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v7 in Unreal?

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13 minutes ago, tamba765 said:

Nobody will develop adddons for it.

Ahhh nothing like a little optimism. Lol

system i9 10850K NVidia RTX3090 24GB Samsung SSD980 m.2 1TB (x2) Samsung 850 EVO 500GB SSD Seagate 2TB external drive Samsung SSD 840 EVO 250GB SSD Asus B460M-PLUS Mobo 32GB GSkill DDR4 3000mhz Ram using P3D v5.3

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  • I’m a fan of King James English. The clearest uncorrupted form of English. “Seek ye Atlanta Center upon 124.5 and speak ye unto them whatsoever thou desirous and they will minister unto thee.

  • Yes, it’s very similar, although I prefer the MSFS version for its improved texturing and effects. **Begin off-topic rant**: PMDG has been milking essentially the same add-on for over a decade, a

  • You're not interested but it doesn't prevent you from commenting...

2 hours ago, GCBraun said:

Yes, it’s very similar, although I prefer the MSFS version for its improved texturing and effects.

**Begin off-topic rant**: PMDG has been milking essentially the same add-on for over a decade, and asking for yet another upgrade fee for 2024 feels impossible to justify at this point. End off-topic rant**.

I understand your point. In my case, I wouldn't mind paying a fair price, but based on what I see, they still haven't fixed the overly sensitive rudder twitchiness during taxi, takeoff roll, or on the EFB items, like the missing accelerate stop distance data. There are also ongoing issues with interactions between LNAV, FD, and AP before or after WPT passage, along with some inconsistencies with VNAV. The good news is that those PMDG pens work well. Eye candy still takes precedence over accuracy.

747 Captain for the last 39 years, and still learning. 

2 hours ago, Tuskin38 said:

Stop spreading this false info, the weather radar in 2020/2024 is 3D, you can see the weather disappear/appear as you climb/descend, and you can get a side view in the Garmin equipped aircraft that support it. An actual dev who works on the sims has even said it's 3D.

But you're right that you can't tilt it.

Wrong. It does not have a true 3D weather radar built into the simulator itself. The radar echoes you see changing with altitude are a result of how the sim’s volumetric weather is rendered, not an actual radar scan. Otherwise there would not be any reason for why we cannot use the tilt.

Some third‑party aircraft addons simulate more realistic radar behavior, including side‑view returns, but these are developer‑made workarounds rather than a native 3D radar system.

i9 12900k, RTX 3090, 32GB RAM

Users complained about having to pay for addons in P3D. Today you can and some have spent a lot more on addons for 2020 and 2024 and that`s scenery not aircraft, some airports have three different versions of the same airport.

And according to users you need at 24MB VRAM FOR 2024 to get the best performance, The price of which is going going through the roof and Nvidia has delayed the release of 50 series Super. 

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

  • Moderator
1 hour ago, DD_Arthur said:

Have you got a link for this Ray?

I couldn't find a video from this channel. 

Sorry, it’s flightdeck2sim. Here’s his video.

 

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

18 hours ago, SayAgain said:

Wow, that’s incredibly negative

The truth is negative?  Look at the years of complaints about UE5 and stuttering in games.

 

18 hours ago, SayAgain said:

and MSFS doesn’t have long frames?

Whataboutism.  Straw man.  Irrelevant to the discussion.

2 hours ago, G-RFRY said:

an AI Scam on YouTube.

I doubt that … this is Lockheed Martin’s official channel.

Extraordinary claims require extraordinary evidence. - Carl Sagan

Well, I’m highly interested to see what it’s all about!

id be utterly gobsmacked to see any level of backwards compatibility with any addons, so I’m not holding my breath there. 

If it’s a good flight sim (physics, WEATHER, visuals, etc) and the obligatory Default F-16, F-35, xH-60, and maybe the C-130 are up to modern sim standards, I’d be more than happy to jump back in just for that. 

given the relatively dismal level of fidelity for military MSFS addons, and the historical support for weapons in P3D, this could be a highly entertaining diversion. 

anyhow, it seems there’s but one more day to wait for the news!

oh, and p.s., yeah, it may not even be a consumer release - THAT would be extremely disappointing!

Edited by UrgentSiesta

17 minutes ago, Greggy_D said:

The truth is negative?

Show me your poll sample relative to number of UE5 users and games before you start claiming “truth”.  In addition, show me the graphics settings, the user’s hardware, and the specific game/simulations being used relative to (last count about 400+ titles) the titles listed here:

https://en.wikipedia.org/wiki/Category:Unreal_Engine_5_games

Your claim that UE5 stutters without providing any sort of context.  If you leave the context door open, you’re position is open to comparisons to other products because you have not provided any context just some sweeping generalization.

I have yet to encounter a game/simulation that has not stuttered regardless of graphics engine.  

Extraordinary claims require extraordinary evidence. - Carl Sagan

5 hours ago, Ray Proudfoot said:

Absolutely! A mature and comprehensive SDK is worth a great deal. I’ve just watched a PMDG 737-800 video for MSFS24 and there’s still no ChasePlane or weather radar. Five years since the initial release.

But a v7 would have to be extraordinary to attract simmers away from Asobo / Microsoft.

