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What's going on with P3D

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Just one of many challenges from old to new basis. :rolleyes:

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and then move to a 64bit ... I guess V4.0 is out of the bag.

Are you sure you're aren't thinking about v64.0? :Just Kidding:

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

 

 


Are you sure you're aren't thinking about v64.0?

 

They may even call it Prepar3D 64  -_- 

Neil Andrews.

Fight or Flight - YouTube | Twitter

  • Moderator

I would like to ask another questio, why still compatible add ons rather than native ones.

I cannot speak of scenery content, but as far as aircraft are concerned I can tell you that aside from a minor change in the header flag, there are no significant differences between FSX 'native' and P3D 'native' models.

 

There have been some minor changes in the way the Materials are interpreted by the XToMDL.exe compiler, but it's pretty significant that even when using the current P3Dv2.5 SDK, they are still referred to as "FlightSimX Materials" when using the Max "ACES Tools!" Likewise the FSXShader Tool is still present:

 

b652ca7ad4.png

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

They may even call it Prepar3D 64  -_- 

 

Or they could go all 1990's-advertising on us and call it,

 

Prepar3d Ultimate 64 3000.

Philip Manhart  :American Flag:
 

13.jpg

- "Wise men talk because they have something to say; fools, because they have to say something." ~ Plato

Are you sure you're aren't thinking about v64.0?

 

No, that's the ENTERTAINMENT ONLY version and if you're caught being serious during usage, then you will have emotional and ethical repercussions that I dare not even suggest what might happen in such instances.  :)

 

I know all the FSX users are never serious. 

 

 

 

there are no significant differences between FSX 'native' and P3D 'native' models.

 

I thought lights (beacon, strobe, landing, 3D, etc.) needed to be done differently between the two -- well, to make them look correct and work correct?

 

Cheers, Rob.

 

 


I cannot speak of scenery content, but as far as aircraft are concerned I can tell you that aside from a minor change in the header flag, there are no significant differences between FSX 'native' and P3D 'native' models.

So are you telling us that all the talk about how much work is involved and the high prices for P3D is just BS from the developers to make money or am I not understanding you point??

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

shivers9 You read my mind

Peter

Developer, like any oyher

 

So are you telling us that all the talk about how much work is involved and the high prices for P3D is just BS from the developers to make money or am I not understanding you point??

Developers, like anyone else, will charge what the market will bear. Buyers can chose if they are prepared to pay. That's how the market works.

Gerry Howard

All markets...not just FS Markets. B)

  • Moderator

So are you telling us that all the talk about how much work is involved and the high prices for P3D is just BS from the developers to make money or am I not understanding you point??

Not entirely. I am speaking only of an aircraft model's mesh and textures. Some minor changes in the "FSX Material" properties may require some additional tweaking of Alpha channels, but by and large nothing of real consequence.

 

As for Rob's question regarding attached .fx "lights" some fundamental changes to the .fx files needs to be made. Again, this isn't really that much of a much.

 

However, depending on the complexity of the gauge and panel systems, significant changes may well need to be made. For the vast majority of the less-complex gauges though, not much if anything will necessary.

 

For scenery though, some very significant changes have been made, most of which concerns the dropping of support for the ancient .asm methods carried forward since FS7. This has required a great amount of re-development effort since a lot of the more advanced scenery animations and visibility conditions were dependent on assembly language!

 

It is only very recently that SODE (Scenery Object Design Editor) has been developed that will now replace most of what was "lost..."

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

All markets...not just FS Markets. B)

 

Of course, but I mentioned specifically developers because some people don't think that market forces should apply to FS add-ons

Gerry Howard

Of course, but I mentioned specifically developers because some people don't think that market forces should apply to FS add-ons

Some think there is little value in the labor and skill of FS developers as well. Unfortunately some consider addons to the base sim as something to be stolen rather than purchased. B)

Some think there is little value in the labor and skill of FS developers as well. Unfortunately some consider addons to the base sim as something to be stolen rather than purchased. B)

 

if there was little value in the labor and skill of FS developers when don't these people develop their own add-ons themselves.

Gerry Howard

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