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Prepar3D v2.5 Development Update

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The issue was acknowledged by Zach June last (problem withe autogen building batch processing if I understand well)  and ithey are seen by many users (apparently not by the B testers though :) ) .

 

So your logic goes something like this ... because XYZ wasn't fixed it was therefore not reported by the Beta testers ... that's almost funny if it weren't attacking the Beta testers.  

 

Just so you are aware, the Beta forums is NOT the only means of reporting issues ... so if this is information you are getting from other sources that are on the Beta team, you might want to question those sources rather than continued attacks on all Beta testers.

 

Cheers, Rob.

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If you have work in the IT industry like me for the past 25 years, you understand that some bug might look easy  to fix on the surface by might require many core system changes. In game development it's even truer if you have to depend on 3rd party library or manufacturer drivers. They also have their own priorities and maybe it doesn't make sense for them money wise to speed x amount of effort to fix that 1 little annoying bit. If you are going to change some of your core engine, you may want to spend more time and fix other problem. It's never black and white.

 

I don't know how many time I've set in a meeting talking about a specific defect and came with the conclusion, well, it's annoying but its not worth spending <insert amount here>.  I rather inject the money somewhere the cost/benefits is greater. That's the nature of the beast.

https://fsprocedures.com Your home for all flight simulator related checklist.

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Back to FSX DX10! I'll miss the cloud shadows. And that's about it.

You know, TP, you have been complaining and complaining ad nauseum for quite a while. I agree - you should go back to FSX - don't let the door hit you in the butt on the way out.

 

 

JimmiG - I understand your frustration but please tell me just HOW LM is supposed to fix a BUG they cannot replicate? Just because a few users experience an issue does NOT mean it's a bug - just some incompatibility with individual systems.

 

If they (LM) recognize and can replicate the issue and then decide to do nothing - that's a valid complaint. I am not a beta tester for LM but I have been for several developers and we DO get defensive when users shout BUG and only a handful of people can replicate it.

 

Vic

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

Rob,
 
A big thanks for all you're doing to support the sim.
 
There are still some outstanding bugs with effects that were not mentioned in the latest list of fixes by LM.
 
http://youtu.be/RyZ8dzOm3rw
 

Clipmode=minimum has been mentioned in th LM forum as a fix for the bleed through issues in the VC but I have not tested.
 
Wakes are also offset a few feet off the ground, similar to the rotorwash issue and I believe this same issue is what plagues contrail effects as well.
 


 
The sawtooth wakes have been addressed by Beau but I wonder if you could check if their is any added smoothness to the wakes in the latest beta. The wake effects in P3D seem to happen in chunks rather than the natural fluidness of FSX.[media=''][/media]

We should be greatfull with a guy like Rob, who had a fulltime job and is also moderator at 2 P3D forums.

Always willing to help in the best way there is and keeping us informed .

And all the vids he has made to show things .

 

MS has released 2 updates in 4 years and then it stopped.

LM has released 1.0 till 1.4.

And 2.0 till 2.4. Now 2.5 is at the horizon.

 

Our community is very small compared to the professional compagnies using P3Dv2.

Together we are a strong P3D community.

 

Let the game, euh...simulation begin ....

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Ditto on the Rob sentiments.  Having an emissary between P3D core users and the developers that understands software development is a blessing.  Videos are just icing on the cake.  

 

I really do believe that the P3D community will explode sometime in the future.  Consider that hardware that used to only fit in a large desktop case now is in my phone, and the Oculus and Hologlass era is right around the corner.  Does anyone remember the AGATE program?  The idea was to bring general aviation more accessible to more people by using AI and automation to help fly and navigate the planes.   The idea was ahead of it's time ... mostly because most people think the pace of technology is much faster than it is ... whereas project management, where plans meet reality, is almost always 3x the desired timeframe.  That's what happened to the flying cars.  I believe that P3D is right in that niche, and experiencing P3D in the near future will be like a gateway drug to general aviation.

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

We should be greatfull with a guy like Rob, who had a fulltime job and is also moderator at 2 P3D forums.

Always willing to help in the best way there is and keeping us informed .

And all the vids he has made to show things .

 

MS has released 2 updates in 4 years and then it stopped.

LM has released 1.0 till 1.4.

And 2.0 till 2.4. Now 2.5 is at the horizon.

 

Our community is very small compared to the professional compagnies using P3Dv2.

Together we are a strong P3D community.

 

Let the game, euh...simulation begin ....

here here!

 

And great videos Wallydog. That's the type of clear and self-evident feedback I'm sure LM would appreciate.

