March 5, 20251 yr 14 hours ago, Mike_CFII_MEL said: Hi, Will it work for a triple monitor setup, or will it only work on one monitor? Thanks Would like to know also? Will it work on multiple monitors simultaneously (when not in surround mode) cheers Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
March 5, 20251 yr I don't know if it will work on multiple monitors but it would only take $6.99 for anyone to quickly find out. I use one monitor (and VR) for a month or so. and then switch to 2 monitors (and no VR) for a the next month or so. Because for some reason it takes a lot of work to get Windows to accept the monitors I plug in and out of my gpu. About 30-40 minutes to get it working. Double wide (32:9) is extremely immersive compared to 16:9, even a large 16:9, in my opinion. But so is VR immersive, but in a different way. I can't use VR if 2 monitors are plugged in, my gpu can't handle the load and VR will never turn on in MSFS if 2 monitors are plugged in. Right now I'm using VR every flight, and can't test 3.1 LS on dual monitors because I only am using one monitor this month. Edited March 5, 20251 yr by Fielder 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 5, 20251 yr 26 minutes ago, Ianrivaldosmith said: Native FG has way less lag. And less artefacts. Lossless scaling is great, but it’s never as good as native in game frame gen. Not that I disagree, but just want to share my experience after using Lossless Scaling for months. No artifacts, no lag (when using X2, maybe some when using X3, so I stayed with X2). In most scenarios my sim works locked at 60 FPS, which is wonderful. The exceptions: all airports from iniBuilds. Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
March 5, 20251 yr 29 minutes ago, edpatino said: Not that I disagree, but just want to share my experience after using Lossless Scaling for months. No artifacts, no lag (when using X2, maybe some when using X3, so I stayed with X2). In most scenarios my sim works locked at 60 FPS, which is wonderful. The exceptions: all airports from iniBuilds. Yup it is very good. I use it in xplane 12. In msfs I just use native FG as it performs better. There is less overhead required.
March 5, 20251 yr I posted this in an XP topic where Lossless was discussed but AFG is amazing. Despite what I previously said about using AFG with a 60hz monitor, I have changed my mind. With fps capped at 30 and LSFG X2, natural frames can still dip below 30 when panning around at payware airports for example. When this happens with X2 set, my 60 fps can dip accordingly. So I get a natural frame drop to say 27 and LSFG X2 frame will drop to 54 creating a stutter. With AFG, it keeps the output frame at 60 fps even when the natural frame rate drops below 30....and it compensates fast...like while you're panning around. This is absolute magic. NVidia hasn't even come up with an adaptive frame gen solution and I have it on a 3080ti for 7 USD. Ryan
March 6, 20251 yr I tested it on 3 flights today and was very pleased with the results. What I liked most is that Lossless Scaling's Adaptive Frame Generation can compensate really well when your fps decreases, keeping a constant fps on your screen, especially when you go from an empty area to an area with heavy photogrammetry or when you are at cruising altitude and have to land at a performance-heavy airport with AI traffic and vice versa. There are significant differences in fps in these cases and AFG in my tests was able to compensate for this difference AFG is really a very useful feature. I will certainly use it on my flights from now on.
March 6, 20251 yr Hi, Doesn't work on the experiential screens. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
March 6, 20251 yr 9 hours ago, edpatino said: Not that I disagree, but just want to share my experience after using Lossless Scaling for months. No artifacts, no lag (when using X2, maybe some when using X3, so I stayed with X2). In most scenarios my sim works locked at 60 FPS, which is wonderful. The exceptions: all airports from iniBuilds. I second this, and LSFG is the only thing that prevents me uninstalling MSFS2024 (due to bad RAM Management). In the previous versions, using X3 does not cause artifacts or lags in my case, but the screen edges are wobbling as if they were motion blurred. However, version 2.1.3.2 (current) has less blur, which is better when you use X3. I do hope 3.1 brings more improvements in this aspect. Edited March 6, 20251 yr by History DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe | Cooler Master Hyper 212
March 6, 20251 yr 9 hours ago, edpatino said: Not that I disagree, but just want to share my experience after using Lossless Scaling for months. No artifacts, no lag (when using X2, maybe some when using X3, so I stayed with X2). In most scenarios my sim works locked at 60 FPS, which is wonderful. The exceptions: all airports from iniBuilds. Well alright then! I flew 32:9 doulbe wide, 5184x1440p, RTSS locked 37, adaptive LS target 59, monitor refresh rate 60Hz. It stayed on 59 fps the whole flight, almost no stutters. None in the air, one right after take off roll, and only two taxing to gate. No stutters were over 1/2 second. Very impressive. Adaptive worked well with 2 monitors (but am using Surround). 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 6, 20251 yr 10 hours ago, Fielder said: The latest beta will display an option for Adaptive. Just participated in the Beta. In the scaling type, what does LS1? Mine is always OFF. Thank you DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe | Cooler Master Hyper 212
March 6, 20251 yr Scaling type is supposed to be OFF (according to everyone on Youtube). I did my one flight using Adaptive with it on LS1 instead of OFF (because I forgot). It still kept the Frame Generation perfect and stable. EDIT redid the flight with type = OFF and even fewer stutters. Adaptive scaling is working top notch. I wasn't using AutoFPS in either flight (don't need it with adaptive scaling, can just keep the LODs full blast whole flight. Edited March 6, 20251 yr by Fielder 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 6, 20251 yr 2 hours ago, Fielder said: Scaling type is supposed to be OFF (according to everyone on Youtube). I did my one flight using Adaptive with it on LS1 instead of OFF (because I forgot). It still kept the Frame Generation perfect and stable. EDIT redid the flight with type = OFF and even fewer stutters. Adaptive scaling is working top notch. I wasn't using AutoFPS in either flight (don't need it with adaptive scaling, can just keep the LODs full blast whole flight. Thank you. I just did a short helicopter flight in MSFS 2024. And it turns out we can actually use both: Scaling and Frame Generation with Adaptive mode. This software is just amazing (for a GPU bound like me). In short, lower resolution one notch from native (scaling) with LS1, and use Frame Generation 3.1 with Adaptive. And you're right, the adaptive mode is an alternative for AutoFPS. DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe | Cooler Master Hyper 212
March 6, 20251 yr 4 hours ago, History said: In the previous versions, using X3 does not cause artifacts or lags in my case, but the screen edges are wobbling as if they were motion blurred. So then, it is causing artefacts. You just described an artefact in the second half of your sentence, contradicting the first half of your sentence.
March 6, 20251 yr LS1 scaling is like DLSS, just worse. It is rendering your image at a lower resolution and then upscaling it to your monitor resolution.
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