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carlito777

A first glimpse at Prepar3d v2.3

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The shots of their upcoming PNG scenery are terrific! Didn't know about that, but now I know what my next purchase will be.

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The new scenery will need a copy of global installed, unfortunetly

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The new scenery will need a copy of global installed, unfortunetly

 

No kidding, bums me out also. I have no interest in FTX Global, but the PNG shots at the ORBX forum look pretty good. As posted at their forum, I really hope this doesn't become a standard of needing FTX Global with new addons..

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its all coming together for P3D

even Night Environment got attention and should be back to normal in P3D v2.3

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No kidding, bums me out also. I have no interest in FTX Global, but the PNG shots at the ORBX forum look pretty good. As posted at their forum, I really hope this doesn't become a standard of needing FTX Global with new addons..

And of course if you get global you will eventually get vector and then the land classes ....Its pretty clear where this new direction is heading its just a shame they have excluded loyal customers that fly full fat regions only

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What is PNG? 

 

Bob

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What is PNG? 

 

Bob

papua new guinea

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And of course if you get global you will eventually get vector and then the land classes ....Its pretty clear where this new direction is heading its just a shame they have excluded loyal customers that fly full fat regions only

What's the problem with that? You need to have full fat region in order to use aiport addon designed to work with that specific region, right? Same is true for ftx global airports. I have all regions but if they develop PNG as region I won't buy it. This new business model is more cost effective if you already have ftx global. And as far as I see, ftx global is already becoming standart. I rarely see recently uploaded fsx video without ftx global.

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I don't own a single item from Orbx.... well, except for ASN, which I purchased for developmental reasons.

 

So... assuming everyone uses OrbX isn't a very safe assumption at all. :)

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I don't own a single item from Orbx.... well, except for ASN, which I purchased for developmental reasons.

 

So... assuming everyone uses OrbX isn't a very safe assumption at all. :)

ORBX does not make ASN, HIFI does

 

 

When is v2.3 due?

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assuming everyone uses OrbX isn't a very safe assumption at all. :)

 

+1

norbx in any of my recent video's or on my sim

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What's the problem with that? You need to have full fat region in order to use aiport addon designed to work with that specific region, right? Same is true for ftx global airports. I have all regions but if they develop PNG as region I won't buy it. This new business model is more cost effective if you already have ftx global. And as far as I see, ftx global is already becoming standart. I rarely see recently uploaded fsx video without ftx global.

This is the first full fat airport (payware) that is designed for ORBX GLOBAL only. Im not sure if your getting that? previously you had to buy a region but now you have to buy Global. Of course there is nothing wrong with that , they can do what they like. The problem lies with the buyer who has to pay $132 for PNG and thats okay if you intend to use global but to use it properly without color problems it will need land class and of course Vector to make it come alive .Oh and I forgot to add a world wide mesh as well (pilots is recommended)

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I don't own a single item from Orbx.... well, except for ASN, which I purchased for developmental reasons.So... assuming everyone uses OrbX isn't a very safe assumption at all. :)

Wow that's like saying "I'm, 40 years old, still a virgin and proud of it!".

I'm sure there are people out there still using FS98, and happy to stay with that. ;)

 

Seriously though, Orbx aren't forcing anyone to buy anything, they are not a big bad corporation, but they do make quality stuff.

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The thread was actually intended to provide a quick heads-up on the first information on the Prepar3d v2.3 beta. Particularly on what Ken Hall writes regarding the performance of the update. Now it is getting one of those "Orbx is the devil"-threads. Come on. If you have a problem with Orbx then just don't buy their add-ons. Most serious simmers own FTX Global anyways. If you don't then you can not use add-ons designed for FTX Global. I don't see the problem there. Get over it...

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The thread was actually intended to provide a quick heads-up on the first information on the Prepar3d v2.3 beta. Particularly on what Ken Hall writes regarding the performance of the update. Now it is getting one of those "Orbx is the devil"-threads. Come on. If you have a problem with Orbx then just don't buy their add-ons. Most serious simmers own FTX Global anyways. If you don't then you can not use add-ons designed for FTX Global. I don't see the problem there. Get over it...

 

Well said! :)

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The thread was actually intended to provide a quick heads-up on the first information on the Prepar3d v2.3 beta. Particularly on what Ken Hall writes regarding the performance of the update. Now it is getting one of those "Orbx is the devil"-threads. Come on. If you have a problem with Orbx then just don't buy their add-ons. Most serious simmers own FTX Global anyways. If you don't then you can not use add-ons designed for FTX Global. I don't see the problem there. Get over it...

 

 

+1

 

The troll posts aka spam aka off topic need to be split in to their own thread, best thing to do is PM a forum mod and ask that those posts get removed as it not fair they are trying to derail your thread in to a lets see who owns orbx scenery or not.

 

I am really looking forward to 2.3, it might not have new content which could upset some simmers but a performance update is just what we need and its a great time to do a performance patch :)

 

I really hope the performance in large urban area's has been fixed in 2.3.

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Thank You very much for sharing this little info about P3D, 2.3 here, by linking to the dedicated ORBX site.

 

The thread was actually intended to provide a quick heads-up on the first information on the Prepar3d v2.3 beta. Particularly on what Ken Hall writes regarding the performance of the update. Now it is getting one of those "Orbx is the devil"-threads. Come on. If you have a problem with Orbx then just don't buy their add-ons. Most serious simmers own FTX Global anyways. If you don't then you can not use add-ons designed for FTX Global. I don't see the problem there. Get over it...

 

+1

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Wow that's like saying "I'm, 40 years old, still a virgin and proud of it!".

I'm sure there are people out there still using FS98, and happy to stay with that. ;)

 

Seriously though, Orbx aren't forcing anyone to buy anything, they are not a big bad corporation, but they do make quality stuff.

I was kinda thinking the same thing...lol.....

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Please keep in mind the is identified as "Early 2.3 Beta".

 

Cloud shadows impact performance much less now and I couldn't detect any performance difference using SGSS AA (better visually) vs. lesser quality AA.

 

I've reported some bugs I ran into, but just scratching the surface of testing right now.  

 

Orbx ObjectFlow DLLs don't work so they'll need to be updated (if Orbx haven't already done so).  

 

Pete Dawson is already on top of the new version with a new FSUIPC DLL that he has graciously provide to us beta testers - so far no issues there.

 

Here is a quick video I made using the F22 and Orbx FTX Global and Vector.  I used the F22 because I wanted to stress performance and stutters and vsync ... also ran cloud shadows for both dusk and day.  (video will eventually be available in 1440p if you wait about 30min - 60min published (1:34 AM PT ... yeah I'm off to bed now).  Lots more testing to come over the weekend, including working of a "base v2.2 to v2.3" to see how that performs.

 

 

There are NO tweaks in my Prepar3D.cfg (confirmed that all cores are being used).  Testing with and without nVidia Inspector and no difference in performance other than being able to get better SGSS AA.

 

Cheers, Rob.

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Thanks for the insight and vid on 2.3 Rob :)

 

Hopefully it wont be to long for it to be released.

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@Rob: Any noticeable improvement on the micro stutters? Of course, keeping in mind that it is only an early beta...

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Surely all that  OBYX is saying about P3D v2.3 is "I wanted to see how the cloud shadows performed in the new P3DV2.3. beta."

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Thanks, Rob, for the video (including the fps counter).

 

It is good news if the impact of cloudshadows is reduced and especially the impact of clouds between the user and the sun (which has a really big impact on my system).

 

Water does look much better to me as in the default 2.2 version. Rob: Do you use any addon for that (like REX?).

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