October 27, 2025Oct 27 Agree, SU4 has massive improvements in this regard. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
October 28, 2025Oct 28 19 hours ago, Krakin said: Check out SU4 beta. The VRAM issue is pretty much solved now I got a frozen msfs with VRAM notification just last night. Trick was to wait a couple minutes after spawning to settle things a bit i9-14900K, 64G DDR5, 24G VRAM RTX4090 Velocity One Yoke and Quadrant LG rudder pedals Bluetooth earbuds
February 18Feb 18 On 10/27/2025 at 10:12 PM, Krakin said: Check out SU4 beta. The VRAM issue is pretty much solved now this is not true. you still get a number of airports with stupidly high texture sizes what just wallop you unless you have a 16+ gfx card. Orbx's australians ones for example are awful, with Pyreegue EGPH being a close second. Being able to slap a "hd pbr " textures tag line on products has always been to a thing to generate sales, but doesnt help with proformance. eye candy makes sales and thats all they care about.
February 18Feb 18 My flight at Pyreegue EGPH Edinburgh v2 last night in the PMDG 777F did not suffer any problems at all with 12GB VRAM. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
February 18Feb 18 2k vs. 4k DOES make a lot of difference for VRAM consumption. With my 16GB card I'm staying away from 4k. 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
February 18Feb 18 i was trying to find the link to the tutorial to compress KTX2 files to 2K. similar to texture optimser -- similar to this https://izn-flightsim.s3.amazonaws.com/textureoptimizer.html Edited February 18Feb 18 by fluffyflops
February 18Feb 18 7 hours ago, fluffyflops said: this is not true. you still get a number of airports with stupidly high texture sizes what just wallop you unless you have a 16+ gfx card. Orbx's australians ones for example are awful, with Pyreegue EGPH being a close second. Being able to slap a "hd pbr " textures tag line on products has always been to a thing to generate sales, but doesnt help with proformance. eye candy makes sales and thats all they care about. You're not contradicting what I said because this is clearly a third party dev issue. Even iniBuilds have done a much better job with optimization lately so it's up to Orbx to get in gear. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
February 18Feb 18 2 hours ago, G-YMML1 said: 2k vs. 4k DOES make a lot of difference for VRAM consumption. With my 16GB card I'm staying away from 4k. With my 3080 ti 12GB card, it's absolutely fine at 4k and at 144hz as well. Most of the time it uses around 10 to 11GB, what's the point of all that RAM, if it doesn't get used? Here is an image for those who prefer to fly a frame rate counter over a flight simulator: The frame rate is locked in the Nvidia Control Panel. It keeps temperatures down and stops the simulator from wasting resources chasing frame rates. That's been a valid way of optimising MS flight simulator hardware resource use for, at the very least, 24 years. Edited February 18Feb 18 by Reader
February 18Feb 18 2 hours ago, Krakin said: You're not contradicting what I said because this is clearly a third party dev issue. Even iniBuilds have done a much better job with optimization lately so it's up to Orbx to get in gear. oh yeah inibuilds gatwick is very well optimised but both orbx YBBN and YPPH are not well optimised at all. Lowi from ini. same thing again its not the best either. I just wish I knew a way to compress the files
February 18Feb 18 51 minutes ago, fluffyflops said: YBBN and YPPH are not well optimised at all. Why do you say that? MSFS 2024 is KTX2 and/or BC7 compression which is about as good as it gets in current gaming industry standards.. Most 3rd party scenery providers will go thru some level of optimization in Blender or 3DSMax … but not all, optimization does take time and money.. But I am curious on how you are coming to the conclusion it’s not well optimized? Using more VRAM isn’t a flag of poor optimization, nor is low FPS … lots of other factors to look at.. I’m not disagreeing or agreeing with you, just like to know how you came to that conclusion, are you looking at files in the packages folder for those airports? 1 hour ago, Reader said: Most of the time it uses around 10 to 11GB, what's the point of all that RAM, MSFS 2024 will use more if you have more, you don’t have more … look at your RAM values … you’re swapping in/out. I can and do sometimes use more than 32GB of VRAM in MSFS 2024 hence a stutter or two … using VRAM is not a bad thing, it’s much faster access to graphics resources, the more graphics resources (textures and the like) you copy over to VRAM the better the performance. One of the advantages to nVidia RTX 6000 with 96GB RAM … what you get out of that much VRAM is not a higher FPS but much more consistent FPS. Currently VRAM, RAM, HDD, SDD, M.2 memory grab for AI processing has made the cost madness even worse … but I’m confident that will eventually return to normal once the AI bubble does burst (and it will once the financial models don’t work to expectations). Extraordinary claims require extraordinary evidence. - Carl Sagan
February 18Feb 18 1 hour ago, SayAgain said: MSFS 2024 will use more if you have more, you don’t have more etc, etc I am afraid that my remark : "what's the point of all that RAM, if it doesn't get used? was rhetorical, but thanks for the lecture anyway.
February 19Feb 19 7 hours ago, SayAgain said: MSFS 2024 is KTX2 and/or BC7 compression which is about as good as it gets in current gaming industry standards. As I understand it, in 2024 it's important for airports to adhere to the new LOD standards for the best performance, but I have no idea if the airports mentioned are designed with the new LOD system in mind.
February 19Feb 19 6 hours ago, Reader said: I am afraid that my remark : "what's the point of all that RAM, if it doesn't get used? was rhetorical, but thanks for the lecture anyway. A typical response from you, where someone puts facts to you that you can't come back on. He wasn't lecturing you, he was responding with knowledge to your loose, anecdotal claims. Bill 😎FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro9800X3D • RTX 3080 • 64GB DDR5-6000NPPL licence holder in the UK
February 19Feb 19 4 hours ago, JYW said: A typical response from you, where someone puts facts to you that you can't come back on. He wasn't lecturing you, he was responding with knowledge to your loose, anecdotal claims. Facts have nothing to do with it and there is no dispute. It's not a claim, it is an off-the-cuff remark that in his case has been misinterpreted as a question that needed an answer and a question and in yours, some kind of challenge. I am quite sure that he is capable of formulating his own replies without your help. Please stop trying to create conflict where there is none, something that is also "typical" in these forums.
February 19Feb 19 15 hours ago, Funky D said: 2024 it's important for airports to adhere to the new LOD standards for the best performance My understanding also and I think if these vendors want to sell to XBOX/PS5 users, they have to implement multiple LODs. Extraordinary claims require extraordinary evidence. - Carl Sagan
Create an account or sign in to comment