April 25, 20251 yr 4 hours ago, Keven Menard said: So I did try this but unfortunately it didn't seem to import my custom views that I save with ctrl-alt+# and recall with alt+# just the default views unfortunately. Have a Wonderful Day -Paul Solk
April 25, 20251 yr Any way to have the Drone cam follow the plane as it does with default controls? I tried but seems it's fixed and not seeing a way to change that. Maybe that is handled by Chase or Spot views? Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 25, 20251 yr In the Prepar3D version there were camera movements for wind/turbulence etc . Did I miss something, or are these just not present ? AMD 7 7700X, 32GB DDR5, RTX 5060ti 16GB, 2 x Samsung 1TB NVMe, 1 x 4TB sata SSD, Windows 11 Prof
April 25, 20251 yr Commercial Member 11 hours ago, psolk said: So I did try this but unfortunately it didn't seem to import my custom views that I save with ctrl-alt+# and recall with alt+# just the default views unfortunately. Can you open a ticket about this? We discovered an issue that prevents a proper import on some aircraft, and we have a test build fixing it. Keven Menard Technical Director, //42.
April 25, 20251 yr Commercial Member 11 hours ago, Noel said: Any way to have the Drone cam follow the plane as it does with default controls? I tried but seems it's fixed and not seeing a way to change that. Maybe that is handled by Chase or Spot views? What you are looking for is the Chase View (Or any views with the Chase Group) Keven Menard Technical Director, //42.
April 25, 20251 yr Commercial Member 5 hours ago, willy647 said: In the Prepar3D version there were camera movements for wind/turbulence etc . Did I miss something, or are these just not present ? They are there (08:01) https://youtu.be/fwtSRdn2PTo?si=AH3SWHIhCgx2Br4z&t=480 Keven Menard Technical Director, //42.
April 25, 20251 yr Commercial Member 12 hours ago, Gilandred said: VR question. When you select vr view reset (you must do this at the start of each vr session), are the custom views anchored to this reset point or are they independent? One thing I don’t like about the default camera system is that custom views are anchored to the vr reset point. This effectively means all the custom views can change slightly since your vr reset point can change from session to session. My hope is chaseplane custom views are fixed regardless of how I set my vr reset point. Hope this makes sense to someone. A quick example of this is to turn your head 90 degrees to one side and hit vr view reset. Now you’ll find all of your custom views are also rotated 90 degrees. The view behaves like it does in non-VR, meaning each camera view has a position and then the position of your head in VR is added on top of that. Be sure to read the Known Limitations before buying CP if you use VR: https://parallel42.com/blogs/wiki/chaseplane-known-limitations Edited April 25, 20251 yr by Keven Menard Keven Menard Technical Director, //42.
April 25, 20251 yr 6 minutes ago, Keven Menard said: The view behaves like it does in non-VR, meaning each camera view has a position and then the position of your head in VR is added on top of that. Be sure to read the Known Limitations before buying CP if you use VR: https://parallel42.com/blogs/wiki/chaseplane-known-limitations Thanks. It sounds like you guys have fixed my main issue. I might wait until the mouse cursor issue is fixed though before buying if you’re able to figure it out. Gary i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR
April 25, 20251 yr 17 minutes ago, Keven Menard said: Can you open a ticket about this? We discovered an issue that prevents a proper import on some aircraft, and we have a test build fixing it. Done... 15 minutes ago, Keven Menard said: They are there (08:01) https://youtu.be/fwtSRdn2PTo?si=AH3SWHIhCgx2Br4z&t=480 Ah, I was looking for this... It's in the Group definition! Love the Chase views for my walkaround as well. First impressions minus the import are very good. I set my keystrokes back up, shortcut keys back up and joystick mappings within CP and everything working as expected. Have a Wonderful Day -Paul Solk
April 25, 20251 yr 2 hours ago, Gilandred said: Thanks. It sounds like you guys have fixed my main issue. I might wait until the mouse cursor issue is fixed though before buying if you’re able to figure it out. I’m weak and ended up buying anyway. Unfortunately the vr reset does function the same as the default camera. Any change will change the reference point for all other camera views. HOWEVER, the UI and everything else is head and shoulders above the default! ‘The wiki mentioned that the mouse cursor bug appears in all but the default view. What exactly is the default view, because I’m getting this issue regardless of what view I select? Gary i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR
April 25, 20251 yr Commercial Member 1 hour ago, Gilandred said: I’m weak and ended up buying anyway. Unfortunately the vr reset does function the same as the default camera. Any change will change the reference point for all other camera views. HOWEVER, the UI and everything else is head and shoulders above the default! ‘The wiki mentioned that the mouse cursor bug appears in all but the default view. What exactly is the default view, because I’m getting this issue regardless of what view I select? Open a ticket about this and we’ll look into this with you! https://help.parallel42.com Edited April 25, 20251 yr by Keven Menard Keven Menard Technical Director, //42.
April 25, 20251 yr 1 hour ago, Keven Menard said: Open a ticket about this and we’ll look into this with you! https://help.parallel42.com Ok just submitted and put in some more detail. It would be great if chaseplane could take control of the vr reset function just like any other custom view. As it stands now, that is currently established and controlled within the default sim camera.cfg file using precise xyz coordinates. Thanks for looking into this! Edited April 25, 20251 yr by Gilandred Gary i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR
May 4, 20251 yr On 2/24/2025 at 4:23 PM, Keven Menard said: If you never leave the cockpit, yes. You don't have to configure anything and can skip your way through the control assignments. Got a report in another thread that TrackIR does not work with Chaseplane. Is that true? Eric
May 4, 20251 yr No, it's not true. There must be an isolated problem in this users case. cheers, NiIs U.AMD 5800X3D | 32GB DDR4 RAM @ 3200MHz | RTX 4070 12GB @ 1920x1050px
May 4, 20251 yr 1 hour ago, NovemberUniform said: No, it's not true. There must be an isolated problem in this users case. Thank. I read on their Discord that they are still implementing a feature whereupon when you pause the headtracking within TrackIR, it will not reset the view but keep it in place where you paused it such as working inside the FMC, etc... Once they come out with that feature I will purchase it. Eric
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