August 11, 201312 yr That doesn't mean they work together, so far they do not. I have not managed to have turbulent cockpit motion while running FSGRW. I did not say it would work. I said you can disable either. You did not listen grasshopper :lol: System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
August 11, 201312 yr Cool, well so far the turbulence effect doesnt but the vibration sometimes does. Seems a bit sensitive to which programme is started first perhaps. Sticking to FSGRW now though. -Iain Watson-
August 11, 201312 yr That's exactly why I use FSGRW too, it is dang good AS does a much better job of depicting fog at KSFO. I live there so I can say that :lol:
August 11, 201312 yr That doesn't mean they work together, so far they do not. I have not managed to have turbulent cockpit motion while running FSGRW. That doesn't mean they work together, so far they do not. I have not managed to have turbulent cockpit motion while running FSGRW. So are you saying that if I have just the camera option/DHM enabled in Opus to get all the bump, vibration and turbulence effects in the air and on the ground while taxing (with the Opus weather shut off) that the FSGRW turbulence effect built into it will not work? Sent from Samsung Galaxy Note 2 Eric
August 11, 201312 yr So are you saying that if I have just the camera option/DHM enabled in Opus to get all the bump, vibration and turbulence effects in the air and on the ground while taxing (with the Opus weather shut off) that the FSGRW turbulence effect built into it will not work? When you disable Opus weather, you loose the turbulent motion camera effect that Opus creates while in the air (and possibly DHM). This is because the camera effects have implemented to read weather data from only Opus engine. IIRC the landing and taxi camera effects still work with Opus weather disabled. Jarkko Puustinen (FSX live streamer, YouTuber) http://www.twitch.tv/virtualfreightdog http://www.youtube.com/user/VirtualFreightDog
August 11, 201312 yr When you disable Opus weather, you loose the turbulent motion camera effect that Opus creates while in the air (and possibly DHM). This is because the camera effects have implemented to read weather data from only Opus engine. IIRC the landing and taxi camera effects still work with Opus weather disabled. Will the turbulence effect that you get with FSGRW still work with Opus cameras enabled? Sent from Samsung Galaxy Note 2 Eric
August 11, 201312 yr Sorry. I forgot to answer that one. FSGRW turbulence moves the aircraft around (comparable to Opus bump aircraft option) so FSGRW turbulence works regardless of who is controlling the eye-point camera. To sum up: when Opus has It's own weather enabled, Opus will shake both the aircraft and the camera. When using Opus camera with FSGRW weather, FSGRW will move the aircraft around, but Opus won't shake the camera. Jarkko Puustinen (FSX live streamer, YouTuber) http://www.twitch.tv/virtualfreightdog http://www.youtube.com/user/VirtualFreightDog
August 11, 201312 yr Tried to test the FSGRW free trial, but its interface seems to be resolution specific - I cannot make any selections as the crosses and links do not match. I´m running 1650x1050. Edit: It was not the resolution but the enlarged fonts that make the user interface unusable in my PC. -Static and dynamic weather seem to be out of use in the demo mode. -I can´t find any spesific ICAO code selector for the weather download and when I download some unknown weather information it cannot be saved. The manual states that you can add a icao code, but where... -I made a test flight at LSZE, AS2012 reported scattered low clouds but using FSGRW it was CAVOK. Hard to know how to compare when you don´t know what kind of weather you´ve downloaded. So, at this moment I´ll stick to my current weather programme.
August 11, 201312 yr Ok, I spent a lot of time do circuits in CYAY as part of my round the world in the duke piston. Weather vis 9 , 22 gusting 30, overcast 2000. 5 circuits in opus, 5 in FSGRW. Opus vis looked much further out, overcast was ok. the aircraft was easier to fly, the airspeed needle moved a little, there was no yaw, no need to correct the crab, no need to correct vertical speed. All settings were correct. FSGRW, vis was 9 and very hazy, overcast looked good and dark, nosed yawed left and right on approach and needed major correction on short final, correction required to hold glide slope, touchdown vertical sped harder to control. For this reason, opus takes a back door now. Also, if you start FSGRW then start opus with weather disabled and camera on, you get the landing vibration effect in cockpit, you get bump effect ( small vibrations) but you can't get turbulent motion. Although I liked the DHM effects, I always thought they were a little gimmicky, I would much rather have real turbulence and a steady cockpit. Now before I'm bashed, I see opus turbulence does affect the aircraft but I don't feel the effect through the joystick. I love simple weather programmes that work, like opus was at the start...but now it's one of the most complex. -Iain Watson-
August 11, 201312 yr I'll just say FSGRW is the first weather engine that has exceeded my expectations, and brings new life to FSX. And if I can add to this thread ..... I agree 100%. FSGRW has exceeded my expectations and has made my other weather generator obsolete.
