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Fenix A320 flare after BFU

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2 hours ago, willy647 said:

To avoid this, I made a change to the flight_model.cfg file

In the [FLIGHT_TUNING] section, changed the line 'aileron_effectiveness =1'  to  'aileron_effectiveness =0.3'

For me, this feels much better.

 

 

Wouldn’t that be Elevator rather than Aileron…?

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  • Maybe I'm not understanding correctly - but it seems to me like instead of modifying your controls, you're modifying your actual flight model to adjust the control sensitivities - which seems like a r

  • Making changes to the config files is not really necessary. They've done a good job of replicating the feel of the real life aircraft (as well as can be done given the limitations of a desktop flight

  • When  I fiirst got the Fenix, when it was released, I hated landing it. I thought it was the worst tubeliner in a sim that I had ever flown, going back quite a few years, and I even spent some time in

1 hour ago, RNAVV19R said:

Different people fly each plane differently, but it's not uncommon for pilots to show off for the camera. It's one of the reasons why every airline in the US prohibits filming inside the cockpit.

An understanding of how the fly-by-wire system works will tell you why these large inputs usually amount to nothing and why they are not needed, unless there is severe turbulence. 

OK so I have problem with this statement. I've seen all kind of pilots commercial, private, military and etc flying. Yes there is a discrepancy in certain way of flying style or approach for certain citation, but I haven't seen professional pilot "jerking off" stick because he/she either misunderstand how "fly-by-wire system" or any other type of "rode and pulleys/ booster" works or trying to impress someone ! It just doesn't make sense to me. 

How do you know that every airline in US prohibit filming? There are some  restriction regulated by FAA of filming in cockpit  but they depends on type of operation like part 121  121.542(d). But there are a lot of other circumstance when it can be done like for training purposes and etc

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

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This is a new release and a lot of work has gone into getting this right. Yes, it's certainly different and I'm glad it is. Instead of tweaking straight away, stick with it and learn to fly it with the new sensitivity. Consciously reduce your control inputs and let the FBW do its work. 

Cheers

Steve Hall

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1 hour ago, sd_flyer said:

OK so I have problem with this statement. I've seen all kind of pilots commercial, private, military and etc flying. Yes there is a discrepancy in certain way of flying style or approach for certain citation, but I haven't seen professional pilot "jerking off" stick because he/she either misunderstand how "fly-by-wire system" or any other type of "rode and pulleys/ booster" works or trying to impress someone ! It just doesn't make sense to me. 

How do you know that every airline in US prohibit filming? There are some  restriction regulated by FAA of filming in cockpit  but they depends on type of operation like part 121  121.542(d). But there are a lot of other circumstance when it can be done like for training purposes and etc

There is inherent delay between the time the pilot makes an input and when the control surface receives the order that first has to be processed by the FBW system. All you are doing by making these large and continuous inputs is creating pilot induced oscillation. 

The recommended way to fly an Airbus is to make the necessary corrections and then return the side stick to neutral after every input to allow the aircraft to respond.

There is a good thread about this here, where real pilots weigh in on the subject:

https://www.pprune.org/tech-log/648939-a320-over-controlling-pio-fix.html#post11298991

8 minutes ago, RNAVV19R said:

There is inherent delay between the time the pilot makes an input and when the control surface receives the order that first has to be processed by the FBW system. All you are doing by making these large and continuous inputs is creating pilot induced oscillation. 

The recommended way to fly an Airbus is to make the necessary corrections and then return the side stick to neutral after every input to allow the aircraft to respond.

There is a good thread about this here, where real pilots weigh in on the subject:

https://www.pprune.org/tech-log/648939-a320-over-controlling-pio-fix.html#post11298991

I get that. I also understand "trainee" struggles. It just most of tube videos show wider range stick movement that is all. Perhaps some of people on those video are "trainee" but it can't be all of them specially those who fly on the left seat. 

Generally speaking pilot induced oscillation or "vulcan death grip" due to stress or other phenomena are usually get eradicated with experience especially flying in all kind of environments over the years.    I assume by the time pilot get enough seniority for bid on  captain seat they should know what correct input should be.

