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Posted

Check out the freeware HDEv2 package. Clouds, sky colors, etc are included.

I think it's better then any of the payware clouds or sky textures in the various texture addons.

Even better than REX?

FSGRW is the best weather engine I tried so far. The local weather effects are just awesome B)

Have you tried opusfsx.

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Posted

Have you tried opusfsx.

 

Yes, ditched it for FSGRW...

 

No more wind shifts, better turbulence, and the awesome local weather effects that no other weather engine have.. If the other engines want to catch up they need to implement these effects... Finally some challenge at short finals(where these effects has been implemented) B)

Posted

Could you tell me what you like about it more than opusfsx?

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Posted

Could you tell me what you like about it more than opusfsx?

 

No more wind shifts, better turbulence(real turb not just camera shaking), and the awesome local weather effects that no other weather engine have.. If the other engines want to catch up they need to implement these effects... Finally some challenge at short finals(where these effects has been implemented) B) And I even got better FPS..

Posted

FSGRW is very light on your system, and at the same time provides what I consider a very good weather depiction of the RL situation, at both the lower and higher levels.

 

I am really enjoying it!

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Lenovo TB310FU 9,5" Tablet for Navigraph and some available external FMCs or AVITABs

Simulators used: Condorsoaring 3 (for soaring) | XP12 (for almost everything else Aviation Simulation related...) | FS 2024 (for A320 simulation with the FENIX 320)

Posted

Opus is very well done with excellent support always answering issues quickly. They have beautiful weather depictions and always dead accurate winds etc.

 

There is the rub in that fsx is a very buggy sim when it comes to wx. AS2012 and FSGRW take into account those bugs and massage the numbers if you will to reduce wind shifts, cloud popping etc.

 

Opus injects pure data without adjusting for the buggy wx issues in FSX. So you end up with occasional shifts or pops. It all depends on what you prefer.

 

AS2012 used dwc for smoothing while FSGRW uses fsuipc. Im not sure what opus uses as they say fsuipc does not work for smoothing and dwc takes away station based wx. On their forum they can explain better than me.

 

I don't mind if the wind at Fl370 is 5 knots slower or 3 degrees off from real wx maps just so long as there is not a 180 shift in wind suddenly just to stay true to NOAA.

 

I own all 4 wx engines and use all of them for their strength and weakness. Right now I've been using FSGRW and.really love their style.

 

Not picking one because I use them all depending on my mood. It all depends on your preference.

 

If I have any facts wrong I apologize in advance.

Sean Green

Posted

I tried the demo of FSGRW last night. Within 5 minutes after the initial weather injection, I had severe cloud popping and a complete change of the cloud cover--basically just like the default real world weather setting in FSX.  Is that common in the registered version with dynamic weather set?

Posted

 

 


I tried the demo of FSGRW last night. Within 5 minutes after the initial weather injection, I had severe cloud popping and a complete change of the cloud cover--basically just like the default real world weather setting in FSX.  Is that common in the registered version with dynamic weather set?

 

Well, something might have gone wrong (?)   Probably some unsync between the weather fetch and write to sim, bacause once it is feeding the sim, even in dynamic mode, it is poping-free :-)

Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Lenovo TB310FU 9,5" Tablet for Navigraph and some available external FMCs or AVITABs

Simulators used: Condorsoaring 3 (for soaring) | XP12 (for almost everything else Aviation Simulation related...) | FS 2024 (for A320 simulation with the FENIX 320)

Posted

I've just purchased FSGRW and also have Opus. After months of using OPUS I had the feeling that something was changing and missing. While at the beginning I could fly towards a thunderstorm and actually fly around it, this isn't possible anymore. Although I maybe wrong there, please correct me. :)

 

However, the one thing which really makes the difference is that FSGRW actually includes turbulence effects on the aircraft which OPUS doesn't, at least I never experienced before what I experience now with FSGRW, a shaking aircraft (using EZCA and AccuFeel). This relly is phenomenal.

 

Weather depiction is better as well in FSGRW. However, I can't blame Opus for that since they use a different system of calculating the weather as compared to FSGRW. 

 

I would suggest to try the demo versions of both. It doens't really matter that the FSGRW doesn't include the dynamic weather injection since weather is frozen around the aircraft (adjustable).

 

Cheers

Posted

 


...
AS2012 used dwc for smoothing while FSGRW uses fsuipc.

...
If I have any facts wrong I apologize in advance.

 

Hello and thank you for a good post!

 

I can't say your are "wrong", but I'm not quite sure about FSGRW and fsuipc stabilization. I personally do not use any of the FSUIPC stabilization features with FSGRW and my flights have been free of winds shifts and odd cruise level temperatures.

 

I also do not member, that the manual required the user to set any FSUIPC settings (talking from memory and sorry if I'm wrong). 

 

What I _think_ is happening, is that the real world weather data is first made compatible with FSX and only then made available to be injected into the sim. This is also the reason why FSGRW is sometimes a couple of minutes "behind" the most current METARs. If the airport would release a new METAR at 1200z, you might not see the weather change in your sim until 1205z (5 minutes later).

Posted

FSGRW tests - rainy day and summer day - real world and simworld -

original.jpgoriginal.jpgoriginal.jpgoriginal.jpg

 

Got some more evaluation points from the FSGRW Team to make all the testing and for me FSGRW is the best tool to simulate the weather. I am going to buy it, because the weather simulation on the FSGRW server uses more than METAR, which can be pretty off. I use FSX in addition to my real world flying and want the weather in the sim to be close to what I have in the real world.

 

Manfred

Posted

How do you guys get dark overcast gray clouds like that. In OpusFSX when I preselect the storm, rain or thunderstorm, I still see white clouds and some blue sky. It doesn't really look "stormy" to me. I can never seem to get those dark, grayish clouds.

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Posted

I don't remember whether you were using REX or FEX for your cloud textures. In any case, both allow you to use themes which have darker cloud types as appropriate for stormy weather conditions.

 

The settings under "weather" in FSX/P3D also affect the cloud density. You have to keep in mind that OPUSFSX injects real weather, but it can't control individual clouds (nor can any weather engine in FSX or P3D). Hence, it is possible to have 7/8 sky coverage and rain at the same location.

 

I should add that people have suggested to the various weather add-on authors to create  individual cumulonimbus formations as SimObjects (based on Doppler RADAR), but this hasn't happened yet to my knowledge.

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