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TristanAbyss

Upgrading the P3D versions and Addons

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Hi Guys,

 

maybe this is a silly question, but nethertheless: :P

 

I really do appreciate that P3D is constantly moving on, but 2 months ago I upgraded from v2.3 to v2.4 and therefore uninstalled 2.3 with all my addons, installed 2.4 and reinstalled all addons. After all that the weekend was gone...

Now that v.2.5 is released here is my problem:

 

Do I really have to uninstall all my addons (approx. 50 and counting...) and then reinstall them all in v.2.5 or is there a "trick" to move the addons from v2.4 to v.2.5?

 

I do realize that I am required to uninstall all of my v.2.4 including all P3D-folders in appdata, programdata,localappdata and userprofile to use the new v2.5 full installer, but does this refer to all the addons (szenery, aircraft ...), too?

 

Thank you very much in advance,

 

Tris

 

 

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Not sure why you did a full reinstall for 2.3>2.4. I've been doing patch upgrades for awhile now with zero issues. Unfortionately, for 2.5, a full reinstall is required. And the best course of action would be to reinstall all your addons. On a positive note, patch upgrades should only be necessary after 2.5.

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Personally, I'll just wait this one out. Some developers are quick with updates but others can take ages or maybe in some cases not update at all. My 2.4 is working ok so no need for updates really, unless there are major performance and anti-stutter fixes, which I doubt. Guess my advice is, if your installation is working satisfactory, wait until your essential add-ons have been updated before installing 2.5.

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Yeah, I'm holding off untill more positve feedback from everyone, plus ASN, REX, and Orbx need to get things sorted. Plus 2.4 is working pretty darned well imo.

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I am in exactly the same boat as I imagine most of us P3D advocates are… And I am definitely going to wait until it's proven to me by Rob at and A preponderance of others at 2.5 is worth their while.

 

As for new directories, once we find out what and where they are, there could probably be batch files written to bring over virtually everything you have and put in the proper 2.5 locations.

 

Chas

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2.5 is setting the template for all future upgrades. It looks like these will be patches and not full reinstalls. Therefore at some point to enable the patches to patch the correct version will need to be installed. As with all software a new version may well include two options. The patch or the full reinstall. Yes, it's a pain but that's the price you pay for early adoption.

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It's great that 2.5 is here... Thanks LM. I will definitely install it when my 3rd party addons support catches up... Till then, enjoying the view.

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Yeah, I'm holding off untill more positve feedback from everyone, plus ASN, REX, and Orbx need to get things sorted. Plus 2.4 is working pretty darned well imo.

And F1 GTN and UTX broken .... :(

 

Oh well patience required

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I am in the same boat a so many others. I really, really appreciate what LM, Rob and the others have been doing to advance the software and the hobby, but I have gobs of add-ons for 2.4 and it will take a while to uninstall and reconfigure everything again. At this point I may be content with just using 2.4 until 3 is available unless something really changes my mind in the additional patches. I have 2.4 looking really good and running well.

 

The only two things that peaked my interest in the release list was:

  • Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
  • Fixed issues with the bridge pylons that would cause them to look tall/stretched

 

       What would like to know is can we just replace  the Extrusions.spb in 2.4 with the new 2.5 Extrusions.spb file to fix the bridge issue. This is the only real issue at this point that "bugs" me  :P 

       Is it even possible to install both versions on the same machine? 

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Thank you all for your remarks and opinions.

 

With all this information  I probably will stay with my beloved v2.4 until v3.0 64 bit is released......

In a 64 bit-environment most certainly all my addons will not work anyway.............. :rolleyes:

 

But hopefully the wizards at LM will create a wonderful v3 64 bit, where all 32 bit Addons will work too. :wub:

 

Best regards,

 

Tris

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I'm not entirely sure why everyone feels a need to uninstall a fully loaded,  perfectly functioning 2.4 at all, unless there are some very noticeable, material performance gains in 2.5

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I'm not entirely sure why everyone feels a need to uninstall a fully loaded,  perfectly functioning 2.4 at all

 

Perhaps to give further useful user feedback to Rob and LM?   ^_^

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I'm not entirely sure why everyone feels a need to uninstall a fully loaded,  perfectly functioning 2.4 at all, unless there are some very noticeable, material performance gains in 2.5

 

I continue to update in the hopes that they will address the poor VAS management currently present.

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I'm not entirely sure why everyone feels a need to uninstall a fully loaded,  perfectly functioning 2.4 at all, unless there are some very noticeable, material performance gains in 2.5

Perhaps it's an addiction more than a hobby, can't wait for the next fix B)

Thanks LM and Rob for all that you're doing, now off to rehab!

 

Cheers

Martin

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Rename 1.4 installation directory,

backup cfg directories, delete cfg directories

uninstall 1.4,

install 1.5,

copy add-on stuff over to new directory (autogen, effects, fonts, gauges, scenery, simobjects, sound, texture, 3rd party etc etc.)

restore cfg directories.

 

Up and running in 15 minutes, flying the 777 in 1.5, didn't reinstall a single thing. 

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The only two things that peaked my interest in the release list was:

Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
Fixed issues with the bridge pylons that would cause them to look tall/stretched

 

I would also add,

 

OOM errors induced by selecting too many planes in the plane selection menu. This issue was fixed for 2.5. If your careful and aware, this is not really a deal breaker.