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13 hours ago, UrgentSiesta said:

Wouldn’t that be Elevator rather than Aileron…?

You can also change this if you want. My value for Elevator is 0.5. Try to find you own sweet spot 🙂  

 

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4 minutes ago, willy647 said:

You can also change this if you want. My value for Elevator is 0.5. Try to find you own sweet spot 🙂  

 

Maybe I'm not understanding correctly - but it seems to me like instead of modifying your controls, you're modifying your actual flight model to adjust the control sensitivities - which seems like a really broken approach. This is a fly by wire airplane and it has external augmentations to the flight dynamics. Adjusting the _elevator and aileron_ effectiveness means ALL the fly by wire work is pretty useless, the layer underneath in direct law is also receiving and procesing inputs at a completely different magnitude than it expects, so on and so forth. 

It's ok to enjoy tinkering - but I heartily recommend you not suggest to users that this is the way forward - I can tell you for a fact we have had our support inbox rammed full of people that have "odd problems" and after 3 or 4 days of troubleshooting do we discover they've modified something in their FM files and it's broken some behaviour somewhere.

As a result of chasing our own tails several times with users that edit stuff, part of the new systems in BFU is an FM validation pass for the FBW and associated systems, if the aircraft senses a difference between what the FBW expects and FM is providing, the validation will fail and the aircraft will revert to direct law as a result. If you want to modify the Flight Model that's fine, but the FBW, associated systems, and externally augmented flight modelling are now so intrinsically linked with how the aircraft behaves in every stage of flight (including ground roll) it can pretty badly break the whole thing, so this validation step is a 'sanity' check before it tries to make assumptions about what the aircraft is doing. Long story short: by all means have a play, but it'll behave like a dog being given medicine and throw itself into direct law if it doesn't exactly match the expectation.

This will pretty much help your stability so you can edit away and enjoy - but it also does mean you have no access to the fly by wire subsequently. We cannot build a fly by wire which will just accept whatever input unfortunately. These are fairly closely tuned systems. 

Anyway, instead of that - just adjust your curves in the controls. If anything, that is a MUCH better approach because it works with the sidestick control work we've done, AND lets you weight up the controls as you desire. Like we said, start at linear and work from there

Aamir Thacker

Indeed that some people still haven't gotten the memo that you are not suppossed to play around with the aircraft.cfg's of hi def paywayre aircraft and then tell others to try to the same.

It's a recipy for disaster and support hates it.

1 hour ago, willy647 said:

You can also change this if you want. My value for Elevator is 0.5. Try to find you own sweet spot 🙂  

 

Sounds a bit like amputating the foot because of a chilblain on the little toe 🤪

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It would help if MSFS controls weren't so ridiculously sensitive. Without adjustment, I don't have to move my VKB joystick to maintain heading/pitch, just apply slight pressure.

I fired up the original IL-2 a few months back, out-of-the-box I could use the whole range of the joystick.

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1 minute ago, flyingscampi said:

I fired up the original IL-2 a few months back, out-of-the-box I could use the whole range of the joystick.

And how realistic is that? Have you ever seen for example with helicopters how little input the pilot uses to make the tiniest adjustments?

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I don't think you can compare the control sensitivity of a fighter aircraft to an A320 and call one of them correct or incorrect 😅

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

I've managed to put every touchdown on the marks but not necessarily smoothly!

Going to take a few practice laps I think to finesse the flare so as not to slam it on the deck like it's a on a carrier.

Curiously before the BFU the A319 was the one I found the hardest to land smoothly, now it's the easiest (IMO). 

Tom Wright, UK PPL(A) SEP + Night Rating + IMC/IR(R)

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19 minutes ago, FPVSteve said:

I don't think you can compare the control sensitivity of a fighter aircraft to an A320 and call one of them correct or incorrect 😅

The point I was trying to make is that if I move the joystick slightly in MSFS it yanks the A320 all over the sky, and the fighter in IL-2 doesn't.

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