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iniBuilds A350 has been released!

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4 hours ago, RTK1972 said:

. By the way, it was the Navigraph folder... No idea why

Good to know. That was my first suspicion, I just didn't want to say it.

I assume you use 2024? The Navigraph Airac for the base sim for some reason is acting up. I had trouble with missing airways. Now you had missing ILS information.

I had something like that in that A330-200 today when I tried the Navigrap Data once more. After selecting one approach and then wanting to change it, I suddenly could only chose among approaches to the opposite end of the runway.

 

On the A350 it was also responsible for WASM crashes.

So at this point it is best to not use the Navigraph Database for the base sim until they have figured out what is going on.

2 hours ago, btacon said:

A lot of updates in Navigraph this morning. Might be connected?

No. The culprit is the only Navigraph product that didn't receive an update this morning.

Edited by Farlis

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  • Here's my 2 cents after I finished my 1st flight from Abu Dhabi to Nairobi.  The aircraft looks awesome as we've come to expect from anything iniBuilds. I liked the sounds as well.  Performa

  • Speedbird193
    Speedbird193

    I mean, I respect your opinion but what exactly did you expect? You get the A350-1000, -900 and later -900ULR for MSFS 2020 and MSFS 2024. That's a pretty good price for a high end aircraft add on and

2 hours ago, Cpt_Piett said:

When I use 4x time compression, the aircraft gets tossed around quite a bit. I can end the vicious cycle by hitting active pause, then disabling time compression. Not sure if anyone else has noticed this? Btw this was with clear skies. 

Oh wow that!s pretty violent.  I’ve done 4 flights so far in 2024 using 4x acceleration and haven’t seen that.  I had one flight where the nose bobbed up and down a bit but that was it…the autopilot stayed in control the whole time.  Does it happen every time for you?  Using built in MSFS weather?

The only thing I’ve seen that’s close to that is sometimes with the Fenix if it’s paused for a while when I resume it will do that but only one cycle or so before calming down.

Edited by regis9

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

Arrgh, this aircraft is the most unstable aircraft I ever owned. I don't know how often it already crashed my sim. Never in my 25 years of flight simulator experience have I had this! Nearly every 2nd load of the sim and the simulation ends up in CTD.

Edited by Simon_C

2 minutes ago, regis9 said:

Does it happen every time for you?  Using built in MSFS weather?

At this stage I’m not sure. I shut down all the background addons and the issue was still there. I’ll see what happens on the next flight.

7950X3D | RTX 4090 | 64GB DDR5

22 minutes ago, Simon_C said:

Arrgh, this aircraft is the most unstable aircraft I ever owned. I don't know how often it already crashed my sim. Never in my 25 years of flight simulator experience have I had this! Nearly every 2nd load of the sim and the simulation ends up in CTD.

Which sim?

3 hours ago, FedDriver said:

As I displayed in my 747 clip, im talking about gear physics. Inibuilds A350 doesnt not seem to have gear physic (or atleast very much of it). It simply has a gear animation. The gear touches down, and no matter how hard you land, it doesnt not compress (very much atleast). However when the speed brakes and reversers deploy, and the plane slows down, it plays what seems to be to be an compression animation. It doesnt seem like its doing it through any interaction with physics (Aka, the lift being dumped from the wings, making the plane heavier, which compresses the gear)

Im simply talking about shock absorption. If you were to do this exact same time of landing in MSFS with the Ini A350 as in the video posted, you will not see the landing gear compress, and spring the plane back up. On touch down the whole thing just behaves like a plane shaped rock thats also made out of paper. Just completely stiff and not heavy at all. It'll simply plop on the ground. The default 747, while not perfect by a long shot. Replicates this to a far higher degree. Which is why I'm frustrated that an expensive add on, from a developer that has been developing planes for 2024 before anyone else could even get their hands on it, has a worse landing gear physics system than a default plane. And that not only does no one care, they actually defend it. 
 