 

Also some say that terrain shadowing is fixed in 2.5, but, seems to be working fine for me in 2.4. Maybe I'm missing something?

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Rename 1.4 installation directory,

backup cfg directories, delete cfg directories

uninstall 1.4,

install 1.5,

copy add-on stuff over to new directory (autogen, effects, fonts, gauges, scenery, simobjects, sound, texture, 3rd party etc etc.)

restore cfg directories.

 

Up and running in 15 minutes, flying the 777 in 1.5, didn't reinstall a single thing. 

 

Bakayoyo can you provide more details about the cfg directories?  Where are they located?

 

Thanks

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Bakayoyo can you provide more details about the cfg directories?  Where are they located?

 

Thanks

backup & restore

%PROGRAMDATA%\Lockheed Martin\Prepar3D v2

%APPDATA%\Lockheed Martin\Prepar3D v2

 

Before restoring start freshly installed v2.5 one time to generate default files, then restore and copy old directories.

 

Also copy the root directory of Prepar3d 2.4 to the new install 2.5 but don't overwrite existing files, then copy subdirectories, choose overwrite when copying subdirectories, (do not copy subdirectories: uires, weather, shadershlsl, propdefs, licenses, scenarios, redist)

 

Copy "terrain.cfg" from root to %PROGRAMDATA%\Lockheed Martin\Prepar3D v2

 

I didn't mind overwriting the new F22 raptor with the old one in simobjects because I never use it, but if you want to keep it, you could overwrite the old 2.4 simobject directory with the new 2.5 simobject directory and then use it in 2.5 instead.

 

You may need to install new dreamteam addonmanager and fsuicp, disable OrbX objectflow in dll.xml etc. depending on what 3rd party stuff you're using.

 

Good luck.

 

P.S. of course make sure the install location of Prepar3d 2.5 is the same is it was for Prepar3d 2.4.

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And does Activesky work for you with this hacked install?

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And does Activesky work for you with this hacked install?

ASN will not work with in P3d 2.5 with any user hack. It does not inject weather into P3d (or FSX and FSX-SE for that matter) using the standard approach (SimConnect) and hence every time a sim is significantly upgraded, ASN must be revised also. We all have to wait until HiFi sorts through P3d 2.5 and has a chance to test ASN carefully. The same goes for FSX-SE.

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backup & restore

%PROGRAMDATA%\Lockheed Martin\Prepar3D v2

%APPDATA%\Lockheed Martin\Prepar3D v2

 

Before restoring start freshly installed v2.5 one time to generate default files, then restore and copy old directories.

 

 

Thanks!

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It should no problem. Do as i do, and install mesh in a separate folder or alternate hard drive, and simply manually add the mesh folders to your scenery library. No need to reinstall if coming from a previous installation.

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Considering how large the mesh package is, that is the only option that makes any sense. I've done that a number of times before with previous P3d "clean" installs and I have never had a problem.

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As it seems unlikely we'll have updated installers soon, I wrote down my installation "method" steps to share with others.

 

 

Step 1
Rename the directory of Prepar3d 2.4. 
Eg. "Prepar3d v2.bak"
 
Step 2
Backup these directories then delete the originals.
%PROGRAMDATA%\Lockheed Martin\Prepar3D v2
%APPDATA%\Lockheed Martin\Prepar3D v2
Also delete these directories (backup flights if you want)
%LOCALAPPDATA%\Lockheed Martin\Prepar3D v2
%USERPROFILE%\Documents\Prepar3D v2 Files
 
Step 3
Uninstall Prepar3d 2.4
 
Step 4
Install Prepar3d 2.5 to same location where Prepar3d 2.4
was before. Then run Prepar3d 2.5 once to generate its
configuration files.
 
Step 5
Restore configuration files, overwrite existing files.
%PROGRAMDATA%\Lockheed Martin\Prepar3D v2
%APPDATA%\Lockheed Martin\Prepar3D v2
 
Note: Prepar3d.cfg has changed so you may want to
keep the 2.5 file, but the 2.4 file will work ok.
 
Step 6
Select all files in your "Prepar3d v2.bak" directory 
copy & paste them into the new Prepar3d v2 directory.
DO NOT overwrite existing files.
 
Step 7
Select all subdirectories in "Prepar3d v2.bak" except:
propdefs, redist, ShadersHLSL, uires (So NOT these)
move them into the new Prepar3d v2 directory.
DO overwrite existing files.
 
Note: this will overwrite included P3D updated aircraft, 
if you want the keep these, first copy the new simobjects
directory over the backup simobjects, then move it.
 
Step 8
Find the file "terrain.cfg" in your Prepar3d v2 directory.
Copy that file to this configuration directory:
%PROGRAMDATA%\Lockheed Martin\Prepar3D v2
 
Step 9 (optional)
Prepar3d v2 2.5 has a new file for SimObjectPaths.
To fix issues examine your Prepar3d.cfg file in
%APPDATA%\Lockheed Martin\Prepar3D v2 and find
eg. SimObjectPaths.9=SimObjects\UT2 Aircraft
Now find the file "simobjects.cfg" in
%PROGRAMDATA%\Lockheed Martin\Prepar3D v2
Create an extra entry for all missing Simobject eg.:
[Entry.9]
Path=SimObjects\UT2 Aircraft
 
Step 10
Enjoy using all your add-ons in Prepar3d v2 2.5

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