March 6, 20251 yr OK, this adaptive is like some sort of tribal magic LOL. I have never had a smoother FS experience in my life. Taxiing and climbout were like a whole new experience. Need to play around but I simply went Adaptive and set Target FPS to 118 and it is like witchcraft happening on my PC when I press Scale LOL... Edit: IQ looks greatly improved as well. No more ghosting at all on the 777 displays. Wow. Still that odd artifacting right around the edges of the windows at times but it's a small price to pay for this fluidity and sense of speed on takeoff and climbout. Busting through the cloud tops looked like I was really moving past them rapidly as it does in real life. To update, the artifacting around the windows has gone away in cruise so it must be when my raw FPS is falling below a certain # before the scaling. I will have to experiment but once above what could be my monitors GSync low range which is 48FPS no more artifacting or ghosting at all. Edit 2: I no longer have the overproducing of frames causing jitter on the high end when at cruise altitude either. No need to shut LS off for cruis anymore from what I can see so far. It's so smooth I just had a fool your brain moment like I do on the race sim where I was banking right over the cloud tops and with the sense of speed and immersion I realized I was tilting my head to "lean" into the turn LOL!!! Probably even less effective trying to turn a sim airplane from a desk with leaning than trying to lean to turn the race car LOL. Thanks for the Heads up on this @Bill A Edited March 6, 20251 yr by psolk Have a Wonderful Day -Paul Solk
March 6, 20251 yr 15 hours ago, rjack1282 said: With AFG, it keeps the output frame at 60 fps even when the natural frame rate drops below 30....and it compensates fast...like while you're panning around. This is absolute magic. NVidia hasn't even come up with an adaptive frame gen solution and I have it on a 3080ti for 7 USD. 10 hours ago, edu2703 said: I tested it on 3 flights today and was very pleased with the results. What I liked most is that Lossless Scaling's Adaptive Frame Generation can compensate really well when your fps decreases, keeping a constant fps on your screen 2 hours ago, psolk said: OK, this adaptive is like some sort of tribal magic LOL. I have never had a smoother FS experience in my life. Taxiing and climbout were like a whole new experience. Need to play around but I simply went Adaptive and set Target FPS to 118 and it is like witchcraft happening on my PC when I press Scale LOL... Edit: IQ looks greatly improved as well. No more ghosting at all on the 777 displays. Wow. Well, I'm happy I've been proved wrong so quickly. Thank you all, guys! I'll give it a try tonight, in both TAA and DLSS. Do you still lock your native FPS or not anymore? Edited March 6, 20251 yr by Luis Hernandez Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
March 6, 20251 yr 3 hours ago, psolk said: OK, this adaptive is like some sort of tribal magic LOL. I have never had a smoother FS experience in my life. Taxiing and climbout were like a whole new experience. Need to play around but I simply went Adaptive and set Target FPS to 118 and it is like witchcraft happening on my PC when I press Scale LOL... Edit: IQ looks greatly improved as well. No more ghosting at all on the 777 displays. Wow. Still that odd artifacting right around the edges of the windows at times but it's a small price to pay for this fluidity and sense of speed on takeoff and climbout. Busting through the cloud tops looked like I was really moving past them rapidly as it does in real life. To update, the artifacting around the windows has gone away in cruise so it must be when my raw FPS is falling below a certain # before the scaling. I will have to experiment but once above what could be my monitors GSync low range which is 48FPS no more artifacting or ghosting at all. Edit 2: I no longer have the overproducing of frames causing jitter on the high end when at cruise altitude either. No need to shut LS off for cruis anymore from what I can see so far. It's so smooth I just had a fool your brain moment like I do on the race sim where I was banking right over the cloud tops and with the sense of speed and immersion I realized I was tilting my head to "lean" into the turn LOL!!! Probably even less effective trying to turn a sim airplane from a desk with leaning than trying to lean to turn the race car LOL. Thanks for the Heads up on this @Bill A Thanks for this thorough report. Just had several tests as well. Adaptive does all I can dream of regarding FPS and smoothness. It "borrows" AutoFPS paradigm and combines it with Frame Generation concept. Just a quick note, with a 30 base fps, it can maintain adaptive target 60 FPS. However, when the base FPS is as low as 26 (4 FPS deficit), Adaptive Mode increases the X multiplier, instead of X2, it automatically "adapts" to X3 in order to fulfill our set 60 FPS target, and when it happens, the blurriy edges are still noticable, albeit it is not as significant as the 3.0. So the adjustment lies in reactive X multiplier. However the transition is sooo smooth. CMIIW Edited March 6, 20251 yr by History DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe | Cooler Master Hyper 212
March 6, 20251 yr 52 minutes ago, Luis Hernandez said: Well, I'm happy I've been proved wrong so quickly. Thank you all, guys! I'll give it a try tonight, in both TAA and DLSS. Do you still lock your native FPS or not anymore? Yes sir. We do need to lock fps, although it does not matter what your capped FPS is, what matters the most is your target FPS in LSFG (Adaptive mode). DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe | Cooler Master Hyper 212
March 6, 20251 yr 30 minutes ago, History said: Just a quick note, with a 30 base fps, it can maintain adaptive target 60 FPS. However, when the base FPS is as low as 26 (4 FPS deficit), Adaptive Mode increases the X multiplier, instead of X2, it automatically "adapts" to X3 in order to fulfill our set 60 FPS target, and when it happens, the blurriy edges are still noticable, albeit it is not as significant as the 3.0. So the adjustment lies in reactive X multiplier. However the transition is sooo smooth. CMIIW The good thing about Lossless Scaling is the developer will release a new feature and then continue to improve on it. I can almost guarantee that when AFG comes out of beta, the quality issue will be greatly improved. Ryan
March 6, 20251 yr 1 hour ago, Luis Hernandez said: Do you still lock your native FPS or not anymore? I still lock mine at 30 fps mainly so I can hotkey LSFG off during cruise to reduce heat and power consumption on my GPU. Ryan
March 6, 20251 yr 3 hours ago, Luis Hernandez said: Well, I'm happy I've been proved wrong so quickly. Thank you all, guys! I'll give it a try tonight, in both TAA and DLSS. Do you still lock your native FPS or not anymore? I do, yes, absolutely. That way the fps doesn't race up and down as conditions change. It stays a static 60, or 75, or 120, or whatever. The 1% lows are extremely close to the average fps. And stutters are rare. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 6, 20251 yr So, is this better than native frame gen now ? I’ll have to try this new feature when I get some time.
