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Is there a reset for melted houses?

Featured Replies

I don't see this as much as I used to, and maybe it's simply beyond the capability of the sim to render that much detail in places like urban neighborhoods....

But when one encounters ground objects that appear blockish or melted, is there a way to reset the sim?

I think back in FSX days, one could refresh the scenery, and it would give the sim another attempt to render the scenery as it was meant to be. But is there a trick to doing something like that with the new technology of MSFS 2024?

I doubt there is such a reset. I am working with photogrammetry for digital twins of cities and it is a known limitation of PG that it needs time to build up. It was never meant to be used in such a dynamic environnement like a flightsim and that‘s what we can clearly see. I always had it switched off because it disturbs more than that it brings a value. I would recommand to switch it off because default autogen is way more consistent and good enough.

i9 12900k, RTX 3090, 32GB RAM

In MSFS 2020 I recall reading that the melted (and in some cases missing) structures may have been (read: "may have been") caused by weather or atmospheric conditions affecting satellite image capture.  I have not yet found any of it in MSS 2024.  Not claiming it is not there.  Just have not seen it yet.  Was so well aware of it in 2020 as it horribly affected my home airport, KESN, Easton, Maryland, USA.

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

45 minutes ago, fppilot said:

In MSFS 2020 I recall reading that the melted (and in some cases missing) structures may have been (read: "may have been") caused by weather or atmospheric conditions affecting satellite image capture.  I have not yet found any of it in MSS 2024.  Not claiming it is not there.  Just have not seen it yet.  Was so well aware of it in 2020 as it horribly affected my home airport, KESN, Easton, Maryland, USA.

It's highly unlikely that PG is made from satellite images. They use images taken at an angle for calculating 3d structures. Those images are taken from airplanes.

Move the temperature slider to the COOL end of the scale to unmelt the structures.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

I also have not encountered any melting buildings during flight. I fly with photogrammetry turned on along with MSFS Map Enhancement. I get nice sharp objects everywhere I fly.

Bill McIntyre

Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64                                                                                                                                             

3 hours ago, Bigmack said:

I also have not encountered any melting buildings during flight. I fly with photogrammetry turned on along with MSFS Map Enhancement. I get nice sharp objects everywhere I fly.

There are spots with melted buildings.. look around the perimeter of Palm Springs KSPS airport for example.  But compared to 2020, it is much better 🙂

Bert

7 hours ago, Boeing_Driver said:

I don't see this as much as I used to, and maybe it's simply beyond the capability of the sim to render that much detail in places like urban neighborhoods....

But when one encounters ground objects that appear blockish or melted, is there a way to reset the sim?

I think back in FSX days, one could refresh the scenery, and it would give the sim another attempt to render the scenery as it was meant to be. But is there a trick to doing something like that with the new technology of MSFS 2024?

You can try deleting the Rolling Cache and then flying over the area again to fill your Rolling Cache.  There are some parts of MSFS with more melted buildings than other locations.  Seattle has pretty good photogrammetry and also other cities in Europe have good photogrammetry too.  But it depends on which city you fly in.

i5-12400, RTX 3060 Ti, 32 GB RAM

1 hour ago, Bert Pieke said:

There are spots with melted buildings. look around the perimeter of Palm Springs KSPS airport for example.  But compared to 2020, it is much better 🙂

I'll give it a try later, but I did a flight from KONT to KHHR in the C172 and saw no melted buildings. Not saying it won't happen, I just haven't saw any yet. I have my LOD and OLOD set at 150 and 200.

Bill McIntyre

Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64                                                                                                                                             

Hi, everyone,

Some places are worse than others.

But those big ugly globular trees are always horrendous. So, in my case, and for the moment, I have disabled the PG.

Greetings

 

 

12 hours ago, crimplene said:

It's highly unlikely that PG is made from satellite images. They use images taken at an angle for calculating 3d structures. Those images are taken from airplanes.

OK guys. Here is KESN in MSFS2020.  Your explanations?  Rolling cache and sliders do nothing for this.  Also check out KCTJ.image.png.9074ee56886bb7ab9db3b24c400894d7.png

Edited by fppilot

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

1 hour ago, fppilot said:

OK guys. Here is KESN in MSFS2020.  Your explanations?

This is with PG on or off? I’ll check it out as well but this clearly looks broken .. like it’s not working as it should be. The buildings aren’t there at all! 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

4 hours ago, fppilot said:

OK guys. Here is KESN in MSFS2020.  Your explanations?  Rolling cache and sliders do nothing for this.  Also check out KCTJ.

I'll check those out when I finish my current flight (MSFS2024). 

I can usually avoid melted buildings with a high enough TLOD (bandwidth issues I can't control). But yes, some PG-areas are definitely worse than others (Paris is abysmally bad for some reason). 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

Wasn't Paris actually one of the cities that was kind of Show-Off for MSFS, since Asobo is actually located in France?

Question for those of you using it, what about PG from the ground in 24?  In 2020 that was always my biggest annoyance with PG, especially with helicopters.  From 50 ft high it looks great, land next to it and it melts into the Blob... 

Has that improved as well?  

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

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