March 4, 20251 yr Has anyone tried the new adaptive Frame Gen feature wtih the Beta 3.1? Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
March 4, 20251 yr 26 minutes ago, Bill A said: Has anyone tried the new adaptive Frame Gen feature wtih the Beta 3.1? I'm not in the beta, and still using (stable, I suppose) v2.13.2 of Lossless Scaling, but interested to know that new feature that you mention. Do you have information about what this Adaptative Frame Gen feature is all about?. Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
March 4, 20251 yr 3.1 Beta @Tester AFG Introducing Adaptive Frame Generation (AFG) mode, which dynamically adjusts fractional multipliers to maintain a specified framerate, independent of the base game framerate. This results in smoother frame pacing than fixed multiplier mode, ensuring a consistently fluid gaming experience. AFG is particularly beneficial for games that are hard or soft capped at framerates that don’t align as integer multiples of the screen's refresh rate (e.g., 60 → 144, 165 Hz) or for uncapped games — the recommended approach when using LS on a secondary GPU. Since AFG generates most of the displayed frames, the number of real frames will range from minimal to none, depending on the multipliers used. As a result, GPU load may increase, and image quality may be slightly lower compared to fixed multiplier mode. Capture To support the new mode, significant changes have been made to the capture engine. New Queue Target option is designed to accommodate different user preferences, whether prioritizing the lowest latency or achieving the smoothest experience: 0 Unbuffered capture, always using the last captured frame for the lowest latency. However, performance may suffer under high GPU load or with an uncapped base game framerate. 1 (Default) Buffered capture with a target frame queue of 1. Maintains low latency while better handling variations in capture performance. 2 Buffered capture with a target frame queue of 2. Best suited for scenarios with an uncapped or unstable base framerate and high GPU load, though it may introduce higher latency. Also the recommended setting for FG multipliers below 2. Additionally, WGC capture is no longer available before Windows 11 24H2 and will default to DXGI on earlier versions if selected. GDI is no longer supported. Other LSFG 3 will disable frame generation if the base framerate drops below 10 FPS. This prevents excessive artifacts during loading screens and reduces unnecessary GPU load when using AFG. The "Resolution Scale" option has been renamed to "Flow Scale" with an improved tooltip explanation to avoid confusion with image scaling. Many tooltips in the UI have been updated and will appear untranslated. I kindly ask translators to help by adding their translations on Crowdin in the coming days, for the release version to be ready. Your contributions are greatly appreciated! Ryan
March 5, 20251 yr Hi, Does the program work with experimental exterior views. Will it work for a triple monitor setup, or will it only work on one monitor? Thanks Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
March 5, 20251 yr 15 hours ago, rjack1282 said: Introducing Adaptive Frame Generation (AFG) mode Although it looks like an interesting option, I think I'll stay with a fixed framerate and multiplier. I hope to be wrong. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
March 5, 20251 yr 19 minutes ago, Luis Hernandez said: Although it looks like an interesting option, I think I'll stay with a fixed framerate and multiplier. I hope to be wrong. It has it's place for sure. I have a 60hz monitor and so it isn't really useful since I limit frames to 30 and just use X2. If you had a 75hz monitor you could limit frames to 30 fps and then use AFG to get to 75 fps. The examples provided in the notes work too 60->144 or 60->165, etc. Ryan
March 5, 20251 yr 1 hour ago, rjack1282 said: It has it's place for sure. I have a 60hz monitor and so it isn't really useful since I limit frames to 30 and just use X2. If you had a 75hz monitor you could limit frames to 30 fps and then use AFG to get to 75 fps. The examples provided in the notes work too 60->144 or 60->165, etc. Right. I have the same setup as you have, also with a 60Hz monitor and FPS limited to half of that and FG set to X2 in LSFG 3.0. Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
March 5, 20251 yr I’m not sure how I should set this up. My monitor is 144hz so what do I set the apaditive too ? Do I need to limit my FPS if so how ? Ron Hamilton "95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom
March 5, 20251 yr 7 minutes ago, fakeflyer737 said: I’m not sure how I should set this up. My monitor is 144hz so what do I set the apaditive too ? Do I need to limit my FPS if so how ? There's a lot of factors involved. With your current hardware and settings, what is a reliably achievable framerate you get in cpu/gpu intensive scenarios? For me, I go to iniscene KLAX or KJFK in something like the Fenix and I can get 30 fps with my current hardware and settings. Knowing I can get at 30 fps there, I lock my fps to 30 and then use LSFG X2 since I have a 60hz monitor. Now I know I can pretty much get locked 60 fps wherever I fly. Ryan
March 5, 20251 yr 6 minutes ago, fakeflyer737 said: I’m not sure how I should set this up. My monitor is 144hz so what do I set the apaditive too ? Do I need to limit my FPS if so how ? I would use Riva Tuner to limit framerates, that's what I do. Just RT alone (it takes a long time for the .exe file to install RT, probably about 5 minutes). My monitor will do 60, 75, 144, 165. I limit fps in RT to 36 and set refresh rate to 75 and use 2X lossless scaling. I haven't tried adaptive scaling yet. Lossless scaling works so well, that the native FG on Nvidia cards seems to be not important. Thus making AMD gpus' more competitive in msfs. Riva Tuner It boots up automatically when you turn the computer on so you never have to fool with it. It does it's thing automatically. Also will display fps in 2 digits only, like 72, instead of large screenfull of information. https://www.guru3d.com/download/rtss-rivatuner-statistics-server-download/ 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 5, 20251 yr 1 hour ago, motishow said: last one in my steam is beta 3 , not beta 3.1 Steam, Library, right click Lossless, Properties, Beta, choose beta beta. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 5, 20251 yr The latest beta will display an option for Adaptive. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 5, 20251 yr 41 minutes ago, Fielder said: Lossless scaling works so well, that the native FG on Nvidia cards seems to be not important. Not really. Native FG has way less lag. And less artefacts. Lossless scaling is great, but it’s never as good as native in game frame gen. Edited March 5, 20251 yr by Ianrivaldosmith
March 5, 20251 yr 42 minutes ago, Fielder said: My monitor will do 60, 75, 144, 165. I limit fps in RT to 36 and set refresh rate to 75 and use 2X lossless scaling. Why do you change your refresh rate?
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