January 7, 20251 yr 4 minutes ago, Noel said: I can change from TAA to DLSS w/ DLAA and this softens the strobing enough to make it less troublesome, but then you get other artifacts like ghosting characters. Not sure if you've tried the workaround for this which involves using DLSS performance and setting secondary scaling to 1.5 or 2.0 in usercfg.opt. It pretty much eliminates the ghosting. I don't use it myself as I ran into performance issues. 7950X3D | RTX 4090 | 64GB DDR5
January 7, 20251 yr 1 hour ago, Sethos said: While I haven't seen what you are describing myself, there's maybe two things that could play in; if you are using frame generation at lower framerates, like base framerate at 30, you could run into visible artifacts from the frame-generation, as it's recommended the base framerate is 50-60. Though I run 90FPS, i.e base at 45 and that's okay. Other one is something I've experienced myself, is an intense, subtle strobing effect that was tied to when framerate got too low because Nvidia has an on-going issue with G-Sync / Freesync / VRR in general that can induce that strobing. Apparently it should be fixed in an upcoming driver. We've spoken about this before, I know you use RTSS to cap FG even though it's generally not recommended, something in that process might induce that specific VRR strobing. And it's funny because I also have an LG Ultrawide 3440x1440 IPS panel and I think I've seen the exact strobing you might be referring to which was due to VRR. Though it wasn't binary, like below VRR range it would happen, above it would not. The second it was induced, it felt like it wouldn't really go away, it would happen even within VRR range, it was very weird. Then next session it wasn't there. The little judder as you move between monitors, I don't think has a name as such or is something they are focusing on. Though it is somewhat less in 2024 for me it's still there but I hardly notice it. We'll have to see when the 5000-series launch at the end of the month and the driver releases what the status is. That's where all the new DLSS4 stuff should be available to us. I know you have an ips panel but i think the same things happen with VA panels ... When VRR or freesync is enabled and you fall below the monitors VRR range or even are within the range you will get that white strobing effect. Solution. Ive turned VRR/freesync off in the monitor settings ..locked my frames to 45 and used my framegen to get me to 90fps. The hardware lock at 45 gives my pc enough headroom to control frame pacing and stutters to not need the VRR and the system is strong enough to not dip below 30fps which will give me 60fps with the framegen in the tough spots. AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
January 7, 20251 yr 50 minutes ago, Cpt_Piett said: Not sure if you've tried the workaround for this which involves using DLSS performance and setting secondary scaling to 1.5 or 2.0 in usercfg.opt. It pretty much eliminates the ghosting. I don't use it myself as I ran into performance issues. I saw it but never tried it in this context, but did try this a while back when someone posted it improved image quality and had a serious performance impact as well so returned to default. I use TAA now when I do use FG and just keep the 2nd screen active during taxi as once in the air the strobing is no more. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
January 8, 20251 yr 8 hours ago, edu2703 said: One thing I learned from using an FG mod in MSFS and also FSR 3 FG in other games on an RTX 2060: Frame generation is not a savior if you are experiencing unstable performance and/or performance below 30 FPS. Even if the indicated fps with FG is decent, if your normal fps is below 30, you will feel that the gameplay is not nearly as smooth as it should be if the indicated fps were the normal performance, especially when moving controls and moving the camera. You will immediately notice the input lag and several artifacts. Furthermore, if you are experiencing stuttering and fps drops, FG won't prevent you from having them. This means that you need to already have stable and acceptable performance without FG in order to have a good experience with FG. Frame Generation is not supposed to take you from unacceptable performance to acceptable. Which also begs the question about these new cards, at least for flight sim. Since we are all CPU bound and limited to less cores in the first place. 30 and 40 series cards really do a good job already for flight sim. Heck, my 2080ti with framegen mod and autofps saved me from upgrading for a long while. 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
January 8, 20251 yr I see on YT videos that r\in the future, series 2000 thru 4000 cards will be able to run some of the advanced features of the 5000 cards. But not all, because of the lack of advanced AI in the hardware. I think it is DLSS 4 that will become available on the 4000 series, but not the multi frame generation which is 5000 series only. https://www.engadget.com/computing/nvidia-dlss-4-is-coming-to-all-rtx-gpus-044835216.html Edited January 8, 20251 yr by Fielder 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
January 8, 20251 yr Meh. Sure, you'll get "triple" AI generated FPS, but DLSS 4 isn't going to fix the core issues. You'll still have stutters, blurry ground textures, and other performance issues caused by server overload, general bugs, and poor optimization.
