February 6, 201214 yr Hey,First of all, since i'm making a lot of topics of stuff that I think are kinda wrong on the NGX, don't get me wrong, it might look like i'm looking for perfection, but i'm just trying to point out things that I think could be made better :)So, I've seen many photos and videos of a 737NG cockpit during night, and I think NGX's lighting is somewhat too "rough" and something lacking brightness and softness, a few photos will prove my point (I think):-Dome light: Missing brightness, also it is too 'cold', I think it should be slightly warmer, and also illuminate a lot more the cockpit:As you can see, the real photo has a lot of more illumination and the light is softer and warmer.On the NGX it doesn't really illuminate much and it's very, very white.-Flood lighting: I also think that it is too 'rough', 'cold' (white rather than SLIGHTLY more yellow) and also weak, I think it should be slightly warmer, smoother and illuminate more too. It also lights up gauges and indicators (eg. flaps gauge), thing which doesnt happen in the NGX. Also a minor thing I noticed is that the background lighting turns kinda yellow or orange, rather than staying white while you have flood on, but it's not that important at all.Correct me if i'm wrong, but I think that flood lighting (in the NGX) does not actually cast light into the panel, but it's just a version of the panel painted brighter, but the dome light does actually cast light and thats why it looks more realistic and 3D. Maybe PMDG can make the floods actually cast light aswell?I don't know if any of the improvements I said are do-able, let me know if they aren't please.Also I hope i'm not asking for too much D:-SantiPS: I noticed the photobucket pictures are really blurry, don't know why, but click them to see them at a better quality. Edited February 6, 201214 yr by Santi871
February 6, 201214 yr To be honest if you're trying to help pmdg improve it you'd be a lot better off doing it by pm or ticket. Whenever people post these kinds of topics all it does is look like they're trying to outdo the dev's. A sort of "look what I caught that you missed" kind of attitude. I'm not saying that's what you're doing, but I guarantee that's how it'll end up looking. Kenneth Weir My Saitek yoke mod i7 2600k @ 4.7 8GB Gskill CAS7 2x GTX580 SLI Surround + GT520 Accessory Win7x64
February 6, 201214 yr Author Mmmm, I tried to clear it up by saying it on the topic, I thought of PM but I think it would be a bit annoying, also I want others (not only PMDG devs) to comment on this.Also I just want to clear up that it's no attempt to do what you said, "look what I caught that you missed", everyone can make mistakes or miss anything, and i'm not against that since we are no machines, and that's why you got the community out there to help you (I don't consider myself anything special or stuff like that).As long as i'm concerned PMDG is trying to make their products as close to real as possible (and it's not like they didnt accomplish it yet :D), but it's always nice to see those little improvements... and i'm sure i'm not the only one that thinks that.PS: I suposse if PMDG would decide to do what I proposed in this topic, it wouldn't be like it would take 6 months or coding or SUCH effort, I wouldn't have posted this otherwise (a dev can prove me wrong on this whatsoever) Edited February 6, 201214 yr by Santi871
February 6, 201214 yr Santiago,There is a post in the Avsim NGX forum on how to change at least part of what you mention about cockpit lighting in the NGX (see pic below). I'm sure with some experimentation, you could probably modify PMDG's version of the cockpit lighting even further.Pete
February 6, 201214 yr OP never criticize PMDG in their forum as there will be a million and one posts saying how wrong you are. ALso remember FSX does have limitations. Edited February 6, 201214 yr by ohsirus
February 6, 201214 yr Remember that those pictures might have been taken with a fair amount of shutter time. It takes a fair amount of tinkering with the exposure to get a night shot of the cockpit. That is pleasing to the eye and sells magazines, but it doesn't reflect reality.This is more realistic, but not very photogenic. Matt Cee
February 6, 201214 yr This cant be done in fsx, because of many limitations. I wish to have ngx in new ms flight, because they have better lightning and shdows in vc...but that's just wishes....=)
February 6, 201214 yr Commercial Member Few points here:1. Cameras and the human eye are two different things. Color wise, we matched what our (and our tech advisors') eyes saw in the real cockpit and simulator, not what someone's camera on airliners.net showed.2. FSX does not have dynamic lighting support like most modern 3D game engines do. Everything we're doing here is a custom developed method (thank Michael Frantzekakis for this, it's his technique, first used in the MD-11) and it's just never going to look like true light-source based lighting does in a game like Crysis or BF3 or whatever. There are no actual "lights" in FSX, it's all texture tricks and blending modes and stuff like that. It's as good as we could do given the hard limitations of the platform. Look at how much better it is than virtually any other addon out there as far as actually being able to vary the intensity and stuff... I mean we already went way beyond what's supposed to be possible in FSX here. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
February 6, 201214 yr I mean we already went way beyond what's supposed to be possible in FSX here.Oh yeah... Best regards, Fritz ESSONO
February 6, 201214 yr This kind of topic appears every month, mostly based on airliners pictures.What is strange is how do you think is possible to have a daytime illuminated cockpit picture where outside is night and the camera is able to shot both.It is obvious that the picture is taken by using some "adjustments" or by making them in photoshop.How 2 lights (plus a map light that I see on) can illuminate the cockpit as it is shown?I think you must see a real one by night before posting.However, the dome lights are a bit too cold, but not to much. Regards Andrea Daviero
June 26, 201411 yr I think pmdg was all ways poor in panel lighting, i dont own the pmdg 737ngx ,but what ive seen the panel lighting it's self doesnt look to good and that puts me off , i know they done very well with systems and model. QW rj100 has good panel lighting close to the real thing , so i dont agree with fsx limits. it can be done. just my opinion..dont bite my head off Brendon Powys
June 26, 201411 yr Commercial Member Revives two year old, somewhat controversial thread to point out that QW (of all devs) has a more realistic lighting concept than a plane he doesn't own... Ends with "don't bite my head off..." Kyle Rodgers
June 27, 201411 yr Revives two year old, somewhat controversial thread to point out that QW (of all devs) has a more realistic lighting concept than a plane he doesn't own... Ends with "don't bite my head off..." You are right, what is it with all the Necro Posting lately? Ric Elmore
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