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OMG!...the FINEST night rendered scene in ANY flight simulator...

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OMG!:

 

You need to download the following files from the .org:

 

HDR Enviroment X II

 

and

 

 

 

Enhanced Runway Lights 1.2

 

**** Search for first, and download the Enhanced Runways Lights 1.2 to read this developer's light recommendation out of the HDR Environment X II package.

 

I did that...and actually then added all the other great goodies out of the HDR Environment X II to their respective folder locations.

 

The result, was a jaw dropping, coffee spilling, OMG! moment...as I took off out of KFNT (from the .org) at night.  

 

This is the best-to-date night rendering EVER, EVER seen by this flight sim user.  EVER!   Holy...you-know-what!

 

RUN....grab the two files and load it all in.  Take a night flight, and see just what these two combined entries gives you.  WOW...wow......WOWWWWWWWWWWWWWWWWWWWWWWW!

 

I am also using UrbanMaxx 3D Extreme v2.0 and the enhanced night light texture from off of the .org (this in my view MAKES it look so real in combination with all the other elements of this post.

 

You will see (you must have HDR on...) a BLOOM effect like you have never seen to date.  I mean...not 'almost' real-to-world.  Heck...THIS IS REAL TO WORLD!

 

Enjoy....for I sure as heck am!!!!!!   Back to the paused flight...going to follow I-75 southbound down to Toledo....  Again....this is the best night scene, no matter what year, flight simulator and/or version, no matter what....it is VERBATIM, it is what you see in the real world environment, end-of-story.

 

Post edit:  "Just came back here to say that I had never thought that a flight simulator could be capable of rendering virtual, real-world nightscape, before this morning.  Never.  If you put all the elements of this post into XPX....you will be stunned as you take off from your favorite FBO.  Make sure you have a clear night in weather so you can enjoy what you now have upon climb out.  Highways, lit up by overhead true-to-life orange/yellow orbs with a subtle bloom that is verbatim to the real world, with fabulous traffic, headlights, tail-lights with that actual night-time 'glow',that look stunningly real. Urban light-scape that looks stunningly real.  Take the time to search out the files...load them...and then put down your coffee, whatever...and don't spill it into the keyboard....  :)  One more thing...all rendered with such crisp detail and clarity.  You want the finest visual night time operations?  XPX with the above.   Have fun".

 

Mitch

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Gahh, my IP is blocked from the .org again, guess I'll grab it in work tomorrow :-)

 

I grabbed myself the Saab 340 the other day, fantastic plane, and looks great at night or in bad weather with HDR enabled (and not too bad on the frames either). I just wish it was easier to tune the dials without having to pause the simulator :-)

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Just installed what Mitch recommended and WOW, WOW, WOW, the best night rendering effects I have ever experienced, HDR on or off, its a joy, sky colors are sweet too.

 

Highly recommended!!

 

Cheers to flydav, Sabach and Chris K for an outstanding job and contributions!

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I worked across the street from KSRQ for about 6 years, and now I work across the road from KSAN and the runway lights and taxi lights don't seem very bright. I often wonder how pilots can see them when they are barely visible near the ground. I think the default brightness might be more accurate. 

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Very nice Images. Its fantastic compared with what I have seen in Flight sims before!

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I worked across the street from KSRQ for about 6 years, and now I work across the road from KSAN and the runway lights and taxi lights don't seem very bright. I often wonder how pilots can see them when they are barely visible near the ground. I think the default brightness might be more accurate. 

I suspect so too, but sometimes you just gotta go for the sizzle.  :lol:

 

Then, if it gets to be a bit much, later you can always change it back............

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I suspect so too, but sometimes you just gotta go for the sizzle. 

 

True, but it makes you wonder if these guys have either really awesome eyesight ... or they cheated the eye exam and just close their eyes (a.k.a "using the force") to land the plane. 

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Yes, the force is definitely a factor here, just don´t ask me which side I am on! :O

 

Anyway, the real runway lights are variable in brightness, and the tower can set them as needed, often on the request of the pilots.

 

We have a saying that when approaching an airport within a city, the darkest spot is usually where its at - and often you can see the apron floodlights from a much further distance. Also consider that runway lights are directional, so even if they are turned to bright, they are hard to see when approaching from an angle other than straight in.

 

It has often been said that the runway/taxiway lights in XP10 are too dim, but I disagree with that. Yes, more bright would be looking "impressive", but not necessarily more realistic.

 

In an ideal world we would have a custom control for the runway lights, a hotkey to turn them up or down.

 

Jan

 

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I worked across the street from KSRQ for about 6 years, and now I work across the road from KSAN and the runway lights and taxi lights don't seem very bright. I often wonder how pilots can see them when they are barely visible near the ground. I think the default brightness might be more accurate.

I completely agree. Every time I fly at night I'm always struck by just how dark the runway / side lights are at real airports, and I remember seeing the PAPI for an airport in the distance but not being able to work out if they were red or white lights!

 

The bigger lights may look prettier but I also feel the new default ones are a better reflection of what the lights really look like at night.