I mean, there is weather radar, has been for quite a while in MSFS. You can argue it's not "accurate" but the weather in MSFS is far more dynamic and 'real' feeling than P3D + Activesky was, IMO. As for Chaseplane the default camera system in MSFS is perfectly adequate.

Of course I think it's safe to say that if P3Dv7 moves to Unreal then you're likely not going to have any consumer addons at this point. How many addons have even been ported to v6 at this point? And that would be a relatively easy port compared to v6 -> v7 if they really are moving to Unreal engine.

Does MSFS20/24 have its flaws? Sure. But like, P3dv7 is going to have to offer a lot more than 3d weather radar (will it even have that feature in the base sim or will you still need to buy a $40 addon to get it?) to offset the fact that MSFS offers a player base across PC, Xbox, and PlayStation that actually pays the money needed to support a healthy, robust addon ecosystem. Even X-Plane struggles in this regard and it has a long dedicated fanbase of Linux/Mac users to fall back on at least.

Edited by Stavros

7800X3D - RTX 5080 - 64GB DDR5 - Dan C4-SFX

6 hours ago, Ray Proudfoot said:

Absolutely! A mature and comprehensive SDK is worth a great deal. I’ve just watched a PMDG 737-800 video for MSFS24 and there’s still no ChasePlane or weather radar. Five years since the initial release.

But a v7 would have to be extraordinary to attract simmers away from Asobo / Microsoft.

Chaseplane and Flow should be released for MSFS 2024 before the new year.

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57 minutes ago, UrgentSiesta said:

Well, I’m highly interested to see what it’s all about!

id be utterly gobsmacked to see any level of backwards compatibility with any addons, so I’m not holding my breath there. 

If it’s a good flight sim (physics, WEATHER, visuals, etc) and the obligatory Default F-16, F-35, xH-60, and maybe the C-130 are up to modern sim standards, I’d be more than happy to jump back in just for that. 

given the relatively dismal level of fidelity for military MSFS addons, and the historical support for weapons in P3D, this could be a highly entertaining diversion. 

anyhow, it seems there’s but one more day to wait for the news!

oh, and p.s., yeah, it may not even be a consumer release - THAT would be extremely disappointing!

I thought LM were talking about the next version of P3D having zero backwards compatibility after P3D v6. So if V7 is released tomorrow and has no compatibility, no one should be surprised. 

AMD 9800X3D,  NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.

 

1 hour ago, Amon1973 said:

I thought LM were talking about the next version of P3D having zero backwards compatibility after P3D v6. So if V7 is released tomorrow and has no compatibility, no one should be surprised. 

Agree. however, it’s frequently raised as a talking point, so…

the other curious thing is that LM have stated that the current P3D codebase will continue on indefinitely due to mil/gov/com demand, and that projects like unreal will be parallel/separate applications. 

so whatever’s announced tomorrow probably isn’t “Prepar3D vAnything”. Unless they’re recycling the P3D branding to a new product.

and going either way in that carries potentially significant pitfalls. 

6 minutes ago, UrgentSiesta said:

Agree. however, it’s frequently raised as a talking point, so…

the other curious thing is that LM have stated that the current P3D codebase will continue on indefinitely due to mil/gov/com demand, and that projects like unreal will be parallel/separate applications. 

I don't think this is a curious thing. P3D as a commercial application is well established and it hardly seems likely that Lockheed Martin would withdraw support in the medium term when militaries around the world are notorious for being lumbered with equipment and systems that are often years or even decades out of date.

The demand for support - and new products - for P3D from their commercial/military user base is going to continue for several years into the future...

...which leads us to...

24 minutes ago, UrgentSiesta said:

 so whatever’s announced tomorrow probably isn’t “Prepar3D vAnything”. Unless they’re recycling the P3D branding to a new product.

and going either way in that carries potentially significant pitfalls. 

Agree completely.  I can't see this being another version of P3D. I can't see 'P3D' as a branding of any importance to LM or their commercial/military partners either.

P3D might mean something to what is now a very small proportion of the leisure flightsim community but the really important name is Lockheed Martin. What they produce with their name on it is what's recognisable to their commercial partners.

For LM, the Unreal engine gives them access to a vastly bigger pool of development talent familiar with this platform rather than trying to squeeze the last pips from an obscure, bespoke piece of software based on the FSX engine.

I'd be surprised if what they're going to reveal is in anyway aimed at the leisure sim market.

33 minutes ago, DD_Arthur said:

I don't think this is a curious thing. P3D as a commercial application is well established and it hardly seems likely that Lockheed Martin would withdraw support in the medium term when militaries around the world are notorious for being lumbered with equipment and systems that are often years or even decades out of date.

The demand for support - and new products - for P3D from their commercial/military user base is going to continue for several years into the future...

...which leads us to...

Agree completely.  I can't see this being another version of P3D. I can't see 'P3D' as a branding of any importance to LM or their commercial/military partners either.

P3D might mean something to what is now a very small proportion of the leisure flightsim community but the really important name is Lockheed Martin. What they produce with their name on it is what's recognisable to their commercial partners.

For LM, the Unreal engine gives them access to a vastly bigger pool of development talent familiar with this platform rather than trying to squeeze the last pips from an obscure, bespoke piece of software based on the FSX engine.

I'd be surprised if what they're going to reveal is in anyway aimed at the leisure sim market.

Please forgive my clumsy use of “curious”.  

entirely agreed. 👍 
 

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