft related ingame panels (map, navlog, fuel

& payload, checklists )

• Available anywhere in 2D and in 3D in your cockpit.

 

The EFB tablet is a sim attachment that you can easily add in your cockpit.

Optional, always available in 2D.

• Two size available, 8.3" or 10.9".

• Two orientations, portrait or landscape.

 

Focus on the aircraft app:

• Predicate aircraft performance depending on parameters (headwind, QNH, flaps

configuration, runway condition).

• New checklist UI with level of details (standard, advanced, expert)

• Fuel & Payload has been completely reworked (seats, cargo, fuel, battery, ballast, liquid,

empty weight)

• The EFB is provided with an API and template so you can start developing your application.

Apps can be published on the marketplace like any other content.

Apps can be available anytime or only with a list of provided aircrafts.

• EFB&WASM.

 

Marketplace Content

 

All existing Marketplace content being ported to 2024

• From 2020 launch to date

• Leading up to 2024 launch

• Going forward

Batching 8,300+ products across PC and Xbox by creator

• Partner notification

 

Owners of 2020 content automatically own ported version in 2024

• My Library

• Streaming

New workflow for developer signoff on ported content

• Marketplace Content Portal

• Marketplace

 

Expecting very few to no new 2024 content at 2024 launch

• Microsoft content, signed-off 2020 ports

• 2024 upgrade + new 2024 post-launch

Developers can make 2024 upgrades of their 2020 content

• Purchase vs. upgrade price (up to developer to decide)

• Microsoft content upgrades always free

• Ported 2020 version continues to be available

 

2020 CONTENT

• Business as usual

• Releases during MSFS 2024 launch week

• No release on US Thanksgiving holiday

• Black Friday Sale is on

 

Marketplace Pricing Changes

We updated pricing on October 2nd in Euros, UK, Argentina, Turkey, Brazil, Japan and

Switzerland.

These pricing changes:

• Removed a competitive advantage for our marketplace

• Fixed pricing for weakening currencies & VAT changes

• When comparing prices to USD list prices:

• You need to remove VAT from most international pricing to compare apples to apples.

• Prices are set at the Euro level and are not country-specific

• We assumed a 20% VAT when setting the Euro price.

• Prices do NOT change as exchange rates fluctuate.

• We waited 3 years for Argentina & Turkey and 4 years for the remaining 5.

• Consistent prices should make buying more predictable

• Pricing is NOT different per user. It's consistent for players on the same platform with

the same currency.

• Exception: There are specific price increments on Steam for certain currencies

• Pricing wasn't updated for one price point on Xbox/Windows Store ($17.99). This

has now been fixed.

• Regional pricing is consistent across all offerings because it's all based on the USD list

price set by the 3rd party seller.

• If they prefer, they can set the price in Euros and we'll let them know what the

USD price is.

• We offer pricing in 36 currencies on Steam and 60 currencies on the Xbox Store.

 

Edited by flyndive
SDK Marketplace Notes

I believe the EFB will add so much especially if current freeware aircraft developers implement it into their products. Having the EFB with its charts and calculations added to the freeware 206 for example will lead to great things. 

2 hours ago, flyndive said:

Here are my notes from the slides presented:

 

 

Thanks for this exhaustive list!

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

6 hours ago, flyndive said:

Removed a competitive advantage for our marketplace

Hope this means DISadvantage … 

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

Is it concerning that the question was asked of the SDK Team if they were aware that parking spots had an additional 6m radius added to them that was preventing AI Aircraft from spawning at gates - Old mate in the center looked very confused and knew nothing of it. 

Correct me if I'm wrong, but this has been in place since 2020 and has been raised repeatedly by the userbase and developers such as @Kaiii3 as an obstacle to having AI Models spawn correctly? How is it they don't know?

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

6 hours ago, KL Oo said:

Is it concerning that the question was asked of the SDK Team if they were aware that parking spots had an additional 6m radius added to them that was preventing AI Aircraft from spawning at gates - Old mate in the center looked very confused and knew nothing of it. 

Correct me if I'm wrong, but this has been in place since 2020 and has been raised repeatedly by the userbase and developers such as @Kaiii3 as an obstacle to having AI Models spawn correctly? How is it they don't know?

Perhaps it’s one of the other 100+ members of the dev team who knows about it. This is a very large and complex software project,  it’s unlikely that any one person will know every single thing about it. That’s why you have a team. 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

21 hours ago, flyndive said:

Here are my notes from the slides presented:

 

Backwards Compatibility issues :

• MSFS 2020 rules apply to MSFS 2020 packages

• BUT the bounding sphere calculation was too generous in MSFS 2020

• SO we fixed it in MSFS 2024

• HENCE we broke backwards compatibility

• SO we fixed it again for MSFS 2020 packages

The right calculation has been put back for MSFS 2020 packages!

fH5PIm.gif

On 10/30/2024 at 9:00 PM, flyndive said:

Marketplace Pricing Changes

We updated pricing on October 2nd in Euros, UK, Argentina, Turkey, Brazil, Japan and Switzerland.

I saw lots of angry Brazilian simmers because their final addon prices ended up being way higher than the original price in USD. I can understand them because that happened to Argentina and Turkey a year ago (the "we waited 3 years for..." quote) 😢

Edited by Luis Hernandez

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

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