January 8, 20251 yr 17 hours ago, abrams_tank said: I see MSFS 2020 and MSFS 2024 in the list of games that DLSS 4 will support, for the new NVidia 5000 series cards: https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ray-tracing-rtx-games/ This is another win for MSFS. MSFS, being an AAA game with an AAA budget, is implementing the latest technological advances with the leading graphics card producer. This reminds me of when MSFS 2020 first got frame generation and the CEO of NVidia, Jensen Huang, was demoing frame generation with MSFS 2020. It's good to be an MSFS user, we get the latest and greatest technology. I have DLSS turned on in my graphics setting in the sim now. But when that new feature finally becomes available, it might force me to upgrade my existing card. Bill McIntyre Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64
January 8, 20251 yr The only real issue of the 5000 series nVIDIA GPUs is the fact that they are again limited in VRAM. With my 4080, I easily run out of VRAM in MSFS2020 using complex airliners and/or sceneries, in MSFS2024 it is even more the case already with GA planes in remote areas. And now nVIDIA comes again with 16GB cards for over 1000$. 16GB VRAM for the second fastest GPU in 2025? Seriously? And then this HUUUUGE gap between the 5080 and the 5090? I bet a million that we will see a 5080Ti before end of 2025 coming with 24GB VRAM... until then, I will wait with upgrading, because I guess even with DLSS4, those 16GB wont be enough for MSFS on 4K in the mentioned scenarios. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
January 8, 20251 yr 49 minutes ago, Bigmack said: I have DLSS turned on in my graphics setting in the sim now. But when that new feature finally becomes available, it might force me to upgrade my existing card. Hi, Bigmack, Not only the graphic card! Think about the motherboard, the processor (of course!), perhaps the pc power supply, the RAM... well, that's a new PC! Greetings
January 8, 20251 yr 22 minutes ago, John Fields said: Think about the motherboard, the processor (of course!), perhaps the pc power supply, the RAM... well, that's a new PC! Did you check his signature? I dont think he needs to upgrade any other component of his rig 😉 Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
January 8, 20251 yr 3 hours ago, usernamerequired said: Meh. Sure, you'll get "triple" AI generated FPS, but DLSS 4 isn't going to fix the core issues. You'll still have stutters, blurry ground textures, and other performance issues caused by server overload, general bugs, and poor optimization. But I don't have some of issues to begin with. I have no stutters, no blurry ground textures in 2024. Textures are always sharp, nary a stutter. Performance is always above 50 in 2D and 32 in VR. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
January 8, 20251 yr 14 minutes ago, AnkH said: Did you check his signature? I dont think he needs to upgrade any other component of his rig 😉 Well, that's good news, but my rig is quite old, so... I'm preparing my wallet! Cheers!
January 8, 20251 yr 20 hours ago, abrams_tank said: I see MSFS 2020 and MSFS 2024 in the list of games that DLSS 4 will support, for the new NVidia 5000 series cards: https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ray-tracing-rtx-games/ This is another win for MSFS. MSFS, being an AAA game with an AAA budget, is implementing the latest technological advances with the leading graphics card producer. This reminds me of when MSFS 2020 first got frame generation and the CEO of NVidia, Jensen Huang, was demoing frame generation with MSFS 2020. It's good to be an MSFS user, we get the latest and greatest technology. Had a look at all this 5000 stuff and DLSS 4 and... I WANT IT! When will it be released???
January 8, 20251 yr 30. January 2025 Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
January 8, 20251 yr Had another look and boy, those prices... Perhaps I could convince myself to get the 5080 (the 5090 is out of my league) but compared to what some 4000 cards offer it seems the difference isn't extreme. I think it's best to wait for the first tests of these 5000 cards with MSFS2024. Hopefully someone will compare the 5080 with a few 4000 cards in our beloved sim.
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