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I prefer the default lights too. The street lights/city looks quite nice with the enhanced lights, but I'm not 100% about the aerodrome lighting. I think the default lights does a good job on reflecting reality here.

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My actual OMG comments were inspired by the night-scape, perhaps more than the more visible approach plate lights.  With UrbanMaxx's custom night light file that a user posted on the .org,that varies the size of the orbs below you, along with the files I also mention in my O.P., is what was so stunning. At climb out from out of KFNT, it looked as the most plausible real-world depiction I had ever seen in a flight sim of the vast light-scape out to the horizon. Detroit looked amazing.  I happen to like the more visible and 'hot' look to the approach especially when coming onto final over the markers on a fog or low cloud cover/haze/rain.  It looks fantastic, to be sure.

 

Lovin' it

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I've just given this a try, and I did an evening flight from the Isle of Man (EGNS) to Liverpool (EGGP) in the Saab 340A. It really is incredibly immersive, especially when breaking through the clouds on approach into Liverpool and seeing all the street-lights and buildings lit up from OSM. The approach lights also look fantastic. The sky colours are a massive improvement over the default, highly recommended.

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For the first time when dark, I was driving on the highway that goes by the end of one of my airport's runways late last night. I was struck by how bright they were relative to the street lights. In addition to the PAPI and runway lighting, I could clearly see even the blue taxiway edge lighting all the way to the far end of the runway. Conditions were rainy and very windy though, so maybe the tower had cranked the intensity up as Janov mentioned could be done.

 

I am not a real-world pilot so have never seen an approach from the cockpit with my own eyes, but I think one's preference for light intensity really depends on your sim setup. On my 22" screen at 1080p at 80° FOV, the default XP10 airport lighting is impossible to make out from the cockpit. I can't even see the PAPI lights, which are literally a single pixel each (with no halo/hazing) until you're almost on top of them, making visual approach at night almost impossible. If I zoom in I get a more realistic depiction of what a pilot might see, but then I can't see any of my instruments.

 

Maybe the custom halo-ing and other lighting effects provided by HDR Enviroment X II and Enhanced Runway Lights overcompensate, but for me they at least make visual approaches possible, unlike the out-of-box experience.

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I wish I was this enthusiastic about stuff as the OP.  Judging from the comments sounds like he is on to something.

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I've just given this a try, and I did an evening flight from the Isle of Man (EGNS) to Liverpool (EGGP) in the Saab 340A. It really is incredibly immersive, especially when breaking through the clouds on approach into Liverpool and seeing all the street-lights and buildings lit up from OSM. The approach lights also look fantastic. The sky colours are a massive improvement over the default, highly recommended.

BTW, Tony, here is the varied light size (much more realistic) file listing, if you use UrbanMaxx 3D v2.0.

 

The is part of the OMG (lol) collective....:

 

http://forums.x-plane.org/index.php?app=downloads&showfile=17668

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HDR lighting at airports fantastic as well.

 

attachicon.gifLAX night.jpg

That view out in the distance...that is exactly what is also upon my monitor.  There has to date, been nothing...in no month or year, that has been released,to ever pull this off, and I am including other simulator platforms as well.  At 1,800 to 3,500 feet the effect of the panorama really makes my jaw drop still.  This file combo is also great for FL's as well. I hope you are using the .org file that needs to be put into your UrbanMaxx folder (follow the instructions for where...). This will REALLY make a tremendous difference, as you relax your mind, and let the visuals lead you to realism.....

 

I have been flying with XPX and all the noted elements of my OMG post exclusively since placing in the file mixture. I can't get enough of the visuals!  I might be thought of as a vampire,if I don't take a flight soon into the daytime hours ROTFLMBO!     VFR is so sweet, as you merely follow the OSM roadways to your destination.  Well....cloud decks and/or fog aside, lol!

 

Here is the link to that (must have modified light texture UrbanMaxx orb lights (varied in size) from off of the XPlane.org....:

 

http://forums.x-plane.org/index.php?app=downloads&showfile=17668

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Hey Mitch,

 

Do you have any modifications to lights.txt that you have installed (and if so, which mod?)- or do you have the stock lights.txt installed?

 

Thanks, Bruce.

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While on the subject of night lighting, has anyone figured out the secret to increasing the distance lights will display? The night lighting looks great, but having large chunks of it popping in and out as you approach or fly away from them sort of kills the effect.

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Hey Mitch,

 

Do you have any modifications to lights.txt that you have installed (and if so, which mod?)- or do you have the stock lights.txt installed?

 

 

Thanks, Bruce.

Bruce, I used the modified light text of the enhanced runway 1.2 and the mod files for UrbanMaxx Extreme v2.0 Just follow what I installed from my O.P. and you will duplicate my visual results.

While on the subject of night lighting, has anyone figured out the secret to increasing the distance lights will display? The night lighting looks great, but having large chunks of it popping in and out as you approach or fly away from them sort of kills the effect.

You increase to the high or very high setting for world distance on the middle right side of the Rendering Screen. I have mine at 'High'.

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