August 11, 201312 yr Okay, I tried it. I have been an OPUSFSX user for a long time, although I did purchase REX awhile just ago for the cloud textures. I have to say that FSGRW is the most realistic of the three. OPUSFSX has the live weather assistant with maps and the live cameras, so if those were important to me, that would be a consideration. REX has cloud textures, so if that was a major factor, I might consider that instead. They all do an excellent job injecting weather though, into both FSX and P3D. As an aside, FEX is just cloud, sky and water textures, so it is a nice companion to either OPUSFSX or FSGRW.
August 12, 201312 yr Also, if you start FSGRW then start opus with weather disabled and camera on, you get the landing vibration effect in cockpit, you get bump effect ( small vibrations) but you can't get turbulent motion. Although I liked the DHM effects, I always thought they were a little gimmicky, I would much rather have real turbulence and a steady cockpit. Now before I'm bashed, I see opus turbulence does affect the aircraft but I don't feel the effect through the joystick. I love simple weather programmes that work, like opus was at the start...but now it's one of the most complex. But like jpuustinen said above, while you cannot get turbulent motion from opus with the just the camera enabled, you will still get the turbulence effect with FSGRW on your plane even with the Opus cameras activated. Is that what you are saying? Sent from Samsung Galaxy Note 2 Eric
August 12, 201312 yr Yes, opus doesn't change FSGRW in any way. It's free to test for about 8 flights! -Iain Watson-
August 12, 201312 yr Interesting 'coming soon' announcment from Opus: "General DHM Options (including Aircraft Turbulence) ... The General DHM Options can be specified and adjusted via the FSXSERVER program's Configure dialog, they are applicable irrespective of whether Live Camera is enabled or disabled on the system, hence they can be used to provide the full range of DHM movements and synchronised Bump Aircraft turbulence motions without the need to enable Live Camera and set up VC camera views. Seperate options are provided to enable the general DHM (and aircraft turbulence) for VC view modes, 2D view modes, and all other view modes. Each view mode having its own configurable DHM and Bump Aircraft settings that can be adjusted by the user to suit their system or personal taste. These General DHM Options create dummy camera views and emply the same real life captured 3D accelerometer data with options to reference either the light or heavy aircraft data sets. All turbulence effects are supervised by the Live Weather Engine (LWE) which considers numerous meteorological and ambient conditions. Localised Turbulence and Wind Shear Susceptibilities ... We will soon be adding the ability to associate certain airfields and airports as being more susceptible to increased levels of turbulence and wind shears. These would be typically due to local terrain or other factors. In addition to the Opus defined sites the user will be able to add their own sites and areas of increased susceptibility. The Opus and User defined effects will be specified in the OpusFSXr_Site_Effects.cfg and User_Site_Effects.cfg text files respectivelly. ;-------------------------------------------------------; OpusFSX Site Effects;; Enter a list of enhanced site effects in the form,;; Site = ICAO code; Distance = from, to; Bearing = from, to; Elevation = from, to; Wind Direction = from, to; Turbulence = 0 to 3; Wind Shear = 0 to 3;; Where all Distances are in km, Bearings are in degrees; true (0,360 = all directions), Elevations are in feet; (0,20000 = typically all lower levels), Wind Directions; are in degrees true (0,360 = all wind directions).;; The Turbulence and Wind Shear factors are interpreted; as,;; 0 = Normal Effects; 1 = Slight Increased Effect; 2 = Moderate Increased Effect; 3 = Severely Increased Effect;; In the case of Wind Shear, the normal effects require; thunderstorm or squalls to be reported at the location.; All increased levels permit some wind shear when any; TCU or rain bearing storm clouds are present. The; higher the level the greater the effect. Wind shears; are always relevent to the whole sorrounding area. In; other words, they are not restricted by the specified; conditions with the possible exception of Distance.;------------------------------------------------------- Site = XXXXDistance = 0.0, 0.0Bearing = 0, 360Elevation = 0, 20000Wind Direction = 0, 360Turbulence = 0Wind Shear = 0 There can of course be multiple entries for each airport defining hot spots where the increased levels of turbulence and wind shear can be experienced. The OpusFSX file would be maintained in-house and supplied as part of the installation, the User file would allow users to specify their own added effects around their own sites, whether real or not." Please note the turbulence affects the AIRCRAFT and is not only a camera head movement. For those who already use the Opus cameras with DHM and 'bump aircraft' option enabled, you wont see any difference of course as this combination already provides turbulent motion of the aircraft. For those who prefer the 'other' camera program, this should fix the 'no turbulence' complaint. Interesting addition with the localized weather effects and the fact its user editable. Glenn Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD
August 12, 201312 yr Good to see they will try to match what FSGRW is doing, those localised effects are terrific. Will Reynolds Flight Sim Addict
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