Agree with Rob's comments. Just because an issue has not been resolved does not mean that all the testers involved are simply blind to it. Testers don't make fixes. Testers don't get a say in what gets fixed. Their involvement starts and ends with writing down what they have seen and passing on that information. One might be amazed at how much feedback was ignored during the FSX testing process. 

There are many issues that cannot be blamed on the user though, like the missing helicopter effects and ClipMode=Minimum issues wallydog showed above. And then there are things like double contrails and beacons showing through fog. All of these have been reported in the Prepar3D forums, but no acknowledgement from Lockheed Martin or a sign that they are going to be fixed, or at least that they are considering to fix them. I understand they have bigger priorities like SimDirector now, but I do wish they gave more attention to the smaller issues that don't bother everybody instead of replying only to bomb bugs that garner lots of angry posts, like the oversized clouds. They used to do that in the 2.0 and 2.1 days (who doesn't remember the thread where they listed bugs to be fixed in 2.1, major and minor).

 

And I'm still hoping for the transparent ATC window.

I really do believe that the P3D community will explode sometime in the future.  

 

 

Maybe in a few days when TacPack for P3d is released, it may literally explode. :t4020:

 

There's no question that of the 4 sims (XP10, P3d, FSX and FSX-SE), P3d has the momentum, but it will take a long time before it catches up to the original FSX, just because many FSX uses are limited by their hardware. But you can see the trend towards P3d either from looking at post and thread activity on AVSim or by comparing the 2013 and 2014 demographic surveys. The release of the PMDG aircraft should also help P3d gain new users.

 

 

There are many issues that cannot be blamed on the user though,

 

It's not so much that the issues are "blamed" on the user. It's what vgbaron stated. With such a wide variety of hardware and add-ons, many so-called bugs are limited to very few users. For example, I have never seen the extrusion bridge bug. Do I doubt that it exists? No, but how common is it? In any case, LM has agreed to fix the bug in 2.5, along with terrain shadows, another bug that I have never seen.

It's not so much that the issues are "blamed" on the user. It's what vgbaron stated. With such a wide variety of hardware and add-ons, many so-called bugs are limited to very few users. For example, I have never seen the extrusion bridge bug. Do I doubt that it exists? No, but how common is it? In any case, LM has agreed to fix the bug in 2.5, along with terrain shadows, another bug that I have never seen.

 

They are still bugs though, and what I'm disappointed with is that Lockheed Martin used to give much more attention to bugs that are minor or don't bother everyone.

 

 

2. Looking at the official list of fixes in 2.5 brings another question.
Why are dozens of fixes and enhancements for the Sim Director feature, which I myself, like most users, have never ever tried and most probably less than 1-2% of average users ever touched.
What's the outstanding importance of it,

 

 

It is important to LM commercial customers, we are not the target market.

 

 

 

 

The LM team is dedicated and good in what they are doing, but other companies like the freshly emerged Dovetail, intend to employ dozens or even hundreds of experienced programmers for similar tasks. They have the Flight DX-11 code at hand, to do with it, whatever they wanted.

 

The Flight code is DX9

They are still bugs though, and what I'm disappointed with is that Lockheed Martin used to give much more attention to bugs that are minor or don't bother everyone.

What version of Prepar3D are you using? You complain every day so maybe someone can help. Your profile seems to indicate that you use only FSX and Flight??

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

What version of Prepar3D are you using? You complain every day so maybe someone can help. Your profile seems to indicate that you use only FSX and Flight??

 

Oh really? I am the one complaining "every day"? You are the one complaining the most and accusing others of being trolls. If you actually read my posts in this thread, you would know what version of Prepar3D I am using.

 

As for my profile, I haven't updated it in a while (it doesn't matter anyway because the simulators you're using don't appear next to your posts anymore). Also, you missed that my profile also mentions FS9.  :P

It may also be that the LMP3D is waiting for NVidia to do it's thing before digging into some of the other redering issues.  *shrug*

 

When NVidia wakes up to the potential here there will be a flash fire.

 

I think my recent optimistic comments are because I've been away from my sim for over a month.  Coming back to it was truly an experience, because I was the frog in the pot put on to boil, except in the good sense that I kept building up and making my sim better and better, testing testing testing, and hadn't sat down too much to enjoy it.  Looking out from the top of the mountain is breathtaking.  When an average person has access to what I do without spending all of their allowance and spare time, and with the convergence of all things FSX on P3D, beautifully modeled aircraft and scenery, and platforms like Oculus and Hologlass in everyone's pocket ...  It's a very very bright future for this hobby. 

 

It is easy to think about how SimDirector becomes a vital part of that future.  Think MineCraft on steroids ... no, genetically modified, bred with ... a commercial class flight simulator.

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

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