March 6, 20251 yr Nvidia or AMD need to hire this guy... I really admire people who are this intelligent. This is truly witchcraft to me it's so beyond my comprehension how someone could create this tool and charge $7 for it to boot... I mean I wonder how many people at Nvidia and AMD are on the teams working on this. Have a Wonderful Day -Paul Solk
March 6, 20251 yr 22 hours ago, rjack1282 said: With fps capped at 30 and LSFG X2, natural frames can still dip below 30 when panning around at payware airports for example. When this happens with X2 set, my 60 fps can dip accordingly. So I get a natural frame drop to say 27 and LSFG X2 frame will drop to 54 creating a stutter. With AFG, it keeps the output frame at 60 fps even when the natural frame rate drops below 30....and it compensates fast...like while you're panning around. When I used to have 30 fps as the cap in AutoFPS, the dip to 54 you mention used to happen. I fixed this by limiting the fps to 40 in AutoFPS and still left x2 and capped global fps at 60 fps using rivatuner. This gave a good buffer from 40 to 30 so that the end result fps remains a stable 60. Based on my test flight today, the above setup was better than AFG set to 60 because with AFG set to 60, I was still seeing dips below 60 when panning. As if AFG couldn't keep up with panning. I then set the AFG cap to 62 to see if it'll solve it but it didn't. Dips while panning still occured so I went back to my first solution above. Private Pilot | Windsor Flying Club | CYQG Intel i5 14400F | Gigabyte H610M | Manli RTX 3090 24GB | Kingston DDR4 32GB | DarkFlash 800W | Win 11 | MSFS2020&24 | Lossless Scaling & AutoFPS |
March 7, 20251 yr 11 hours ago, xsever said: When I used to have 30 fps as the cap in AutoFPS, the dip to 54 you mention used to happen. I fixed this by limiting the fps to 40 in AutoFPS and still left x2 and capped global fps at 60 fps using rivatuner. This gave a good buffer from 40 to 30 so that the end result fps remains a stable 60. Based on my test flight today, the above setup was better than AFG set to 60 because with AFG set to 60, I was still seeing dips below 60 when panning. As if AFG couldn't keep up with panning. I then set the AFG cap to 62 to see if it'll solve it but it didn't. Dips while panning still occured so I went back to my first solution above. I can see the dip in the FPS counter but there is no stutter like there was before AFG. It's as if the FPS counter is lagging behind the actual generated frames. This may get improved upon as the beta progresses. With LSFG X2 the dip was always accompanied by a stutter because there was no ability to generate extra frames to compensate. Ryan
March 7, 20251 yr 1 hour ago, rjack1282 said: I can see the dip in the FPS counter but there is no stutter like there was before AFG. It's as if the FPS counter is lagging behind the actual generated frames. This may get improved upon as the beta progresses. With LSFG X2 the dip was always accompanied by a stutter because there was no ability to generate extra frames to compensate. That could very well be it. I'll do more testing and be on the lookout for it. Thanks for the insight. Private Pilot | Windsor Flying Club | CYQG Intel i5 14400F | Gigabyte H610M | Manli RTX 3090 24GB | Kingston DDR4 32GB | DarkFlash 800W | Win 11 | MSFS2020&24 | Lossless Scaling & AutoFPS |
March 7, 20251 yr 16 hours ago, Ianrivaldosmith said: So, is this better than native frame gen now ? I’ll have to try this new feature when I get some time. I think yes it is, especially with medium low tier GPU. The good news is, this version is still on Beta. DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe | Cooler Master Hyper 212
March 7, 20251 yr 17 hours ago, Ianrivaldosmith said: So, is this better than native frame gen now ? I’ll have to try this new feature when I get some time. In my opinion absolutely but as always, experiences will vary. I set Adaptive and target of 118 on my 120Hz monitor and I can't even describe the experience I just had departing Newark. Perfect fluidity while increasing the IQ simultaneously. I mean not a stutter, being able to taxi and have the blue taxiway edge lights all clearly defined and passing them without a single stutter is just a completely different experience. Airborne was unbelievable. EVERY single light leaving NYC was clearly defined. Streets, lights, it was just clear and sharp as far as the atmosphere allowed me to see. I grabbed a few screenshots I will share. The fluidity of the motion of the plane though. I mean I was holding my breath with a 24 kt crosswind departure and it just felt natural. It "feels" as real to my brain as the race simulator does which is saying A LOT. Flightsim has just never had that fool your brain fluidity that iRacing or Assetto Corsa do until now. The best part is the sim seems to REALLY take advantage of this. It's not just raw FPS. When the sim is just "unlocked" like this it allows textures to be sharper at greater LOD distances WHILE making the sim smoother. It is truly a win win. This little app could be the best find I have ever had in simming. I don't think ANY piece of HW has ever had the dramatic impact of this $7 app... I'm truly blown away Edited March 7, 20251 yr by psolk set not sat Have a Wonderful Day -Paul Solk
March 7, 20251 yr Will this be beneficial if you have a 4090? 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
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