 

Spot on, a clear omission or bug from Ini on this one and hopefully a quick and easy fix.    What is the point in having a new ground handling model if the one thing connecting the tires to the plane doesn't display "any" physics what-so-ever in what is the current flagship 24 feature demonstrator add-on.   And they modelled tire squat but not suspension compression and rebound.  Has to be a mistake.

I just landed at 370 FPM in the 777 and there was a noticeable "spring back" from the suspension after landing.   I then just sat at the gate and changed loads from empty to full and again the plane rises and squats but also has that little rebound from the compression when you put it back to full load.  

Not having rebound and compression modelled in a suspension system is a pretty big oversight to realistic ground physics in the sim that is supposed to have the most advanced ground physics.  It kind of defeats the whole purpose. 

With my Buttkicker you will get the thump of touchdown and then a much softer "bump" of the suspension compression.  You can actually "feel" it... If you were on a motion rig you would get that compression then lift then compression as the gear mechanisms settle under load.

 

Edited by psolk

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6 hours ago, psolk said:

Spot on, a clear omission or bug from Ini on this one and hopefully a quick and easy fix.    What is the point in having a new ground handling model if the one thing connecting the tires to the plane doesn't display "any" physics what-so-ever in what is the current flagship 24 feature demonstrator add-on.   And they modelled tire squat but not suspension compression and rebound.  Has to be a mistake.

I just landed at 370 FPM in the 777 and there was a noticeable "spring back" from the suspension after landing.   I then just sat at the gate and changed loads from empty to full and again the plane rises and squats but also has that little rebound from the compression when you put it back to full load.  

Not having rebound and compression modelled in a suspension system is a pretty big oversight to realistic ground physics in the sim that is supposed to have the most advanced ground physics.  It kind of defeats the whole purpose. 

With my Buttkicker you will get the thump of touchdown and then a much softer "bump" of the suspension compression.  You can actually "feel" it... If you were on a motion rig you would get that compression then lift then compression as the gear mechanisms settle under load.

 

100% agree. 

I have several things which seem not modelled at all. 

Gear suspension 

ADIRS OFF does not lead to AP disconnect

Ecam message BTV not available due inconsistency in landing weight does not lead to inactive BTV, I was able to use this and that while the ecam told me it is not available

Fuel temperature is NOT depending on outside temperature...in air it's always 17 Celsius....(And IniBuilds habe changed that value from -20 to 17 probably hard coded)

Fuel pumps off does NOT lead to engine shutdown

And I have more of this....

It seems to me the aim was "pretending" to be deeply developed systems.....but fact is.....its not....

They have a very good "presentation" of the systems in the screens....

But they are often NOT relying or depending to each other.....

Regards,

Marcus P.

xaP1VAU.png

Yea, I have to say I am pretty disappointed in this release. I have parked the 350 and will see if they put in the effort to actually model systems and their interaction, beyond the superficial level things are presently done. The screenshots and the price made me think that this was a deeply developed simulation, but that is clearly not the case. It may certainly be the last iniBuilds aircraft I consider purchasing. 

MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.

22 minutes ago, mpo910 said:

Fuel pumps off does NOT lead to engine shutdown

This is normal. each engine has their own low pressure/high pressure mechanically driven pumps.

What you as a pilot control from the cockpit are electrical booster pumps.

I am not defending INI, (I dont even own the plane), just pointing out that what you describe seems like accurate behavior- unless you are flying at altitude.

The electrical fuel pump in a basic C172 serves basically the same purpose on hot days (stabilize fuel pressure, preventing vapor lock)

EASA PPL SEPL + NQ / CB-IR in progress
MSFS24 | X-Plane 12 

 

It's bit disappointing to hear about the system depth that is not replicated in the above posts. it's a pity Fenix didn't carry on with their planned version, i still think it would have sold well.

