April 12, 20251 yr ?So now I have to ask why at a big 3rd party airport like KDEN I'm only using 70% vram on my 3060ti with 8gb? Also no stutters and no beta. dd
April 12, 20251 yr The over exposure is fixed? 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
April 12, 20251 yr 33 minutes ago, Sky_Pilot071 said: ?So now I have to ask why at a big 3rd party airport like KDEN I'm only using 70% vram on my 3060ti with 8gb? Also no stutters and no beta. This is why it is easy to get confused with respect to how much VRAM is required. I see some (frankly) ridiculous numbers quoted for the amount of VRAM that is being used in flight simulators (presumably 8K resolution on multiple monitors), and then others like yourself suggest otherwise. I know that MSFS 2024 only runs in DX12 mode, but I have never encountered a situation in MSFS 2020 in DX11 mode where the 6GB VRAM on my GTX 980Ti has been overwhelmed at 1920x1080 resolution (and it renders some extremely detailed scenes at complex airports). I also remember my 2GB GTX 770 doing a fine job in P3Dv4 at FlyTampa EHAM Amsterdam Schiphol with ORBx TrueEarth Netherlands rendered at Extremely Dense scenery complexity. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
April 12, 20251 yr 52 minutes ago, St Mawgan said: The over exposure is fixed? I'm not in the SU2 Beta, but according to the thread at the official MSFS forums, it is: https://forums.flightsimulator.com/t/latest-su2-beta-exposure-slider-does-not-address-the-issue-with-the-overdone-auto-exposure/713999/127 i5-12400, RTX 3060 Ti, 32 GB RAM
April 12, 20251 yr 19 minutes ago, Christopher Low said: This is why it is easy to get confused with respect to how much VRAM is required. I see some (frankly) ridiculous numbers quoted for the amount of VRAM that is being used in flight simulators (presumably 8K resolution on multiple monitors), and then others like yourself suggest otherwise. I know that MSFS 2024 only runs in DX12 mode, but I have never encountered a situation in MSFS 2020 in DX11 mode where the 6GB VRAM on my GTX 980Ti has been overwhelmed at 1920x1080 resolution (and it renders some extremely detailed scenes at complex airports). I also remember my 2GB GTX 770 doing a fine job in P3Dv4 at FlyTampa EHAM Amsterdam Schiphol with ORBx TrueEarth Netherlands rendered at Extremely Dense scenery complexity. Is it possible that the sim adjusts the VRAM usage to video card capabilities? I barely see less than 10 GB vram usage with my card. At dense airports I see 15-18 GB being used. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
April 12, 20251 yr 8 hours ago, DunRingill said: Working very good and very smooth. Noticed that some rocks and some objects seems to be floating 30 cm above ground. 8 hours ago, Alvega said: I noticed this too on some taxiway signs. But not 30cm, probably around 10 cm. You two should go report this in the beta forum, so Asobo can fix it. i5-12400, RTX 3060 Ti, 32 GB RAM
April 12, 20251 yr 3 minutes ago, Nemo said: Is it possible that the sim adjusts the VRAM usage to video card capabilities? I barely see less than 10 GB vram usage with my card. At dense airports I see 15-18 GB being used. Logically, that must be the case, or a 6GB card would not be able to run MSFS at all, bearing in mind that yours uses 10GB.
April 12, 20251 yr I'm reading mixed reports about the VRAM usage, find out for myself shortly. Auto-Exposure seems to be fixed, that's a good one as it was awful before. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
April 12, 20251 yr VRAM usage appears to be improved in my morning flight, auto-exposure definitely better, performance overall still poor though. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
April 12, 20251 yr 11 minutes ago, MarcG said: VRAM usage appears to be improved in my morning flight, auto-exposure definitely better, performance overall still poor though. I take it this is in VR? Flew Keflavik - Ryakjavik the long way round this morning in the Kodiak on my pancake set up. It was magnificent. The live weather, the crisp scenery and they seem to have got the exposure working correctly now. There’s definitely something funky going on with the G1000 though. Whatever it was that the EFB loaded into it, it wasn’t the flight plan I made in the planner. No problem with the manually entered plan though.
April 12, 20251 yr 1 hour ago, DD_Arthur said: I take it this is in VR? Flew Keflavik - Ryakjavik the long way round this morning in the Kodiak on my pancake set up. It was magnificent. The live weather, the crisp scenery and they seem to have got the exposure working correctly now. There’s definitely something funky going on with the G1000 though. Whatever it was that the EFB loaded into it, it wasn’t the flight plan I made in the planner. No problem with the manually entered plan though. yeah VR, second flight and absolute stutterfest at Bilbao airport, VRAM 100% then get in the air and 500ft up it returns to near normal, took a few minutes thereafter to become acceptable though. Never had this issue with MSFS2020, sure the FPS was lower at airports/during take off but not as low as this. Asobo claim they've fixed the VRAM issues in SU2 Beta, I'm not so sure and there's others feeling the same way. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
April 12, 20251 yr I had been running SU2 Beta very well until the latest update. As soon as I tested the update an old issue returned to my pc, an issue which no longer showed its face since formatting the pc. Quite often if I go to the menu within a flight, or press end flight the sim either freezes as it attempts to zoom out and unload the scenery or it just suddenly closes. No error message on screen. Last couple of crashes mention ucrbase.dll in Event Viewer. Running an AMD 7800x3D, 64 Gb of DDR5 6000mt/s, 3080ti. Did a lot of tests in the past which left me having no choice but wipe the system, not doing that again. Ill clear the various cache folders as a test Chris Ibbotson AMD Ryzen 7 7800x3D / MSI AMD MPG x670E Carbon Motherboard / Gigabyte GeForce RTX 5090 Gaming OC 32GB GDDR7 PCI-Express Graphics Card / Corsair DOMINATOR Titanium RGB Grey 64GB 6000MHz AMD EXPO DDR5 / NZXT C1200 Gold ATX 3.1 - Fully Modular Low-Noise PC Gaming Power Supply - 1200 Watts - 80 PLUS Gold / 48” UltraGear™ UHD 4K OLED Gaming Monitor / 40" Philips 4K LED Monitor / Honeycomb Alpha Yoke / Honeycomb Bravo Throttle Quadrant / WinWing Orion Rudder Pedals c/w dampener / WinWing Ursa Minor Airline Joystick / WinWing Airbus MCDU
April 12, 20251 yr 21 minutes ago, knich said: What is a flighting build? It's Microsoft's term for a testing build Edited April 12, 20251 yr by Tuskin38
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