AMD Ryzen 7800x3d   64gb DDR5, Sapphire 7900 GPU MSSI Tomahawk AM5 M/Board. 1x 4tb Crucial M.2  SSD, 3x 2tb Crucial M.2 SSD's

absolutely zero chance of me buying this while there is no gear compression modelling, and I don't know why others are prepared to accept this

you do a 15 hour flight and are rewarded with a landing experience that should've been left back in fs95

  • Commercial Member

Yes it’s not the worst in terms of systems but not the best. Flight dynamics I can say the same. Beautiful looking model though. 

As others have said, I hope Fenix put this plane back into motion. I’ll definitely pay for a Fenix 350

2 hours ago, SAS443 said:

This is normal. each engine has their own low pressure/high pressure mechanically driven pumps.

What you as a pilot control from the cockpit are electrical booster pumps.

I am not defending INI, (I dont even own the plane), just pointing out that what you describe seems like accurate behavior- unless you are flying at altitude.

The electrical fuel pump in a basic C172 serves basically the same purpose on hot days (stabilize fuel pressure, preventing vapor lock)

Thanks for updating me 🙂

My bad

Edited by mpo910

Regards,

Marcus P.

xaP1VAU.png

My additional impressions after 2.9 flights.

My first 2 flights, LFBO-EGLL and EGLL-KIAD went well and without any technical issues. Overall an enjoyable experience and I got to use the auto-cruise at 4x feature on the way to KIAD. I still think 8x should be an option, there just isn't much to see over the Atlantic and I have limited time for this and if PMDG can do it then why can't these guys.

No, this is not at the systems depth of Fenix or PMDG but I knew that when I bought it. Performance wise it's ok, I'd say about 10-15% worse than the Fenix but not a deal breaker on my system. At first glance this is a great and fun aircraft.

However, yesterday I was just passing the Welsh coast on my way back from KIAD to EGLL when I got my first WASM crash. All displays just froze and my entire flight was lost as there's no point flying a plane without displays. I couldn't even simulate a "displays frozen emergency" as none of the backup instruments worked and buttons also stopped responding. At the time of the freeze I didn't even interact with the aircraft, I was simply checking the METAR for EGLL on the in-sim EFB panel.

This alone is a showstopper for me, I'm not going to waste my time flying an aircraft for 2-3 hours with constant fear of the aircraft becoming unusable just before I start the descent to my destination. I've parked it in the hangar for now and I hope the guys at ini are busy giving it some more time in the oven. Whilst they do that, here are a couple of other things I'd like them to fix before I take it out of the hangar again:

  • Flight dynamics in manual flight - especially on final approach it feels weird. Some people suggest it's an input lag, I can't quite put my finger on it but it doesn't feel right.
  • Sounds - they're not awful but they're not great either. Especially the volume balancing and mixing needs more work.
  • Nose wheel steering - zero inertia, it turns instantly. I use a hardware tiller and it turns way to fast, making tiny adjustments almost impossible.
  • Take off pitch bug - each time during initial climb there is a point where the aircraft violently pitches up a few degrees on its own, even when I'm applying stick input to get to the FD pitch - it just kicks in and I end up fighting the aircraft. This only lasts 1-2 seconds but still it's a total immersion killer and clearly a bug. People on the ini Forums are experiencing the same.
  • Fuel burn Simbrief (using the official -1000 profile) vs actual is way off. I landed on fumes at KIAD and had 1.6T remaining vs the forecast 7.6T. I had to apply a P10 factor in Simbrief to give a buffer.
  • Radio auto tuning with BATC is hit and miss and often doesn't work - BATC are saying this is up to ini to fix. 

I still think this product has a lot of potential but the WASM issues are currently an absolute deal breaker for me. Once that is under control I'm happy to take it out of the hangar again but there's certainly a lot of other small to medium bugs and improvements that need to be added.

2 minutes ago, Speedbird 217 said:

Overall an enjoyable experience and I got to use the auto-cruise at 4x feature on the way to KIAD.

How do you do that? Does it have an option in the EFB or do you simply increase sim rate to 4x and call it "autocruise"?

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

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